On Wednesday, February 20, 2008, 12:58:14 PM, Dennis Schridde wrote:

> Am Mittwoch, 20. Februar 2008 01:50:05 schrieb Roman:
>> > My idea to this would be to let Make generate the redundant files.
>> >
>> > Thus the question:
>> > What are the differences between the different player files?
>> >
>> > I'll then try to find out if and how Make can create that.
>> >
>> > --Dennis

>> Slo file are identical, for now.

>> Vlo files have 2 differences:
>> On the first line:

>> script "playerX.slo"

>> X is AI slot (player) number, 0-based.

>> And 4th line:

>> player          INT     X

>> where X is again the player number, identical to the first X at the first
>> line.
> Did that for the autotools build. Raw Makefiles, XCode and MSVC need to get
> their rules, too, if they want to autogenerate the files, too.

It simplifies things when compiling wz, but it is still inconvenient when 
working with Aivolution, too many steps are necessary to convert player0.slo 
and player0.vlo into the input that autotools expects right now. Being able to 
just drag-and-drop player0.slo and player0.vlo without caring about anything 
else would have been easier. Can the automake file be adapted for this?


> --Dennis



-- 
Best regards,
 Roman                            mailto:[EMAIL PROTECTED]
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