#1543: Range problems with dual turret vechiles
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Reporter: KukY |Type: bug
Status: new |Priority: critical
Miles
#702: VTOL Rearming Pads can float and/or go underground
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Reporter: TonyTheSlayer | Owner: Per
Type: bug| Status: accept
On Tue, Feb 2, 2010 at 6:09 PM, buginator wrote:
> I was thinking this weekend (2/6/10) will be a good time to release Beta 10.
I'm a bit worried that we have like 5 blocker tickets this late in the
beta cycle...
-Zarel
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#1544: flashes after explosion animation
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Reporter: ru...@… |Type: bug
Status: new |Priority: minor
Milestone: unspecified |
#1545: Blender plugin can't load (some) simplipied pies
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Reporter: cybersphinx | Owner:
Type: bug | Status: new
Priority: major|
#1546: mapTile: y value is too big (48,112) in 64x64
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Reporter: John Gnew |Type: bug
Status: new|Priority: major
Milestone: unspecified
#1547: Units repaired immediately
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Reporter: Black NEXUS|Type: bug
Status: new|Priority: trivial
Milestone: 2.3| Component:
I thought everyone knew this, but I guess not...
In physFS, we have only one "write" directory.
That directory is the one where we have permission to write whatever we want.
That directory is the one the game __should__ look for for anything
and everything that is user game related. The only exce
#702: VTOL Rearming Pads can float and/or go underground
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Reporter: TonyTheSlayer | Owner: Per
Type: bug| Status: accept
On Fri, Feb 5, 2010 at 7:27 PM, buginator wrote:
> We should make a 'mods' directory in the config directory, and deal
> will all mods there.
I'm fine with that.
> Before the release of Beta 10, I really think we should add mods,
> mods/campaign, mods/mp and (with some apprehension) mods/autoloa
=
Note that this new environment has the following up-front limitations:
* No integration with the trac hosted app
* No stats tracking -- changes that occur while this is in test stage
may not ever get reflected in the site stats.
* L
On 2/5/10, Guangcong Luo wrote:
> On Fri, Feb 5, 2010 at 7:27 PM, buginator wrote:
> > We should make a 'mods' directory in the config directory, and deal
> > will all mods there.
>
> I'm fine with that.
>
>
> > Before the release of Beta 10, I really think we should add mods,
> > mods/campai
#1548: Cannot build cyborg transport in 2.3
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Reporter: Safety0ff | Owner:
Type: bug| Status: new
Priority: blocker
#1549: Qt branch (what needs to be done before we stick it in trunk)
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Reporter: Buginator | Owner:
Type: to-do | Status: new
Priority: blocker
On Fri, Feb 5, 2010 at 8:44 PM, buginator wrote:
> Hmm.
> I am not really fond of going by the name of the file to determine
> what it is, but that may be just me.
>
> I rather have a file inside the mod that we can parse, and it would
> have the Author's name, contact info, license, mod type and
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