[Warzone-dev] Performance data for WZ (16k)

2006-12-12 Thread vs2k5
You want to know what takes up all the time in WZ? Well, here is the data. This was just starting a campaign and building the HQ and other buildings, and getting the oil well. The #'s are percent. (gameLoop is called 69% of the time..and so on) I thought the most would be the Draw stuff, but i

Re: [Warzone-dev] Performance data for WZ (16k)

2006-12-12 Thread Stefan Huehner
On Tue, Dec 12, 2006 at 05:24:59PM -0500, [EMAIL PROTECTED] wrote: > You want to know what takes up all the time in WZ? Well, here is > the data. > This was just starting a campaign and building the HQ and other > buildings, and getting the oil well. > The #'s are percent. (gameLoop is called 6

Re: [Warzone-dev] Performance data for WZ (16k)

2006-12-12 Thread Dennis Schridde
Am Dienstag, 12. Dezember 2006 23:24 schrieb [EMAIL PROTECTED]: > You want to know what takes up all the time in WZ? Well, here is > the data. > This was just starting a campaign and building the HQ and other > buildings, and getting the oil well. > The #'s are percent. (gameLoop is called 69% of

[Warzone-dev] Thoughts on future development

2006-12-12 Thread Christian Ohm
Hi everyone, Here are some random thoughts about the future development of Warzone. Things about the code that need changing imo: - The graphics engine, including the GUI As I said, I don't think it's useful to keep the current one. As far as I could see there are four open source engines that

Re: [Warzone-dev] Performance data for WZ (16k)

2006-12-12 Thread vs2k5
On Tue, 12 Dec 2006 18:17:22 -0500 Dennis Schridde <[EMAIL PROTECTED]> wrote: >Am Dienstag, 12. Dezember 2006 23:24 schrieb [EMAIL PROTECTED]: >> You want to know what takes up all the time in WZ? Well, here >is >> the data. >> This was just starting a campaign and building the HQ and other >> b

Re: [Warzone-dev] Thoughts on future development

2006-12-12 Thread vs2k5
On Tue, 12 Dec 2006 19:50:00 -0500 Christian Ohm <[EMAIL PROTECTED]> wrote: >Things about the code that need changing imo: > >- The graphics engine, including the GUI Integrating a new gfx engine and GUI will not be a simple task at all. It is not just rewriting the code, it is the way WZ handle