[warzone2100-dev] [Warzone 2100 Trac] #1543: Range problems with dual turret vechiles

2010-02-05 Thread Warzone 2100 Trac
#1543: Range problems with dual turret vechiles -+-- Reporter: KukY |Type: bug Status: new |Priority: critical Miles

Re: [warzone2100-dev] [Warzone 2100 Trac] #702: VTOL Rearming Pads can float and/or go underground

2010-02-05 Thread Warzone 2100 Trac
#702: VTOL Rearming Pads can float and/or go underground ---+ Reporter: TonyTheSlayer | Owner: Per Type: bug| Status: accept

Re: [warzone2100-dev] Proposed Beta 10 release date

2010-02-05 Thread Guangcong Luo
On Tue, Feb 2, 2010 at 6:09 PM, buginator wrote: > I was thinking this weekend (2/6/10) will be a good time to release Beta 10. I'm a bit worried that we have like 5 blocker tickets this late in the beta cycle... -Zarel ___ Warzone-dev mailing list Wa

[warzone2100-dev] [Warzone 2100 Trac] #1544: flashes after explosion animation

2010-02-05 Thread Warzone 2100 Trac
#1544: flashes after explosion animation -+-- Reporter: ru...@… |Type: bug Status: new |Priority: minor Milestone: unspecified |

[warzone2100-dev] [Warzone 2100 Trac] #1545: Blender plugin can't load (some) simplipied pies

2010-02-05 Thread Warzone 2100 Trac
#1545: Blender plugin can't load (some) simplipied pies -+-- Reporter: cybersphinx | Owner: Type: bug | Status: new Priority: major|

[warzone2100-dev] [Warzone 2100 Trac] #1546: mapTile: y value is too big (48, 112) in 64x64

2010-02-05 Thread Warzone 2100 Trac
#1546: mapTile: y value is too big (48,112) in 64x64 --+- Reporter: John Gnew |Type: bug Status: new|Priority: major Milestone: unspecified

[warzone2100-dev] [Warzone 2100 Trac] #1547: Units repaired immediately

2010-02-05 Thread Warzone 2100 Trac
#1547: Units repaired immediately --+- Reporter: Black NEXUS|Type: bug Status: new|Priority: trivial Milestone: 2.3| Component:

[warzone2100-dev] Rework directories for mods

2010-02-05 Thread buginator
I thought everyone knew this, but I guess not... In physFS, we have only one "write" directory. That directory is the one where we have permission to write whatever we want. That directory is the one the game __should__ look for for anything and everything that is user game related. The only exce

Re: [warzone2100-dev] [Warzone 2100 Trac] #702: VTOL Rearming Pads can float and/or go underground

2010-02-05 Thread Warzone 2100 Trac
#702: VTOL Rearming Pads can float and/or go underground ---+ Reporter: TonyTheSlayer | Owner: Per Type: bug| Status: accept

Re: [warzone2100-dev] Rework directories for mods

2010-02-05 Thread Guangcong Luo
On Fri, Feb 5, 2010 at 7:27 PM, buginator wrote: > We should make a 'mods' directory in the config directory, and deal > will all mods there. I'm fine with that. > Before the release of Beta 10, I really think we should add mods, > mods/campaign, mods/mp and (with some apprehension) mods/autoloa

[warzone2100-dev] *If* we move to a new SVN server, then these restrictions apply

2010-02-05 Thread buginator
= Note that this new environment has the following up-front limitations: * No integration with the trac hosted app * No stats tracking -- changes that occur while this is in test stage may not ever get reflected in the site stats. * L

Re: [warzone2100-dev] Rework directories for mods

2010-02-05 Thread buginator
On 2/5/10, Guangcong Luo wrote: > On Fri, Feb 5, 2010 at 7:27 PM, buginator wrote: > > We should make a 'mods' directory in the config directory, and deal > > will all mods there. > > I'm fine with that. > > > > Before the release of Beta 10, I really think we should add mods, > > mods/campai

[warzone2100-dev] [Warzone 2100 Trac] #1548: Cannot build cyborg transport in 2.3

2010-02-05 Thread Warzone 2100 Trac
#1548: Cannot build cyborg transport in 2.3 ---+ Reporter: Safety0ff | Owner: Type: bug| Status: new Priority: blocker

[warzone2100-dev] [Warzone 2100 Trac] #1549: Qt branch (what needs to be done before we stick it in trunk)

2010-02-05 Thread Warzone 2100 Trac
#1549: Qt branch (what needs to be done before we stick it in trunk) --+- Reporter: Buginator | Owner: Type: to-do | Status: new Priority: blocker

Re: [warzone2100-dev] Rework directories for mods

2010-02-05 Thread Guangcong Luo
On Fri, Feb 5, 2010 at 8:44 PM, buginator wrote: > Hmm. > I am not really fond of going by the name of the file to determine > what it is, but that may be just me. > > I rather have a file inside the mod that we can parse, and it would > have the Author's name, contact info, license, mod type and