Re: [Warzone-dev] Mac port on trunk

2007-12-28 Thread Dennis Schridde
Am Freitag, 28. Dezember 2007 03:15:01 schrieb Ariston Johnson: > On Dec 27, 2007 7:31 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > Ariston Johnson schreef: > > > The trunk version of the Mac port is playable again, although the fonts > > > are not pretty. I had to use GLC_TRIANGLE since

Re: [Warzone-dev] Mac port on trunk

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 3:27 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Freitag, 28. Dezember 2007 03:15:01 schrieb Ariston Johnson: > > > On Dec 27, 2007 7:31 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > > Ariston Johnson schreef: > > > > The trunk version of the Mac port is playable aga

Re: [Warzone-dev] warzone.wz vs. plain directories

2007-12-28 Thread Ariston Johnson
On Dec 27, 2007 6:22 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Freitag, 28. Dezember 2007 00:54:26 schrieb Ariston Johnson: > > > On the Mac version, the data directory gets stuffed into the > > application bundle. For Release builds, I would like to change this > > to just have warzone.

[Warzone-dev] [bug #10606] AL_INVALID_NAME when Warzone loses focus

2007-12-28 Thread Ari Johnson
URL: Summary: AL_INVALID_NAME when Warzone loses focus Project: Warzone Resurrection Project Submitted by: ari Submitted on: Friday 12/28/2007 at 10:00 Category: Engine: Sound

Re: [Warzone-dev] warzone.wz vs. plain directories

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 8:53 AM, Ariston Johnson <[EMAIL PROTECTED]> wrote: > > On Dec 27, 2007 6:22 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Am Freitag, 28. Dezember 2007 00:54:26 schrieb Ariston Johnson: > > > > > On the Mac version, the data directory gets stuffed into the > > > application bu

Re: [Warzone-dev] warzone.wz vs. plain directories

2007-12-28 Thread Dennis Schridde
Am Freitag, 28. Dezember 2007 16:24:03 schrieb Ariston Johnson: > On Dec 28, 2007 8:53 AM, Ariston Johnson <[EMAIL PROTECTED]> wrote: > > On Dec 27, 2007 6:22 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > > Am Freitag, 28. Dezember 2007 00:54:26 schrieb Ariston Johnson: > > > > On the Mac vers

Re: [Warzone-dev] warzone.wz vs. plain directories

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 9:35 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Freitag, 28. Dezember 2007 16:24:03 schrieb Ariston Johnson: > > > On Dec 28, 2007 8:53 AM, Ariston Johnson <[EMAIL PROTECTED]> wrote: > > > On Dec 27, 2007 6:22 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > > > Am Freita

[Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Ariston Johnson
Is there a way to filter our bug list by the OS it was reported on? You can apparently search by all the other fields but this one. :( ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] New scripting language summary

2007-12-28 Thread Gerard Krol
Summary of opinions about replacing the scripting language: Ari: Worthwile, python too heavy weight Dennis: We should ask Troman Troman: Likes the current scripting engine (+ its syntax), does not want to sacrifice functionality Freddy: We should have an automatic converter, would like a branch Ke

Re: [Warzone-dev] New scripting language summary

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 10:53 AM, Gerard Krol <[EMAIL PROTECTED]> wrote: > Summary of opinions about replacing the scripting language: > Ari: Worthwile, python too heavy weight > Dennis: We should ask Troman > Troman: Likes the current scripting engine (+ its syntax), does not want > to sacrifice functiona

Re: [Warzone-dev] New scripting language summary

2007-12-28 Thread Per Inge Mathisen
On Dec 28, 2007 5:53 PM, Gerard Krol <[EMAIL PROTECTED]> wrote: > Summary of opinions about replacing the scripting language: > Ari: Worthwile, python too heavy weight > Dennis: We should ask Troman > Troman: Likes the current scripting engine (+ its syntax), does not want > to sacrifice functional

Re: [Warzone-dev] New scripting language summary

2007-12-28 Thread Gerard Krol
Per Inge Mathisen wrote: > On Dec 28, 2007 5:53 PM, Gerard Krol <[EMAIL PROTECTED]> wrote: > >> Summary of opinions about replacing the scripting language: >> Ari: Worthwile, python too heavy weight >> Dennis: We should ask Troman >> Troman: Likes the current scripting engine (+ its syntax), doe

Re: [Warzone-dev] New roadmap suggestion

2007-12-28 Thread Per Inge Mathisen
On Dec 27, 2007 1:00 AM, Kevin Gillette <[EMAIL PROTECTED]> wrote: > i don't think we should ever set minimum requirements... we could use ifdefs > by > opengl version instead, and as such, the user could compile in as much or as > little is as needed to have decent looking graphics, yet still be

Re: [Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Giel van Schijndel
Ariston Johnson schreef: > Is there a way to filter our bug list by the OS it was reported on? > You can apparently search by all the other fields but this one. :( > No this isn't possible. I suggest you file a support request at Gna!'s support tracker and ask them to add it. https://gna.org/su

Re: [Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Dennis Schridde
Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel: > Ariston Johnson schreef: > > Is there a way to filter our bug list by the OS it was reported on? > > You can apparently search by all the other fields but this one. :( > > No this isn't possible. I suggest you file a support reque

Re: [Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 11:46 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel: > > Ariston Johnson schreef: > > > Is there a way to filter our bug list by the OS it was reported on? > > > You can apparently search by all the other fields bu

Re: [Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Dennis Schridde
Am Freitag, 28. Dezember 2007 19:01:06 schrieb Ariston Johnson: > On Dec 28, 2007 11:46 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel: > > > Ariston Johnson schreef: > > > > Is there a way to filter our bug list by the OS it was

Re: [Warzone-dev] New roadmap suggestion

2007-12-28 Thread Kevin Gillette
> I think you are missing something important here: The visuals in > Warzone are to a great extent made with the constraints of the current > engine in mind, and a new engine will have different constraints. If > we add more code paths and separate renderers, this will not only > create a lot of ma