Re: [warzone2100-dev] 2.3.2a (or whatever) timeout period for sockets
On 7/27/10, buginator <> wrote: > Currently, we wait 2500ms for some sockets, and wait forever for other > sockets (which you may have noticed when the game "froze" on you), so > the question is, for reading the sockets, do we wait 2500ms as well, > or make it more or less ? > > Remember, the higher the value, the longer the game waits for a response. > The lower the value, then the higher chance of people getting kicked / > dropped because of a lack of a response. > Scratch this, I misread the function, a NULL structure would cause us to wait forever, a 0 value means don't wait. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.2a (or whatever) timeout period for sockets
On Tue, Jul 27, 2010 at 10:46 PM, buginator wrote: > Not for 2.3.x > That would require tons more work / testing. Okay, then. 2.5 seconds seems fine. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.2a (or whatever) timeout period for sockets
On 7/27/10, Guangcong Luo <> wrote: > On Tue, Jul 27, 2010 at 10:41 PM, buginator <> wrote: > > Currently, we wait 2500ms for some sockets, and wait forever for other > > sockets (which you may have noticed when the game "froze" on you), so > > the question is, for reading the sockets, do we wait 2500ms as well, > > or make it more or less ? > > > > Remember, the higher the value, the longer the game waits for a response. > > The lower the value, then the higher chance of people getting kicked / > > dropped because of a lack of a response. > > > Can't we just thread them, so we can wait as long as we want without freezing? > Not for 2.3.x That would require tons more work / testing. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.2a (or whatever) timeout period for sockets
On Tue, Jul 27, 2010 at 10:41 PM, buginator wrote: > Currently, we wait 2500ms for some sockets, and wait forever for other > sockets (which you may have noticed when the game "froze" on you), so > the question is, for reading the sockets, do we wait 2500ms as well, > or make it more or less ? > > Remember, the higher the value, the longer the game waits for a response. > The lower the value, then the higher chance of people getting kicked / > dropped because of a lack of a response. Can't we just thread them, so we can wait as long as we want without freezing? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev