Am Donnerstag, 4. Januar 2007 02:16 schrieb Giel van Schijndel:
> Dennis Schridde schreef:
> > Am Donnerstag, 4. Januar 2007 01:23 schrieb [EMAIL PROTECTED]:
> >> On Wed, 03 Jan 2007 19:07:05 -0500 Dennis Schridde
> >>
> >> <[EMAIL PROTECTED]> wrote:
> >>> Am Donnerstag, 4. Januar 2007 00:42 schrie
Am Dienstag, 2. Januar 2007 21:12 schrieb Roman:
> Author: troman
> Date: Tue Jan 2 21:12:14 2007
> New Revision: 592
>
> URL: http://svn.gna.org/viewcvs/warzone?rev=592&view=rev
> Log:
> -Implemented C-like #include preprocessor directive for the scripting
> engine, can be used up to depth of MAX
Am Donnerstag, 4. Januar 2007 13:41 schrieb Dennis Schridde:
> Am Dienstag, 2. Januar 2007 21:12 schrieb Roman:
> > Author: troman
> > Date: Tue Jan 2 21:12:14 2007
> > New Revision: 592
> >
> > URL: http://svn.gna.org/viewcvs/warzone?rev=592&view=rev
> > Log:
> > -Implemented C-like #include prep
Am Donnerstag, 4. Januar 2007 15:42 schrieb Dennis Schridde:
> Author: devurandom
> Date: Thu Jan 4 15:42:40 2007
> New Revision: 596
>
> URL: http://svn.gna.org/viewcvs/warzone?rev=596&view=rev
> Log:
> Multiplayer Command Turrets can now attack/mark air targets. This makes it
> sensible to attac
On Thursday, 4 January 2007 at 13:57, Dennis Schridde wrote:
> Am Donnerstag, 4. Januar 2007 13:41 schrieb Dennis Schridde:
> > Am Dienstag, 2. Januar 2007 21:12 schrieb Roman:
> > > Author: troman
> > > Date: Tue Jan 2 21:12:14 2007
> > > New Revision: 592
> > >
> > > URL: http://svn.gna.org/vie
On IRC we were talking about multiple turrets for commanders.
There were 2 ideas:
1. One offensive and one defensive turret. You can control the offensive
one
and the defensive one tries to defend the commander and therefore marks
defensive targets. Some it has to be choosen which target a group
The Watermelon schreef:
>> On IRC we were talking about multiple turrets for commanders.
>> There were 2 ideas:
>>
>> 1. One offensive and one defensive turret. You can control the
>> offensive one
>> and the defensive one tries to defend the commander and therefore marks
>> defensive targets. Some
So if I understand, currently groupmembers of a commander simply `copy'
the commander's primary target?
yes the groupmember copies the commander's psTarget pointer.
If it would be possible to simply copy an entire array with
commander-assigned targets (e.g. ground & air) would it then be pos
This one seems to create a problem, but I don't exactly know why:
../lib/script/script_lexer.l: In function ‘scriptSetInputBuffer’:
../lib/script/script_lexer.l:733: error: invalid lvalue in assignment
The line it means is apparently:
YY_CURRENT_BUFFER = yy_scan_bytes(pBuffer, size);
YY_CURRENT_
The Watermelon schreef:
>
> So if I understand, currently groupmembers of a commander simply
> `copy'
> the commander's primary target?
>
>
> yes the groupmember copies the commander's psTarget pointer.
>
> If it would be possible to simply copy an entire array with
> command
- Original Message -
From: The Watermelon
To: Development list
Sent: Thursday, January 04, 2007 6:31 PM
Subject: Re: [Warzone-dev] Re: [Warzone-commits] r596
-/trunk/data/mp/stats/weapons.txt
On IRC we were talking about multiple turrets for commanders.
There were 2
Yes, but it will still be limited to only a few (lets say three at max?)
targets, which is already an advantage. Then secondly: having two target
types (i.e. ground/air) really shouldn't be a problem in firefocussing
since an AA gun simply can't fire at ground targets (except for stuff
like assau
I don't think it is a good idea to combine different weapon types, like
> AA/Arty/Direct weapons on a single unit, unless we offer player a way to
> assign targets separately for each turret, which we currently can't (and
> which is probably not trivial unit-ai-wise). I'm sure when the multi-tu
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