Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Dennis Schridde
Am Mittwoch, 20. Februar 2008 01:50:05 schrieb Roman: My idea to this would be to let Make generate the redundant files. Thus the question: What are the differences between the different player files? I'll then try to find out if and how Make can create that. --Dennis Slo file

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Roman
On Wednesday, February 20, 2008, 12:58:14 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 01:50:05 schrieb Roman: My idea to this would be to let Make generate the redundant files. Thus the question: What are the differences between the different player files? I'll then try

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Roman
On Wednesday, February 20, 2008, 5:25:52 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:01:21 schrieb Roman: On Wednesday, February 20, 2008, 12:58:14 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 01:50:05 schrieb Roman: My idea to this would be to let Make generate

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Dennis Schridde
Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman: On Wednesday, February 20, 2008, 5:25:52 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:01:21 schrieb Roman: On Wednesday, February 20, 2008, 12:58:14 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 01:50:05

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Roman
On Wednesday, February 20, 2008, 6:41:44 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman: On Wednesday, February 20, 2008, 5:25:52 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:01:21 schrieb Roman: On Wednesday, February 20, 2008, 12:58:14 PM,

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Roman
On Wednesday, February 20, 2008, 6:41:44 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman: On Wednesday, February 20, 2008, 5:25:52 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:01:21 schrieb Roman: On Wednesday, February 20, 2008, 12:58:14 PM,

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Giel van Schijndel
Dennis Schridde schreef: Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman: I obviously have to use player0.slo and player0.vlo file when testing Aivolution: Step 1: copy player0.slo and player0.vlo files into mod folder Step 2: Replace 0 with X in player0.slo Step 3: Add .in exntention

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Giel van Schijndel
Dennis Schridde schreef: Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman: I obviously have to use player0.slo and player0.vlo file when testing Aivolution: Step 1: copy player0.slo and player0.vlo files into mod folder Step 2: Replace 0 with X in player0.slo Step 3: Add .in exntention

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-19 Thread Roman
My idea to this would be to let Make generate the redundant files. Thus the question: What are the differences between the different player files? I'll then try to find out if and how Make can create that. --Dennis Slo file are identical, for now. Vlo files have 2 differences: On the