Am Dienstag, 24. April 2007 schrieb Angus Lees:
> > I think problem was with glext.h not have all *ATI define. The
> > Nvidia dev package no have them listed, so it could not compile &
> > link them.
>
> I'm using the prototypes from SDL_opengl.h - which on my version has all
> the ATI functions m
В сообщении от 24 апреля 2007 10:18 Angus Lees написал(a):
> On 4/24/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > On Mon, 23 Apr 2007 18:21:13 -0400 Angus Lees <[EMAIL PROTECTED]>
> >
> > wrote:
> > >On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > >> >What libraries does this d
On 4/24/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
On Mon, 23 Apr 2007 18:21:13 -0400 Angus Lees <[EMAIL PROTECTED]>
wrote:
>On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>> >What libraries does this depend on?
>> >Because I'm getting some linker errors:
>glBeginFragmentShaderAT
On Mon, 23 Apr 2007 18:21:13 -0400 Angus Lees <[EMAIL PROTECTED]>
wrote:
>On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>> On Mon, 23 Apr 2007 09:42:23 -0400 Giel van Schijndel
>> <[EMAIL PROTECTED]> wrote:
>> >Angus Lees schreef:
>> >> So after about a year of learning and coding (I
On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
On Mon, 23 Apr 2007 09:42:23 -0400 Giel van Schijndel
<[EMAIL PROTECTED]> wrote:
>Angus Lees schreef:
>> So after about a year of learning and coding (I knew nothing
>about
>> warzone, opengl, ogg, multimedia in general, etc a bit over 12
On Mon, 23 Apr 2007 09:42:23 -0400 Giel van Schijndel
<[EMAIL PROTECTED]> wrote:
>Angus Lees schreef:
>> So after about a year of learning and coding (I knew nothing
>about
>> warzone, opengl, ogg, multimedia in general, etc a bit over 12
>months
>> ago) I just watched the cam1 intro rpl within
Am Montag, 23. April 2007 schrieb Giel van Schijndel:
> Angus Lees schreef:
> > So after about a year of learning and coding (I knew nothing about
> > warzone, opengl, ogg, multimedia in general, etc a bit over 12 months
> > ago) I just watched the cam1 intro rpl within warzone :)
> >
> > The code
Angus Lees schreef:
> So after about a year of learning and coding (I knew nothing about
> warzone, opengl, ogg, multimedia in general, etc a bit over 12 months
> ago) I just watched the cam1 intro rpl within warzone :)
>
> The code also supports ogg theora/vorbis - and the dec130 (rpl video
> cod
Am Montag, 23. April 2007 schrieb Angus Lees:
> So after about a year of learning and coding (I knew nothing about warzone,
> opengl, ogg, multimedia in general, etc a bit over 12 months ago) I just
> watched the cam1 intro rpl within warzone :)
>
> The code also supports ogg theora/vorbis - and t