You want to know what takes up all the time in WZ? Well, here is
the data.
This was just starting a campaign and building the HQ and other
buildings, and getting the oil well.
The #'s are percent. (gameLoop is called 69% of the time..and so
on)
I thought the most would be the Draw stuff, but i
On Tue, Dec 12, 2006 at 05:24:59PM -0500, [EMAIL PROTECTED] wrote:
> You want to know what takes up all the time in WZ? Well, here is
> the data.
> This was just starting a campaign and building the HQ and other
> buildings, and getting the oil well.
> The #'s are percent. (gameLoop is called 6
Am Dienstag, 12. Dezember 2006 23:24 schrieb [EMAIL PROTECTED]:
> You want to know what takes up all the time in WZ? Well, here is
> the data.
> This was just starting a campaign and building the HQ and other
> buildings, and getting the oil well.
> The #'s are percent. (gameLoop is called 69% of
Hi everyone,
Here are some random thoughts about the future development of Warzone.
Things about the code that need changing imo:
- The graphics engine, including the GUI
As I said, I don't think it's useful to keep the current one. As far as
I could see there are four open source engines that
On Tue, 12 Dec 2006 18:17:22 -0500 Dennis Schridde
<[EMAIL PROTECTED]> wrote:
>Am Dienstag, 12. Dezember 2006 23:24 schrieb [EMAIL PROTECTED]:
>> You want to know what takes up all the time in WZ? Well, here
>is
>> the data.
>> This was just starting a campaign and building the HQ and other
>> b
On Tue, 12 Dec 2006 19:50:00 -0500 Christian Ohm <[EMAIL PROTECTED]>
wrote:
>Things about the code that need changing imo:
>
>- The graphics engine, including the GUI
Integrating a new gfx engine and GUI will not be a simple task at
all.
It is not just rewriting the code, it is the way WZ handle