Dennis Schridde schreef:
Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman:
I obviously have to use player0.slo and player0.vlo file when testing
Aivolution:

Step 1: copy player0.slo and player0.vlo files into mod folder
Step 2: Replace 0 with X in player0.slo
Step 3: Add .in exntention to playerX.slo
Step 4: Replace 0 with X in player0.vlo
Step 5: Add .in exntention to playerX.vlo
Step 6: open playerX.slo.in for editing
Step 7: replace script "player0.slo" with script "playerX.slo"
Step 8: replace "player INT 0" with "player INT X"
I would propose doing it differently:

1: Do some fun editing in playerX.slo.in
2: Run make
3: Have fun

I guess there must be some reason why this is impossible... Why?
Yes, there is. There simply isn't an immediate alternative to "sed" on Windows systems, and as such this proces is not as easy to automate on windows as it is on GNU/Linux.

--
Giel

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