On Sat, Jun 7, 2008 at 12:21 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
Rename VectorXY_Set to VectorXY_New and make it conform to API of the other
vector functions
Don't know about others, but new gives me strong associations to
memory allocation (of the malloc kind), not parameter returned
Am Samstag, 7. Juni 2008 12:04:42 schrieb Per Inge Mathisen:
On Sat, Jun 7, 2008 at 12:21 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
Rename VectorXY_Set to VectorXY_New and make it conform to API of the
other vector functions
Don't know about others, but new gives me strong associations
On Thu, Jun 5, 2008 at 9:40 PM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
We are starting the process with creating beta3. Except for
macosx-related changes, and updating release information, the 2.1
branch should not be changed until further notice.
Beta3 has been tagged as
svn+ssh://[EMAIL
Per Inge Mathisen schreef:
On Thu, Jun 5, 2008 at 9:40 PM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
We are starting the process with creating beta3. Except for
macosx-related changes, and updating release information, the 2.1
branch should not be changed until further notice.
Beta3 has
On Sat, Jun 7, 2008 at 4:29 PM, Ari Johnson [EMAIL PROTECTED] wrote:
There will be no Mac executable of beta3 because it cannot build as
currently tagged. Thanks.
I thought Freddie had fixed the Mac build. If there still are
problems, you can check the fix into both the 2.1 branch and the
On Wed, Jun 4, 2008 at 4:01 PM, Ari Johnson [EMAIL PROTECTED] wrote:
On Wed, Jun 4, 2008 at 3:55 PM, Ari Johnson [EMAIL PROTECTED] wrote:
I haven't had time. Maybe Friday. It's a small fix but just requires
me to find time to sit down for long enough to do it and test it.
Didn't 2.1 still
URL:
http://gna.org/bugs/?11801
Summary: Counter-intuitive menus
Project: Warzone Resurrection Project
Submitted by: kreuvf
Submitted on: Samstag 07.06.2008 um 16:50
Category: Engine: GUI
Severity: 1 -
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
It was the removed level_parser.y that caused this. Easy fix. 2.1
builds again and appears to run just fine. Also, if you copy
macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one
should build as well. I
On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
It was the removed level_parser.y that caused this. Easy fix. 2.1
builds again and appears to run just fine. Also, if you copy
On Sat, Jun 7, 2008 at 10:26 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On Sat, Jun 7, 2008 at 4:29 PM, Ari Johnson [EMAIL PROTECTED] wrote:
There will be no Mac executable of beta3 because it cannot build as
currently tagged. Thanks.
I thought Freddie had fixed the Mac build. If there
I built a .dmg. http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg
will host it until I hear that someone has put it on our download site
- let me know when that happens.
I gave it a short testrun and had some problems with the map not
getting drawn. It's just black. My buildings and
Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson:
On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
It was the removed level_parser.y that caused this. Easy fix. 2.1
builds again and
Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson:
On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
It was the removed level_parser.y that caused this. Easy fix. 2.1
builds again and
On Sat, Jun 7, 2008 at 1:24 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson:
On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
It was the
Hi all,
The extracted .app totals about 70MB. I don't know if he did
something differently or not. The lack of communication led me to not
even know he had created one - or, for that matter, how he created
one, since the game would not build as originally tagged for beta3.
The
On Sat, Jun 7, 2008 at 3:45 PM, Freddie Witherden [EMAIL PROTECTED] wrote:
Hi all,
The extracted .app totals about 70MB. I don't know if he did
something differently or not. The lack of communication led me to not
even know he had created one - or, for that matter, how he created
one,
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