[Warzone2100-project] [Warzone 2100 Trac] #4181: Half-Track Sound Not Working
#4181: Half-Track Sound Not Working --+- Reporter: shakezilla666 | Owner: Type: bug| Status: new Priority: normal | Milestone: unspecified Component: Engine: Sound |Version: 3.1.1 Operating System: Windows 8 | --+- \ \ Simply put, no matter what tank arrangement, as long as it's a half track, there is no movement sound whatsoever. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4181 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Android apps run on BlackBerry 10 Introducing the new BlackBerry 10.2.1 Runtime for Android apps. Now with support for Jelly Bean, Bluetooth, Mapview and more. Get your Android app in front of a whole new audience. Start now. http://pubads.g.doubleclick.net/gampad/clk?id=124407151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4182: Textures bug
#4182: Textures bug -+- Reporter: Eugen | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: Engine: Graphics |Version: 3.1.1 Operating System: Windows 7 64bit | -+- \ \ Hello! I've got a trouble with textures in WZ 3.1.1. Here is a screenshot attached. Textures are constantly blinking. I tried different video settings and screen resolutions - nothing helps. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4182 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offer - Avoid Common Pitfalls. Read the Whitepaper. http://pubads.g.doubleclick.net/gampad/clk?id=121054471iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4183: Avoid suicide of VLTOs on the way of patrol line
#4183: Avoid suicide of VLTOs on the way of patrol line -+- Reporter: krichter | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- \ \ If units are back on the way to their patrol line, they usually commit suicide if they're attacked (by staying totally passive under fire). There is the conflicting use case that the user might want to save the ammonition until the patrol line is reached. Bringing both cases (passive flying and active flying to the patrol line) together requires redesign of patrol routes in my opinion (e.g. add behavior for every part of the path). version: git commit df1b02a32adfb437d3463b22441a8a22474d9dd0 \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4183 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offer - Avoid Common Pitfalls. Read the Whitepaper. http://pubads.g.doubleclick.net/gampad/clk?id=121054471iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4184: Patch to ticket 4178
#4184: Patch to ticket 4178 -+- Reporter: Ginger88895 | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: Campaign | Operating System: All/Non-Specific | -+- \ \ I create a ticket long time ago, but none of the developers paid attention to it. So I fixed it myself and uploaded the patch, but still no one reviewed the patch. Thus, I created a ticket, and hopefully this will attract developers' attention. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4184 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Flow-based real-time traffic analytics software. Cisco certified tool. Monitor traffic, SLAs, QoS, Medianet, WAAS etc. with NetFlow Analyzer Customize your own dashboards, set traffic alerts and generate reports. Network behavioral analysis security monitoring. All-in-one tool. http://pubads.g.doubleclick.net/gampad/clk?id=126839071iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4187: Light bug
#4187: Light bug -+- Reporter: Killer123 | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.1 Operating System: All/Non-Specific | -+- \ \ When you zoom out of the game, then the tanks and structures are getting really dark. Also, I can't recognize the enemies cause they are too dark. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4187 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Subversion Kills Productivity. Get off Subversion Make the Move to Perforce. With Perforce, you get hassle-free workflows. Merge that actually works. Faster operations. Version large binaries. Built-in WAN optimization and the freedom to use Git, Perforce or both. Make the move to Perforce. http://pubads.g.doubleclick.net/gampad/clk?id=122218951iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4189: Light bug
#4189: Light bug -+- Reporter: Killer123 | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.1 Operating System: All/Non-Specific | -+- \ \ When you zoom out of the game, then the tanks and structures are getting really dark. Also, I can't recognize the enemies cause they are too dark. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4189 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Subversion Kills Productivity. Get off Subversion Make the Move to Perforce. With Perforce, you get hassle-free workflows. Merge that actually works. Faster operations. Version large binaries. Built-in WAN optimization and the freedom to use Git, Perforce or both. Make the move to Perforce. http://pubads.g.doubleclick.net/gampad/clk?id=122218951iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4188: Light bug
#4188: Light bug -+- Reporter: Killer123 | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.1 Operating System: All/Non-Specific | -+- \ \ When you zoom out of the game, then the tanks and structures are getting really dark. Also, I can't recognize the enemies cause they are too dark. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4188 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Subversion Kills Productivity. Get off Subversion Make the Move to Perforce. With Perforce, you get hassle-free workflows. Merge that actually works. Faster operations. Version large binaries. Built-in WAN optimization and the freedom to use Git, Perforce or both. Make the move to Perforce. http://pubads.g.doubleclick.net/gampad/clk?id=122218951iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4185: Light bug
#4185: Light bug -+- Reporter: Killer123 | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.1 Operating System: All/Non-Specific | -+- \ \ When you zoom out of the game, then the tanks and structures are getting really dark. Also, I can't recognize the enemies cause they are too dark. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4185 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Subversion Kills Productivity. Get off Subversion Make the Move to Perforce. With Perforce, you get hassle-free workflows. Merge that actually works. Faster operations. Version large binaries. Built-in WAN optimization and the freedom to use Git, Perforce or both. Make the move to Perforce. http://pubads.g.doubleclick.net/gampad/clk?id=122218951iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4191: Screen
#4191: Screen -+- Reporter: Killer123 | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.1 Operating System: All/Non-Specific | -+- \ \ When i open the game, i can't make it full screen ?! \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4191 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Subversion Kills Productivity. Get off Subversion Make the Move to Perforce. With Perforce, you get hassle-free workflows. Merge that actually works. Faster operations. Version large binaries. Built-in WAN optimization and the freedom to use Git, Perforce or both. Make the move to Perforce. http://pubads.g.doubleclick.net/gampad/clk?id=122218951iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4192: Game crashes upon level completion
#4192: Game crashes upon level completion +- Reporter: johndh | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Campaign |Version: git/master Operating System: GNU/Linux 64bit | +- \ \ The game crashes to desktop as the next mission should be starting. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4192 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/13534_NeoTech ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4193: Unit designs vanish (campaign) after restarting the game in Win8
#4193: Unit designs vanish (campaign) after restarting the game in Win8 --+- Reporter: trifler| Owner: Type: bug| Status: new Priority: normal | Milestone: unspecified Component: Campaign |Version: 3.1.1 Operating System: Windows 8 | --+- \ \ I'm running Win8 now and decided to install the latest version (3.1.1) and start a new campaign from scratch. I was playing the first mission, created a new Flamer Viper Wheels, saved the game to fiddle with resolutions, and when I came back, my new unit wasn't listed in the factory. However, it is still listed in the Design window. This time I tried deleting all the unit designs and recreated them. They were visible in the Factory window until I saved, fully exited the game, and then restarted the game and reloaded my save. Then they were gone again. All of them. The designs show up in the factory until I restart the game. While they are visible, I can successfully build them, and units that were already built are still there when I reload. So, whatever the problem is only affects user-created designs. I tried completely uninstalling the game, deleted the Warzone 2100 folder from my Documents folder, and then reinstalled it again, with the same result. I also tried running the game as an admin and compatibility mode for Win7 with the same result. Lastly I checked the templates.ini file for my saved game and my Flamer Viper Wheels design is indeed listed in there. This may be related to an existing bug report that says unit designs vanish after reloading a Skirmish game. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4193 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/13534_NeoTech ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4194: crash with segfault
#4194: crash with segfault +- Reporter: blackcustard | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.1.1 Operating System: GNU/Linux 32bit | +- \ \ Was wandering around with a large mob of cobra/half-track and python/hover mini-rocket pods, mini-rocket arrays, and lancers, blowing up oil derricks. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4194 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4195: Sound ID not available (scrValDefLoad:1073)
#4195: Sound ID not available (scrValDefLoad:1073) +- Reporter: Pangaea | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Engine: Sound|Version: 3.1.1 Operating System: Windows 7 64bit | +- \ \ Very often, shortly after loading a savegame (within a minute or so, often much less), I get an error message that reads: [scrValDefLoad:1073] Sound ID not available not found It looks similar to [ticket:3686], except in my case it doesn't crash the game (and I'm running on Windows, not Linux). As it keeps happening, I tried to hunt it down. Loaded the save (and game) many times to see if there was some pattern, but I couldn't really see anything obvious. Maybe there is a sound that plays shortly after loading a save that there are problems with? Sometimes the error message came when having zoomed in to the bombards and selecting one of them. Other times when having the screen over the units further south. One time it happened when I selected the right-most AA unit in the south. Other times it happened although I didn't do anything besides load the game, so this previous paragraph may not really be connected, it's just what I was doing at the time of the error message popping up. It doesn't seem to have any ill effects besides printing an error message to the screen, and possible not playing a sound; the game doens't crash or anything like that, and I can continue playing. It does sometimes occur again later, but usually not. (Sorry if the Component is wrong, but I selected what seemed most appropriate) \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4195 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/NeoTech ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4196: Trucks spin around each other
#4196: Trucks spin around each other ---+- Reporter: Pangaea | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Engine: Scripting / AI |Version: 3.1.1 Operating System: Windows 7 64bit | ---+- \ \ Ordered 3 trucks to build 6 AA defense. One did, the other two were sort of stuck to each other and kept spinning around. This reproduces in the savegame. At one point they stopped and started spinning in the other direction. May be related to [ticket:3346] and [ticket:2663]. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4196 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/NeoTech ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4197: CRASCH HELP ME PLEASE
#4197: CRASCH HELP ME PLEASE +- Reporter: Molonovo | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.1.1 Operating System: Mac OS 10.8 | +- \ \ pusch LOBBY and close all. Process: Warzone [580] Path:/Applications/Warzone.app/Contents/MacOS/Warzone Identifier: net.wz2100.Warzone Version: :f6e8dad: (VCS_NUM) Code Type: X86-64 (Native) Parent Process: launchd [108] Date/Time: 2014-04-17 17:46:49.652 +0200 OS Version: Mac OS X 10.7.5 (11G63) Report Version: 9 Interval Since Last Report: 203235 sec Crashes Since Last Report: 10 Per-App Interval Since Last Report: 101441 sec Per-App Crashes Since Last Report: 2 Anonymous UUID: 41A214B3-CFF4-45E0-B032-B4AAA9C216C2 Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager Exception Type: EXC_CRASH (SIGSEGV) Exception Codes: 0x, 0x Application Specific Information: objc[580]: garbage collection is OFF \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4197 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/NeoTech ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4198: chopped text in the game Intro
#4198: chopped text in the game Intro -+- Reporter:| Owner: nikos_k| Status: new Type: bug | Milestone: unspecified Priority:|Version: versions lower than 3.1.1 normal | (unsupported) Component:| other | Operating System:| GNU/Linux 32bit| -+- \ \ In Greek, the long messages in the game Intro get chopped. Probably related to bugs 4131 and 3938. Maybe the game allows only 2 lines for the text. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4198 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/NeoTech ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4199: Editing a droid template causes it to disappear from factories
#4199: Editing a droid template causes it to disappear from factories -+- Reporter: anidev| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: Savegames |Version: 3.1.1 Operating System: All/Non-Specific | -+- \ \ Editing an existing template in the design view causes it to disappear from the menu when attempting to produce new units with factories. New designs do not show up at all. Looking at the save files, the templates that do not show up somehow have enabled=false while the templates that appear have enabled=true. This only happens after saving the game and reloading it. While the game is running, new templates and edited existing templates are perfectly usable. However, after saving the game, restarting the program, and loading it again, the edited templates and the new templates are not available to manufacture, even though they show up in design view. I have attached a savegame which has this issue. Two templates are already unusable; new ones will become unusable after saving and reloading, while simply clicking on existing templates will cause them to be edited and will also become unusable after saving and reloading. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4199 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/NeoTech ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4201: Game Crashed
#4201: Game Crashed --+- Reporter: juanehg| Owner: Type: bug| Status: new Priority: normal | Milestone: unspecified Component: other |Version: 3.1.1 Operating System: Windows 7 | --+- \ \ I just installed the game and in day 2 i still had 51min to go and it just crashed. does this happens all the time or it's just a coincidence. I'm playing on windows 7 fullscreen video 1280x800 resolution \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4201 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE Instantly run your Selenium tests across 300+ browser/OS combos. Get unparalleled scalability from the best Selenium testing platform available. Simple to use. Nothing to install. Get started now for free. http://p.sf.net/sfu/SauceLabs ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4202: freed memory dereferenced in intRunWidgets() src/hci.cpp:1123
#4202: freed memory dereferenced in intRunWidgets() src/hci.cpp:1123 -+- Reporter: tnmurphy | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: Engine: other |Version: git/master Operating System: All/Non-Specific | -+- \ \ This is on git head which doesn't appear to have change for some months. I built WZ with -fsanitise=address and gcc 4.8.2 on Fedora Core 20 Linux 64bit. I have an Nvidia GF119M [NVS 4200M] card. The sanitiser dropped me out of a game to complain about a use-afer free. The output did not include symbols so I loaded the warzone binary into gdb and worked them out. The problem happens at src/hci.cpp:1123 {{{ if (apsPreviousObj[i] apsPreviousObj[i]-died) { apsPreviousObj[i] = NULL; } }}} This memory was in a block that was freed in DROID::~DROID() (droid.cpp:432). {{ 429 clustRemoveObject((BASE_OBJECT *)psDroid); 430 431 free(sMove.asPath); 432 } }} presumably that means the free(sMove.asPath). The specific messages were: {{{ ==5523== ERROR: AddressSanitizer: heap-use-after-free on address 0x6048005886a8 at pc 0x668b85 bp 0x7fff302b6840 sp 0x7fff302b6830 }}} and {{{ 0x6048005886a8 is located 40 bytes inside of 1376-byte region [0x604800588680,0x604800588be0) freed by thread T0 here: }}} and {{{ previously allocated by thread T0 here: #0 0x7f21486c5239 (/usr/lib64/libasan.so.0.0.0+0x12239) #1 0x5d8261 (/home/tim/build/warzone2100/src/warzone2100+0x5d8261) 0x5d8261 is in reallyBuildDroid(DROID_TEMPLATE*, Vector3i, unsigned int, bool, Rotation) (droid.cpp:1802) 1801 1802psDroid = new DROID(generateSynchronisedObjectId(), player); 1803droidSetName(psDroid, getName(pTemplate)); }}} So in summary The droid's information (i.e. dead or alive) is being accessed after the memory of that droid is already deallocated. I don't know the codebase well enough at the moment to have a patch so I thought I'd start by reporting it. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4202 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Is your legacy SCM system holding you back? Join Perforce May 7 to find out: #149; 3 signs your SCM is hindering your productivity #149; Requirements for releasing software faster #149; Expert tips and advice for migrating your SCM now http://p.sf.net/sfu/perforce ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4203: Debug Mode multiple Units Placements
#4203: Debug Mode multiple Units Placements -+- Reporter: creek | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.1 Operating System: All/Non-Specific | -+- \ \ In older Versions it was possible to place more than one unit on the map with the debugmode by holding ctrl. With buildings and co. its still possible, but not with units! \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4203 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE Instantly run your Selenium tests across 300+ browser/OS combos. Get unparalleled scalability from the best Selenium testing platform available Simple to use. Nothing to install. Get started now for free. http://p.sf.net/sfu/SauceLabs ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4204: Debug Mode multiple Units Placements
#4204: Debug Mode multiple Units Placements -+- Reporter: creek | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.1 Operating System: All/Non-Specific | -+- \ \ Hi again... @ the person who closed the ticket 4203 before...read better before closing: IN OLDER VERSIONS IT WAS POSSIBLE TO DO SO. I asked in IRC and I was told it is a bug and I should open a ticket. So please fix it. Thank You very much. Old Ticket: In older Versions it was possible to place more than one unit on the map with the debugmode by holding ctrl. With buildings and co. its still possible, but not with units! Resolution: This isn't a bug, this is a feature request, and those belong in the forums. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4204 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE Instantly run your Selenium tests across 300+ browser/OS combos. Get unparalleled scalability from the best Selenium testing platform available Simple to use. Nothing to install. Get started now for free. http://p.sf.net/sfu/SauceLabs ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4207: Unit designs not appearing in factory build menu, AGAIN in v3.1.1.
#4207: Unit designs not appearing in factory build menu, AGAIN in v3.1.1. +- Reporter: raf2486 | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.1.1 Operating System: Windows 7 64bit | +- \ \ I know this sounds like 3094, but I think we should re-open it since the newest release has the same issue. Yes it is happening again. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4207 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/NeoTech ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4209: Game Keeps Crashing
#4209: Game Keeps Crashing +- Reporter: nearbo | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.1.1 Operating System: Windows 7 64bit | +- \ \ {{{ --- Starting log [C:\Users\Eric Near\Documents\Warzone 2100 3.1\logs \WZlog-0704_155118.txt]--- info|03:51:18: [realmain:1145] Using C:\Users\Eric Near\Documents\Warzone 2100 3.1\logs\WZlog-0704_155118.txt debug file info|03:51:25: [seq_Play:565] unable to open 'sequences/cam1/c001.ogg' for playback info|03:52:14: [seq_Play:565] unable to open 'sequences/cam1/cam1ascv.ogg' for playback }}} \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4209 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Open source business process management suite built on Java and Eclipse Turn processes into business applications with Bonita BPM Community Edition Quickly connect people, data, and systems into organized workflows Winner of BOSSIE, CODIE, OW2 and Gartner awards http://p.sf.net/sfu/Bonitasoft ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4212: Fix throttling of dangerThreadFunc.
#4212: Fix throttling of dangerThreadFunc. -+- Reporter: NoQ | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1 and Component: Engine: other | master Operating System: All/Non-Specific | -+- \ \ And i always said we have only two threads ... Could somebody have a look, just in case? I'm not good with threads and sync stuff. The semaphore was only supposed to be unlocked every `GAME_TICKS_FOR_DANGER` ticks, but time is never saved. The extra workload was heavy enough to show up in `perf top`. Seems to win around 1.5fps on my machine on a large map. Patch for -`bugfixes`. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4212 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Slashdot TV. Video for Nerds. Stuff that matters. http://tv.slashdot.org/ ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4213: Another ASAN crash, now related to pathfinding!
/main.cpp:1319 #26 0x1e88d73 in main /home/noq/wz/warzone2100/lib/sdl/main_sdl.cpp:47 #27 0x7f5f11992d0c in ?? ??:0 previously allocated by thread T0 here: #0 0x555a64 in operator new(unsigned long) ??:? #1 0x6135df in __gnu_cxx::new_allocatorunsigned long::allocate(unsigned long, void const*) /usr/lib/gcc/x86_64-pc-linux- gnu/4.7.3/include/g++-v4/ext/new_allocator.h:94 #2 0x6073e4 in std::_Bvector_basestd::allocatorbool ::_M_allocate(unsigned long) /usr/lib/gcc/x86_64-pc-linux- gnu/4.7.3/include/g++-v4/bits/stl_bvector.h:448 #3 0x60311f in std::vectorbool, std::allocatorbool ::_M_fill_insert(std::_Bit_iterator, unsigned long, bool) /usr/lib/gcc/x86_64-pc-linux-gnu/4.7.3/include/g++-v4/bits/vector.tcc:721 #4 0x601a85 in std::vectorbool, std::allocatorbool ::insert(std::_Bit_iterator, unsigned long, bool const) /usr/lib/gcc/x86_64-pc-linux- gnu/4.7.3/include/g++-v4/bits/stl_bvector.h:820 #5 0x5fea88 in std::vectorbool, std::allocatorbool ::resize(unsigned long, bool) /usr/lib/gcc/x86_64-pc-linux- gnu/4.7.3/include/g++-v4/bits/stl_bvector.h:854 #6 0x5ef4a6 in fpathSetBlockingMap(PATHJOB*) /home/noq/wz/warzone2100/src/astar.cpp:617 #7 0x93719c in fpathRoute(MOVE_CONTROL*, int, int, int, int, int, PROPULSION_TYPE, DROID_TYPE, FPATH_MOVETYPE, int, bool, StructureBounds const) /home/noq/wz/warzone2100/src/fpath.cpp:442 #8 0x92fa36 in fpathDroidRoute(DROID*, int, int, FPATH_MOVETYPE) /home/noq/wz/warzone2100/src/fpath.cpp:506 #9 0xdac9e5 in moveDroidToBase(DROID*, unsigned int, unsigned int, bool, FPATH_MOVETYPE) /home/noq/wz/warzone2100/src/move.cpp:155 #10 0xdabc19 in moveDroidTo(DROID*, unsigned int, unsigned int, FPATH_MOVETYPE) /home/noq/wz/warzone2100/src/move.cpp:197 #11 0xdcbda1 in moveBlocked(DROID*) /home/noq/wz/warzone2100/src/move.cpp:699 #12 0xded447 in moveGetObstacleVector(DROID*, Vector2i) /home/noq/wz/warzone2100/src/move.cpp:1208 #13 0xdbd0b0 in moveGetDirection(DROID*) /home/noq/wz/warzone2100/src/move.cpp:1280 #14 0xdb867c in moveUpdateDroid(DROID*) /home/noq/wz/warzone2100/src/move.cpp:2273 #15 0x8715a3 in droidUpdate(DROID*) /home/noq/wz/warzone2100/src/droid.cpp:880 #16 0xccfc3f in gameStateUpdate() /home/noq/wz/warzone2100/src/loop.cpp:620 #17 0xccdcf6 in gameLoop() /home/noq/wz/warzone2100/src/loop.cpp:695 #18 0xcdd11c in runGameLoop() /home/noq/wz/warzone2100/src/main.cpp:886 #19 0xcdcc8d in mainLoop() /home/noq/wz/warzone2100/src/main.cpp:992 #20 0x1e945e0 in wzMain3() /home/noq/wz/warzone2100/lib/sdl/main_sdl.cpp:1303 #21 0xce0824 in realmain(int, char**) /home/noq/wz/warzone2100/src/main.cpp:1319 #22 0x1e88d73 in main /home/noq/wz/warzone2100/lib/sdl/main_sdl.cpp:47 #23 0x7f5f11992d0c in ?? ??:0 Thread T5 created by T0 here: #0 0x5515f0 in pthread_create ??:? #1 0x7f5f16eda0a7 in ?? ??:0 Shadow bytes around the buggy address: 0x0c34800d9b40: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa 0x0c34800d9b50: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd 0x0c34800d9b60: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd 0x0c34800d9b70: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd 0x0c34800d9b80: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd =0x0c34800d9b90: fd fd fd fd fd fd fd fd fd fd[fd]fd fd fd fd fd 0x0c34800d9ba0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd 0x0c34800d9bb0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd 0x0c34800d9bc0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd 0x0c34800d9bd0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd 0x0c34800d9be0: fd fd fd fa fa fa fa fa fa fa fa fa fa fa fa fa Shadow byte legend (one shadow byte represents 8 application bytes): Addressable: 00 Partially addressable: 01 02 03 04 05 06 07 Heap left redzone: fa Heap right redzone:fb Freed heap region: fd Stack left redzone:f1 Stack mid redzone: f2 Stack right redzone: f3 Stack partial redzone: f4 Stack after return:f5 Stack use after scope: f8 Global redzone:f9 Global init order: f6 Poisoned by user: f7 ASan internal: fe ==11133==ABORTING }}} \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4213 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Want excitement? Manually upgrade your production database. When you want reliability, choose Perforce Perforce version control. Predictably reliable. http://pubads.g.doubleclick.net/gampad/clk?id=157508191iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4214: --savegame commandline option not working
#4214: --savegame commandline option not working -+- Reporter: swenzel | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: Savegames |Version: 3.1.1 Operating System: All/Non-Specific | -+- \ \ Trying to speed up code testing a bit I created a savegame to test the movment system. Now I wanted to load it from the commandline with `warzone2100 --savegame=shuffle_test` however it seems as if this commandline option was not tested for a long time... Most important information first: '''the savegame loads fine when loaded from the regular loading screen.''' First error I get is that the savegame cannot be found. The reason for this is in line 567 of clpars.cpp {{{snprintf(saveGameName, sizeof(saveGameName), %s/%s, SaveGamePath, token);}}} Here the path is (I guess) out of date. The result of this string formation is in my case `savegames//shuffle_test` but should be `savegames/skirmish/shuffle_test.gam` so either one should change --savegame's value here [http://developer.wz2100.net/wiki/CommandLineOptions] from 'NAME' to '{skirmish | campaign}/NAME.gam' and change `%s/%s` to `%s%s` or make a dynamic name lookup... the former is probably easier and also my solution :D With `warzone2100 --savegame=skirmish/shuffle_test.gam` the program now finds the savegame. Second error I get is that Nexus AI was not found. The reason for this is near main.cpp:1300 {{{ // Do the game mode specific initialisation. switch(GetGameMode()) { case GS_TITLE_SCREEN: startTitleLoop(); break; case GS_SAVEGAMELOAD: initSaveGameLoad(); break; case GS_NORMAL: startGameLoop(); break; default: debug(LOG_ERROR, Weirdy game status, I'm afraid!!); break; } }}} For `GS_SAVEGAME` `startTitleLoop()` is not called therefore `frontendInitialize()` is not called therefore `readAIs()` is not called (who put that into the initializer of the __frontend__!? Actually this initializer seems to initialize far more than the frontend... maybe it's better to rename it?) So I put `startTitleLoop()` at the beginning of `initSaveGameLoad()` to have all this initialization stuff and also this problem is solved (same if I just put `readAIs()` there instead of `startTitleLoop()` but due to the other initialization stuff I prefer it otherwise) Current error (and probably not the last one) is a tougher one and (at the moment) I can't deal with it. {{{ swen@swen-desktop-linux:~/git/warzone2100$ src/warzone2100 --savegame=skirmish/shuffle_test.gam info|03:28:00: [realmain:1143] Using /home/swen/.warzone2100-master/logs/WZlog-0921_152800.txt debug file error |03:28:02: [sound_SetTrackVals:122] sound_SetTrackVals: track 0 already set (filename: beep1.ogg error |03:28:02: [sound_SetTrackVals:122] sound_SetTrackVals: track 1 already set (filename: beep2.ogg error |03:28:02: [sound_SetTrackVals:122] sound_SetTrackVals: track 2 already set (filename: beep4.ogg error |03:28:02: [sound_SetTrackVals:122] sound_SetTrackVals: track 3 already set (filename: beep5.ogg error |03:28:02: [sound_SetTrackVals:122] sound_SetTrackVals: track 4 already set (filename: beep6.ogg error |03:28:02: [sound_SetTrackVals:122] sound_SetTrackVals: track 5 already set (filename: beep7.ogg error |03:28:02: [sound_SetTrackVals:122] sound_SetTrackVals: track 6 already set (filename: beep8.ogg error |03:28:02: [sound_SetTrackVals:122] sound_SetTrackVals: track 7 already set (filename: beep9.ogg error |03:28:02: [sound_SetTrackVals:122] sound_SetTrackVals: track 8 already set (filename: gmeshtdn.ogg 40 ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory. Line number 0 out of range; netqueue.cpp has 279 lines. Line number 0 out of range; netqueue.cpp has 279 lines. Saved dump file to '/tmp/warzone2100.gdmp-fQms6N' If you create a bugreport regarding this crash, please include this file. Segmentation fault (core dumped) }}} I have also appended a patch containing my solutions for the first two problems. \ \ \ -- Ticket URL: http://developer.wz2100.net/ticket/4214 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Slashdot TV. Video for Nerds. Stuff that Matters. http://pubads.g.doubleclick.net/gampad/clk?id=160591471iu=/4140/ostg.clktrk
[Warzone2100-project] [Warzone 2100 Trac] #4224: testing trac
#4224: testing trac +- Reporter: vexed | Owner: Type: bug |Status: new Priority: normal | Milestone: unspecified Component: other | Version: unspecified Keywords: |Blocked By: Blocking: | Operating System: All/Non-Specific +- testing trac -- Ticket URL: http://developer.wz2100.net/ticket/4224 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Meet PCI DSS 3.0 Compliance Requirements with EventLog Analyzer Achieve PCI DSS 3.0 Compliant Status with Out-of-the-box PCI DSS Reports Are you Audit-Ready for PCI DSS 3.0 Compliance? Download White paper Comply to PCI DSS 3.0 Requirement 10 and 11.5 with EventLog Analyzer http://pubads.g.doubleclick.net/gampad/clk?id=154622311iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4217: No sound
#4217: No sound +- Reporter: nucleoprotein| Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Engine: Sound|Version: 3.1.1 Resolution: | Keywords: Blocked By: | Blocking: Operating System: Windows 8 64bit | +- Comment (by vexed): Did you run the openAL installer ? Also, run the game again with --debug=sound then post what is in the logs, that will give us more information about the issue. -- Ticket URL: http://developer.wz2100.net/ticket/4217#comment:1 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Meet PCI DSS 3.0 Compliance Requirements with EventLog Analyzer Achieve PCI DSS 3.0 Compliant Status with Out-of-the-box PCI DSS Reports Are you Audit-Ready for PCI DSS 3.0 Compliance? Download White paper Comply to PCI DSS 3.0 Requirement 10 and 11.5 with EventLog Analyzer http://pubads.g.doubleclick.net/gampad/clk?id=154622311iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4225: test trac replies
#4225: test trac replies +- Reporter: vexed | Owner: Type: bug |Status: new Priority: normal | Milestone: unspecified Component: other | Version: unspecified Keywords: |Blocked By: Blocking: | Operating System: All/Non-Specific +- test trac replies -- Ticket URL: http://developer.wz2100.net/ticket/4225 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Meet PCI DSS 3.0 Compliance Requirements with EventLog Analyzer Achieve PCI DSS 3.0 Compliant Status with Out-of-the-box PCI DSS Reports Are you Audit-Ready for PCI DSS 3.0 Compliance? Download White paper Comply to PCI DSS 3.0 Requirement 10 and 11.5 with EventLog Analyzer http://pubads.g.doubleclick.net/gampad/clk?id=154622311iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4225: test trac replies
#4225: test trac replies -+- Reporter: vexed | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+- Comment (by vexed): this should NOT be on the ML. -- Ticket URL: http://developer.wz2100.net/ticket/4225#comment:1 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Meet PCI DSS 3.0 Compliance Requirements with EventLog Analyzer Achieve PCI DSS 3.0 Compliant Status with Out-of-the-box PCI DSS Reports Are you Audit-Ready for PCI DSS 3.0 Compliance? Download White paper Comply to PCI DSS 3.0 Requirement 10 and 11.5 with EventLog Analyzer http://pubads.g.doubleclick.net/gampad/clk?id=154622311iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4226: yet another trac test
#4226: yet another trac test +- Reporter: vexed | Owner: Type: bug |Status: new Priority: normal | Milestone: unspecified Component: other | Version: unspecified Keywords: |Blocked By: Blocking: | Operating System: All/Non-Specific +- yet another trac test -- Ticket URL: http://developer.wz2100.net/ticket/4226 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Meet PCI DSS 3.0 Compliance Requirements with EventLog Analyzer Achieve PCI DSS 3.0 Compliant Status with Out-of-the-box PCI DSS Reports Are you Audit-Ready for PCI DSS 3.0 Compliance? Download White paper Comply to PCI DSS 3.0 Requirement 10 and 11.5 with EventLog Analyzer http://pubads.g.doubleclick.net/gampad/clk?id=154622311iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4227: OpenGL problem
#4227: OpenGL problem -+- Reporter: rozatom | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Operating System: All/Non-Specific | -+- Hi all I have OpenGL problem as mention before http://forums.wz2100.net/viewtopic.php?f=4t=11314sid=9291e60124c8459d575413aff1df347f but nothing help to repair it I have new drivers for booth Graphic card and nothing. I also install new directX and nothing do you have any suggestion. [GameProperties] current_time=Mon Oct 06 18:59:38 2014\n graphics_time=00:00 game_time=00:00 playing_time=00:00 version=3.1.1 full_version=Version: 3.1.1, Built:Dec 12 2013 cheated=false debug=false level\map=main mods= openGL_vendor=OpenGL Vendor: Microsoft Corporation openGL_renderer=OpenGL Renderer: GDI Generic openGL_version=OpenGL Version: 1.1.0 openGL_GLEW_version=GLEW Version: 1.9.0 openGL_GLSL_version= GL_EXTENSIONS=GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture --- Starting log [C:\Users\Anusiak\Documents\Warzone 2100 3.1\logs\WZlog- 1006_185935.txt]--- info|06:59:35: [realmain:1145] Using C:\Users\Anusiak\Documents\Warzone 2100 3.1\logs\WZlog-1006_185935.txt debug file fatal |06:59:38: [screenInitialise:193] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible. -- Ticket URL: http://developer.wz2100.net/ticket/4227 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Slashdot TV. Videos for Nerds. Stuff that Matters. http://pubads.g.doubleclick.net/gampad/clk?id=160591471iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4230: group will not select
#4230: group will not select +- Reporter: anomalyst| Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.1.1 Operating System: GNU/Linux 64bit | +- when you load the savegame if you try to select group2 (num 2) the highlight blinks on then off. steps to recreate load game wait for the group 4 damaged unit to arrive at the hill road, use that unit to collect the artifact hit F2 to get the research screen research the wall press 2 for group 2 the highlight blinks on then off, group is left unselected close center research panel, group selects -- Ticket URL: http://developer.wz2100.net/ticket/4230 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://p.sf.net/sfu/Zoho ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4232: Control Limit Reached, but only 24 units total - Campaign
#4232: Control Limit Reached, but only 24 units total - Campaign +- Reporter: MightyPork | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Campaign |Version: 3.1.1 Operating System: GNU/Linux 64bit | +- I'm stuck in campaign, Beta, (I think it's third stage in Beta). I have 24 units total, and can't produce any more. It's the base map, not a mission with transport. Control Limit Reached - Production Halted. I've recycled a lot of units before, if it can be related. -- Ticket URL: http://developer.wz2100.net/ticket/4232 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://p.sf.net/sfu/Zoho ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4233: can't start campaign game at all!
#4233: can't start campaign game at all! -+- Reporter: klasskill | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- you can't start a campaign game at all now! there is no text to select a campaign! -- Ticket URL: http://developer.wz2100.net/ticket/4233 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://p.sf.net/sfu/Zoho ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4234: JavaScript Campaign conversion material
#4234: JavaScript Campaign conversion material +- Reporter: vexed | Owner: Type: task|Status: new Priority: normal | Milestone: unspecified Component: other | Version: unspecified Keywords: |Blocked By: Blocking: | Operating System: All/Non-Specific +- Please use this ticket to attach your completed campaign conversions. -- Ticket URL: http://developer.wz2100.net/ticket/4234 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4235: 72caa085d39eaff3e0e5fd12505d983393ad9bb4 breaks game completely
#4235: 72caa085d39eaff3e0e5fd12505d983393ad9bb4 breaks game completely -+- Reporter: klasskill | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- can't even start the game at all now since 72caa085d39eaff3e0e5fd12505d983393ad9bb4 fatal |07:11:40: [initTemplates:135] Could not open userdata/campaign/templates.json -- Ticket URL: http://developer.wz2100.net/ticket/4235 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4236: Out of order scenes: Wanted to stop Main menu loop, was in Main menu loop
#4236: Out of order scenes: Wanted to stop Main menu loop, was in Main menu loop -+- Reporter: klasskill | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- this was before todays commit of 72caa085d39eaff3e0e5fd12505d983393ad9bb4 I saw this messages and I don't know what it means? is this a bug? -- Ticket URL: http://developer.wz2100.net/ticket/4236 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4237: OpenSSL license is incompatible with the GNU GPLv2 license
#4237: OpenSSL license is incompatible with the GNU GPLv2 license -+ Reporter: pabs | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: Engine: other |Version: master but not 3.1 Operating System: All/Non-Specific | -+ The OpenSSL license is incompatible with the GNU GPLv2 license, which means that binaries of master cannot be redistributed by Linux distros. https://www.gnu.org/licenses/license-list.html#OpenSSL I think this bug should be assigned to Cyp and the milestone set to Next release. There are a number of alternative crypto libraries, nettle is the recommended one. https://www.lysator.liu.se/~nisse/nettle/ -- Ticket URL: http://developer.wz2100.net/ticket/4237 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4238: campaign timers show wrong time
#4238: campaign timers show wrong time -+- Reporter: klasskill | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- don't know if this is script problem or game problem -- Ticket URL: http://developer.wz2100.net/ticket/4238 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4239: Effects code cleanup
#4239: Effects code cleanup -+- Reporter: Per | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: Next Priority: normal| Release Component: other |Version: master but Resolution:| not 3.1 Blocked By:| Keywords: Operating System: All/Non-Specific | Blocking: -+- Changes (by Per): Attachment effects_cleanup.diff added http://developer.wz2100.net/raw-attachment/ticket/4239/effects_cleanup.diff Use QList instead of home-brewed container -- Ticket URL: http://developer.wz2100.net/ticket/4239 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4239: Effects code cleanup
#4239: Effects code cleanup -+- Reporter: Per | Owner: Type: patch (an actual patch, |Status: new not a request for one) | Milestone: Next Release Priority: normal | Version: master but not Component: other| 3.1 Keywords: |Blocked By: Blocking: | Operating System: All/Non-Specific -+- We shouldn't be creating our own containers code unless our needs are extremely exotic, and I do not think they are. -- Ticket URL: http://developer.wz2100.net/ticket/4239 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4240: all walls are gone
#4240: all walls are gone -+- Reporter: klasskill | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by klasskill): Attachment 2c-lines.wz added http://developer.wz2100.net/raw-attachment/ticket/4240/2c-lines.wz -- Ticket URL: http://developer.wz2100.net/ticket/4240 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4240: all walls are gone
#4240: all walls are gone -+- Reporter: klasskill | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- on this map all the walls don't get displayed. there are no wall errors in the logs. -- Ticket URL: http://developer.wz2100.net/ticket/4240 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4242: Some researches have no effect
#4242: Some researches have no effect -+- Reporter: Althalus | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: master but Component: other | not 3.1 Operating System: All/Non-Specific | -+- During the conversion to json, some researches (upgrades for research, production, repair, rearm) got a wrong class field in their results description, leading to them having no effect on gameplay. Can be fixed by changing the class to Building for all those kind of upgrades. -- Ticket URL: http://developer.wz2100.net/ticket/4242 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4243: website is incorrect
#4243: website is incorrect -+- Reporter: berg | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Operating System: All/Non-Specific | -+- https://www.wz2100.net/ shows a down for maintenance message -- Ticket URL: http://developer.wz2100.net/ticket/4243 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4244: more research items
#4244: more research items -+- Reporter: Ezio | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1 and Component: Engine: GUI | master Operating System: All/Non-Specific | -+- based on http://forums.wz2100.net/viewtopic.php?f=32t=11679 only test it on 640 and 1920 -- Ticket URL: http://developer.wz2100.net/ticket/4244 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4244: more research items
#4244: more research items -+- Reporter: Ezio | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1 and Component: Engine: GUI | master Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by Ezio): Attachment 0001-more-research-item.patch added http://developer.wz2100.net/raw-attachment/ticket/4244/0001-more-research-item.patch -- Ticket URL: http://developer.wz2100.net/ticket/4244 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4245: change #define to enum
#4245: change #define to enum -+- Reporter: Ezio | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: unspecified Component: other | Operating System: All/Non-Specific | -+- i just change some files, probably 1/3 of what could be changed. what do you guys think?, in terms of readability, performance, debugging, and else. -- Ticket URL: http://developer.wz2100.net/ticket/4245 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4245: change #define to enum
#4245: change #define to enum -+- Reporter: Ezio | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: unspecified Component: other | Keywords: Resolution:| Operating System: All/Non-Specific | -+- Changes (by Ezio): Attachment 0001-change-define-to-enum.patch added http://developer.wz2100.net/raw-attachment/ticket/4245/0001-change-define-to-enum.patch -- Ticket URL: http://developer.wz2100.net/ticket/4245 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4246: transporter cleanup / patch
#4246: transporter cleanup / patch -+- Reporter: vexed| Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: normal | unspecified Component: other| Version: Keywords: | unspecified Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- Cleaning up all these things to make it less error prone. No logic should have changed at all, if it did, then it is an error. The transporter fix patch obviously needs the other patch first. Would be nice to gets some extra set of eyes on this, in case I missed something. -- Ticket URL: http://developer.wz2100.net/ticket/4246 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://pubads.g.doubleclick.net/gampad/clk?id=154624111iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4246: transporter cleanup / patch
#4246: transporter cleanup / patch -+- Reporter: vexed | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: unspecified Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by vexed): Attachment 0001-Cleanup-code.patch added http://developer.wz2100.net/raw-attachment/ticket/4246/0001-Cleanup-code.patch for master -- Ticket URL: http://developer.wz2100.net/ticket/4246 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://pubads.g.doubleclick.net/gampad/clk?id=154624111iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4246: transporter cleanup / patch
#4246: transporter cleanup / patch -+- Reporter: vexed | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: unspecified Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by vexed): Attachment 0001-Don-t-allow-transporters-to-pick-up-oil-artifacts-ei.patch added http://developer.wz2100.net/raw-attachment/ticket/4246/0001-Don-t-allow-transporters-to-pick-up-oil-artifacts-ei.patch needs the other patches applied first. -- Ticket URL: http://developer.wz2100.net/ticket/4246 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://pubads.g.doubleclick.net/gampad/clk?id=154624111iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4248: Hungarian translation
#4248: Hungarian translation -+- Reporter: MeszarosTomi | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1.1 Component: Translation | Keywords: Resolution:| Operating System: Windows 7 64bit | -+- Changes (by MeszarosTomi): Attachment hungarian.po added http://developer.wz2100.net/raw-attachment/ticket/4248/hungarian.po Hungarian translation -- Ticket URL: http://developer.wz2100.net/ticket/4248 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://pubads.g.doubleclick.net/gampad/clk?id=154624111iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4250: Missing translation translated
#4250: Missing translation translated -+- Reporter: MeszarosTomi | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1.1 Component: Translation | Operating System: Windows 7 64bit | -+- -- Ticket URL: http://developer.wz2100.net/ticket/4250 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://pubads.g.doubleclick.net/gampad/clk?id=154624111iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4251: Crash
#4251: Crash +- Reporter: rthome | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Campaign |Version: 3.1.1 Resolution: | Keywords: Operating System: Windows 7 64bit | +- Changes (by rthome): Attachment logs.zip added http://developer.wz2100.net/raw-attachment/ticket/4251/logs.zip -- Ticket URL: http://developer.wz2100.net/ticket/4251 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=157005751iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4251: Crash
#4251: Crash +- Reporter: rthome | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Campaign |Version: 3.1.1 Resolution: | Keywords: Operating System: Windows 7 64bit | +- Changes (by rthome): Attachment Savegames.zip added http://developer.wz2100.net/raw-attachment/ticket/4251/Savegames.zip -- Ticket URL: http://developer.wz2100.net/ticket/4251 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=157005751iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4253: trouble attacking features (trees, buildings)
#4253: trouble attacking features (trees, buildings) -+ Reporter: Althalus | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: master but not 3.1 Operating System: All/Non-Specific | -+ On skirmish maps, asking units to destroy a feature (a tree, for instance) will cause these units to move somewhere else entirely (and make it almost impossible to destroy features). Investigation showed that conversion from ini to json in feature.ini/json of the skirmish maps puts a wrong value in the 'id' field, which leads to the game associating the id '0' to all features, and then whenever a unit is ordered to attack a feature, it tries to find its target by id and takes the first one that matches. In the case of structures (from struct.json), there is a check in the loading code which prevents from assigning a 0 id to the loaded structures (game.cpp:4797), and it uses instead the id generated by the object constructor. So this bug could be fixed by either putting the same check in features loading (game.cpp:5414), which might or might not be the right thing to do, or fixing the conflict on the id field in the conversion scripts (ini2json_save.py, if I'm not mistaken) and re-running the conversion. -- Ticket URL: http://developer.wz2100.net/ticket/4253 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=157005751iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4254: Bug found with tsan
#4254: Bug found with tsan -+- Reporter: nsajko| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.1 Operating System: All/Non-Specific | -+- I used [[https://code.google.com/p/thread-sanitizer/|this tool]] on Warzone and it reported the following: == WARNING: ThreadSanitizer: signal-unsafe call inside of a signal (pid=6629) !#0 malloc null:0 (libtsan.so.0+0x0004d052) !#1 posixExceptionHandler /home/nsajko/build/warzone2100/src/warzone2100-3.1.1/lib/exceptionhandler/exceptionhandler.cpp:625 (warzone2100+0x003725a0) !#2 rtl_sigaction(int, my_siginfo_t*, void*) null:0 (libtsan.so.0+0x00033f94) !#3 realmain(int, char**) /home/nsajko/build/warzone2100/src/warzone2100-3.1.1/src/main.cpp:1252 (warzone2100+0x00184da4) !#4 main /home/nsajko/build/warzone2100/src/warzone2100-3.1.1/lib/sdl/main_sdl.cpp:48 (warzone2100+0x000794fe) SUMMARY: ThreadSanitizer: signal-unsafe call inside of a signal ??:0 malloc == I additionally included Warzone debugging files. -- Ticket URL: http://developer.wz2100.net/ticket/4254 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=157005751iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4255: TRACE off?
#4255: TRACE off? -+- Reporter: klasskill | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- I could not add this to ticket #4234 it said Warning: The ticket field 'type' is invalid: Access denied to ticket type task how do you turn the TRACE off? {{ TRACE: __camCheckGroupMorale: Group 9 falls back TRACE: anonymous: Player 7 enters RoadblockArea TRACE: camEnableFactory: Enabling base1factory TRACE: __camCheckGroupMorale: Group 10 falls back TRACE: camDetectEnemyBase: Enemy base scavgroup1 detected TRACE: __camCheckBaseEliminated: Enemy base scavgroup1 eliminated TRACE: camEnableFactory: Factory base1factory enabled twice TRACE: camDetectEnemyBase: Enemy base scavgroup2 detected TRACE: __camCheckPlaceArtifact: Placing R-Wpn-Flamer01Mk1 TRACE: __camCheckBaseEliminated: Enemy base scavgroup2 eliminated TRACE: __camPickupArtifact: Picked up R-Wpn-Flamer01Mk1 TRACE: camDetectEnemyBase: Enemy base scavgroup3 detected TRACE: anonymous: Player 6 enters raidTrigger TRACE: camEnableFactory: Enabling base2factory1 TRACE: anonymous: Player 0 enters scavbase3area TRACE: camEnableFactory: Enabling base2factory2 TRACE: __camCheckPlaceArtifact: Placing R-Defense-Tower01 TRACE: __camContinueProduction: Factory not found TRACE: __camCheckBaseEliminated: Enemy base scavgroup3 eliminated TRACE: __camPickupArtifact: Picked up R-Defense-Tower01 TRACE: camDetectEnemyBase: Enemy base scavgroup4 detected TRACE: __camCheckBaseEliminated: Enemy base scavgroup4 eliminated TRACE: __camCheckPlaceArtifact: Placing R-Sys-Engineering01 TRACE: __camContinueProduction: Factory not found TRACE: __camPickupArtifact: Picked up R-Sys-Engineering01 TRACE: __camPickupArtifact: Picked up R-Wpn-MG-Damage01 TRACE: __camGameWon: CAM_1B TRACE: camNextLevel: Bonus time 3439 TRACE: anonymous: Cheats enabled! TRACE: camSetEnemyBases: Auto-adding 56 to base base1group TRACE: camSetEnemyBases: Auto-adding 3450 to base base1group TRACE: camSetEnemyBases: Auto-adding 43 to base base1group TRACE: camSetEnemyBases: Auto-adding 42 to base base1group TRACE: camSetEnemyBases: Auto-adding 53 to base base1group TRACE: camSetEnemyBases: Auto-adding 54 to base base1group TRACE: camSetEnemyBases: Resetting label base1group TRACE: camSetEnemyBases: Auto-adding 3454 to base base2group TRACE: camSetEnemyBases: Auto-adding 3478 to base base2group TRACE: camSetEnemyBases: Auto-adding 3434 to base base2group TRACE: camSetEnemyBases: Auto-adding 3453 to base base2group TRACE: camSetEnemyBases: Auto-adding 3456 to base base2group TRACE: camSetEnemyBases: Auto-adding 3475 to base base2group TRACE: camSetEnemyBases: Auto-adding 3476 to base base2group TRACE: camSetEnemyBases: Resetting label base2group TRACE: camSetEnemyBases: Auto-detected cleanup area for base3group : 28 86 32 90 TRACE: camSetEnemyBases: Resetting label base3group TRACE: camSetEnemyBases: Auto-adding 3428 to base base4group TRACE: camSetEnemyBases: Auto-adding 961 to base base4group TRACE: camSetEnemyBases: Auto-adding 1019 to base base4group TRACE: camSetEnemyBases: Auto-adding 3426 to base base4group TRACE: camSetEnemyBases: Auto-adding 97 to base base4group TRACE: camSetEnemyBases: Auto-adding 61 to base base4group TRACE: camSetEnemyBases: Auto-adding 249 to base base4group TRACE: camSetEnemyBases: Auto-adding 62 to base base4group TRACE: camSetEnemyBases: Auto-adding 933 to base base4group TRACE: camSetEnemyBases: Auto-adding 248 to base base4group TRACE: camSetEnemyBases: Auto-adding 3479 to base base4group TRACE: camSetEnemyBases: Auto-adding 3480 to base base4group TRACE: camSetEnemyBases: Auto-adding 1018 to base base4group TRACE: camSetEnemyBases: Auto-adding 1272 to base base4group TRACE: camSetEnemyBases: Auto-adding 1017 to base base4group TRACE: camSetEnemyBases: Resetting label base4group info|12:03:58: [seq_Play:504] unable to open 'sequences/cam1/cam1b_p.ogg' for playback TRACE: camDetectEnemyBase: Enemy base base4group detected TRACE: camEnableFactory: Enabling base2factory info|12:03:58: [seq_Play:504] unable to open 'sequences/cam1/cam1b.ogg' for playback }}} -- Ticket URL: http://developer.wz2100.net/ticket/4255 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id
[Warzone2100-project] [Warzone 2100 Trac] #4256: KICK ONE PLAYER ONLY, THEN NOBODY CAN JOIN MY GAME
#4256: KICK ONE PLAYER ONLY, THEN NOBODY CAN JOIN MY GAME +- Reporter: UR-GEKO | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.1.1 Operating System: Windows 8 64bit | +- when i kick someone in lobby, then no one can join my game. I kick mister X, then Z,Y,F etc see the text you've been kicked and can't join, but i did not kick them. I tried this with Berg and Fabio.I kicked Fabio. Then Berg tried to leave and rejoin. He can't.He read that he was kicked, even if he wasn't. We can't solve it. I searched for BAN LIST and i found in log files that only FABIO was kicked, but the game kicked other players autmatically (SHCAMAN in this case) with this reason: {{{ A new player has been created. Player, Shcaman, is set to slot 1: 1 (Sync) Tue Dec 02 01:46:47 2014 ** A player that you have kicked tried to rejoin the game, and was rejected. IP: 87.15.131.129 : 0 (Sync) Tue Dec 02 01:46:47 2014 **Rejecting player(87.15.131.129), reason (4). : 1 (Sync) Tue Dec 02 01:46:47 2014 Freeing slot for a new player. : 1 (Sync) Tue Dec 02 01:46:47 2014}}} {{{-Sync statistics - joins: 31, kicks: 1, drops: 1, left 1 banned: 1, cantjoin: 0, rejected: 0 Banned list: player Fabio IT, IP: 87.15.131.129}}} I got the log files, so i can send them. This happened to me with windows Vista and now with windows 8. I tried to download again and reinstall all. Nothing to do.Thanks in advance. -- Ticket URL: http://developer.wz2100.net/ticket/4256 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=157005751iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4256: KICK ONE PLAYER ONLY, THEN NOBODY CAN JOIN MY GAME
#4256: KICK ONE PLAYER ONLY, THEN NOBODY CAN JOIN MY GAME +- Reporter: UR-GEKO | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.1.1 Resolution: | Keywords: Operating System: Windows 8 64bit | +- Changes (by UR-GEKO): Attachment WZlog-1202_012831.txt added http://developer.wz2100.net/raw-attachment/ticket/4256/WZlog-1202_012831.txt -- Ticket URL: http://developer.wz2100.net/ticket/4256 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=157005751iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4256: KICK ONE PLAYER ONLY, THEN NOBODY CAN JOIN MY GAME
#4256: KICK ONE PLAYER ONLY, THEN NOBODY CAN JOIN MY GAME +- Reporter: UR-GEKO | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.1.1 Resolution: | Keywords: Operating System: Windows 8 64bit | +- Changes (by UR-GEKO): Attachment netplay-20141202_012834.log added http://developer.wz2100.net/raw-attachment/ticket/4256/netplay-20141202_012834.log -- Ticket URL: http://developer.wz2100.net/ticket/4256 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=157005751iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4257: Enabling displaying of game hosted by newer versions.
#4257: Enabling displaying of game hosted by newer versions. -+- Reporter:| Owner: AK_ROSH| Status: new Type: bug | Milestone: unspecified Priority:|Version: 3.1.2RC (also known as 3.1 67f5e85) normal | Component:| other | Operating System: All | /Non-Specific | -+- Most player not read forums or visit IRC, the only source of information for them is lobby. Again in most case players ignore MOTD or they cant read/know english. So far the the lobby page shows games hosted only for current version due to filter enabled by default. From my point of view, it make switching to newer version much slower. It would be nice if lobby shows games hosted by newer versions too. -- Ticket URL: http://developer.wz2100.net/ticket/4257 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4258: Warzone does uses only ipv6 not ipv4
#4258: Warzone does uses only ipv6 not ipv4 -+- Reporter: coffee412 | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: Engine: |Version: 3.1.2RC (also known as Networking | 3.1 67f5e85) Operating System: GNU/Linux 64bit | -+- Mint 17.1 repos contain the rc candidate not the 3.1.1 that worked fine for me. Now with the RC version I cannot connect to server. I do not get any error message at the server that I could not connect and I am not listed in the server. I checked if port 2100 was being used and found that WZ wants to use ipv6 instead of ipv4. I have ipv6 disabled but still cannot get WZ to use ipv4. Therefore, I cannot connect to server. tcp6 0 0 :::2100 :::*LISTEN Previous version 3.1.1 seemed to work fine. Perhaps Im missing something here but I think its a bug? coffee412 Linux Mint 17.1 3.13.0-37-generic #64-Ubuntu SMP Mon Sep 22 21:28:38 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux -- Ticket URL: http://developer.wz2100.net/ticket/4258 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4259: 3.1.2 countdown tasks
#4259: 3.1.2 countdown tasks -+-- Reporter: vexed | Owner: Type: task | Status: new Priority: blocker | Milestone: Next Release Component: other |Version: unspecified Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+-- Changes (by vexed): Attachment 0001-Add-missing-files-for-distribution.patch added http://developer.wz2100.net/raw-attachment/ticket/4259/0001-Add-missing-files-for-distribution.patch -- Ticket URL: http://developer.wz2100.net/ticket/4259 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4259: 3.1.2 countdown tasks
#4259: 3.1.2 countdown tasks -+-- Reporter: vexed | Owner: Type: task | Status: new Priority: blocker | Milestone: Next Release Component: other |Version: unspecified Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+-- Changes (by vexed): Attachment 0001-Remove-old-inaccurate-credits-screen.patch added http://developer.wz2100.net/raw-attachment/ticket/4259/0001-Remove-old-inaccurate-credits-screen.patch -- Ticket URL: http://developer.wz2100.net/ticket/4259 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4259: 3.1.2 countdown tasks
#4259: 3.1.2 countdown tasks -+-- Reporter: vexed | Owner: Type: task | Status: new Priority: blocker | Milestone: Next Release Component: other |Version: unspecified Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+-- Changes (by vexed): Attachment 0001-Incomplete.patch added http://developer.wz2100.net/raw-attachment/ticket/4259/0001-Incomplete.patch -- Ticket URL: http://developer.wz2100.net/ticket/4259 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4259: 3.1.2 countdown tasks
#4259: 3.1.2 countdown tasks -+-- Reporter: vexed | Owner: Type: task | Status: new Priority: blocker | Milestone: Next Release Component: other |Version: unspecified Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+-- Changes (by vexed): Attachment 0001-Update-Changelog.patch added http://developer.wz2100.net/raw-attachment/ticket/4259/0001-Update-Changelog.patch -- Ticket URL: http://developer.wz2100.net/ticket/4259 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4261: Preventing Unwanted Drag Events
#4261: Preventing Unwanted Drag Events -+- Reporter: wuz21m| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: unspecified Component: other | Keywords: Resolution:| Operating System: All/Non-Specific | -+- Changes (by wuz21m): Attachment fix_click_slippage.patch added http://developer.wz2100.net/raw-attachment/ticket/4261/fix_click_slippage.patch -- Ticket URL: http://developer.wz2100.net/ticket/4261 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4262: Warzone 2100 3.1.1 built DEC 12, 2013 HELP!
#4262: Warzone 2100 3.1.1 built DEC 12, 2013 HELP! +- Reporter: HanSolo0001 | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.1.1 Operating System: Windows 8| +- So I was trying to host a game of Warzone 2100, and the version I have (listed as summary) is 3.1.1 built: Dec 13, 2013. I downloaded the 3.1.1rc2 (or whichever one the Revenge of the VTOLs is). If that version was downloaded, then would it be listed something different on the side in game? When I tried hosting the game, it said that the game was not hosted because there was a 3.1.2R3 version out. However when I went to the website i did not see this version. Can someone help me out here? -- Ticket URL: http://developer.wz2100.net/ticket/4262 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4263: Warzone Crash v3.1.1 and v3.1.2rc
#4263: Warzone Crash v3.1.1 and v3.1.2rc -+- Reporter:| Owner: Expl0sao | Status: new Type: bug | Milestone: unspecified Priority:|Version: 3.1.2RC (also known as 3.1 67f5e85) normal | Component:| other | Operating System:| Windows 7 64bit| -+- -- Ticket URL: http://developer.wz2100.net/ticket/4263 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4263: Warzone Crash v3.1.1 and v3.1.2rc
#4263: Warzone Crash v3.1.1 and v3.1.2rc -+- Reporter:| Owner: Expl0sao | Status: new Type: bug | Milestone: unspecified Priority:|Version: 3.1.2RC (also known as 3.1 67f5e85) normal | Keywords: Component:| other | Resolution:| Operating System:| Windows 7 64bit| -+- Changes (by Expl0sao): Attachment Warzone2100.RPT added http://developer.wz2100.net/raw-attachment/ticket/4263/Warzone2100.RPT -- Ticket URL: http://developer.wz2100.net/ticket/4263 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4263: Warzone Crash v3.1.1 and v3.1.2rc
#4263: Warzone Crash v3.1.1 and v3.1.2rc -+- Reporter:| Owner: Expl0sao | Status: new Type: bug | Milestone: unspecified Priority:|Version: 3.1.2RC (also known as 3.1 67f5e85) normal | Keywords: Component:| other | Resolution:| Operating System:| Windows 7 64bit| -+- Changes (by Expl0sao): Attachment WZlog-1011_000125.txt added http://developer.wz2100.net/raw-attachment/ticket/4263/WZlog-1011_000125.txt -- Ticket URL: http://developer.wz2100.net/ticket/4263 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151iu=/4140/ostg.clktrk ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4264: Hungarian translation
#4264: Hungarian translation -+- Reporter: MeszarosTomi | Owner: Type: patch (an actual | Status: new patch, not a request for one) | Milestone: unspecified Priority: normal|Version: 3.1.2RC (also known as Component: Translation | 3.1 67f5e85) Operating System: All/Non-Specific | -+- I translated 3 fuzzy sentenses. That's correct now for 3.1.2. Merry Cristmas. I have a problem. Missing the forum password. I can not login at forum. I'm very oldies profil. MTomi78 - Contributor: Mészáros Tamás E-mail address: tamas...@invitel.hu. Hungarian translator. Szalai Kálmán hu spell corrector: kami...@gmail.com -- Ticket URL: http://developer.wz2100.net/ticket/4264 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4264: Hungarian translation
#4264: Hungarian translation -+- Reporter: MeszarosTomi | Owner: Type: patch (an actual | Status: new patch, not a request for one) | Milestone: unspecified Priority: normal|Version: 3.1.2RC (also known as Component: Translation | 3.1 67f5e85) Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by MeszarosTomi): Attachment hungarian.mo added http://developer.wz2100.net/raw-attachment/ticket/4264/hungarian.mo -- Ticket URL: http://developer.wz2100.net/ticket/4264 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4265: XCode setup
#4265: XCode setup -+- Reporter: wolftrak | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: unspecified Component: Build System Issues/Xcode | Keywords: Resolution:| Operating System: Mac OS 10.8 | -+- Changes (by wolftrak): Attachment XCode-setup-files.diff added http://developer.wz2100.net/raw-attachment/ticket/4265/XCode-setup-files.diff -- Ticket URL: http://developer.wz2100.net/ticket/4265 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4266: Hungarian translation
#4266: Hungarian translation -+- Reporter: MeszarosTomi | Owner: Type: patch (an actual | Status: new patch, not a request for one) | Milestone: unspecified Priority: normal|Version: 3.1.2RC (also known as Component: Translation | 3.1 67f5e85) Operating System: Windows 7 64bit | -+- Hu.po -- Ticket URL: http://developer.wz2100.net/ticket/4266 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4268: Hungarian translation
#4268: Hungarian translation -+- Reporter: MeszarosTomi | Owner: Type: patch (an actual | Status: new patch, not a request for one) | Milestone: unspecified Priority: normal|Version: 3.1.2RC (also known as Component: Translation | 3.1 67f5e85) Resolution:| Keywords: Operating System: Windows 7 64bit | -+- Changes (by MeszarosTomi): Attachment hu.po added http://developer.wz2100.net/raw-attachment/ticket/4268/hu.po -- Ticket URL: http://developer.wz2100.net/ticket/4268 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4269: Donation
#4269: Donation -+- Reporter: MeszarosTomi | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: unspecified Component: Translation | Keywords: Resolution:| Operating System: Windows 7 64bit | -+- Changes (by MeszarosTomi): Attachment hu.po added http://developer.wz2100.net/raw-attachment/ticket/4269/hu.po -- Ticket URL: http://developer.wz2100.net/ticket/4269 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment netplay-20141230_205252.log added http://developer.wz2100.net/raw-attachment/ticket/4271/netplay-20141230_205252.log -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment desync202_p5.txt added http://developer.wz2100.net/raw-attachment/ticket/4271/desync202_p5.txt -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment WZlog-1230_190728.zip added http://developer.wz2100.net/raw-attachment/ticket/4271/WZlog-1230_190728.zip -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment desync202_p2.txt added http://developer.wz2100.net/raw-attachment/ticket/4271/desync202_p2.txt -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment desync102_p3.txt added http://developer.wz2100.net/raw-attachment/ticket/4271/desync102_p3.txt -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment desync202_p0.txt added http://developer.wz2100.net/raw-attachment/ticket/4271/desync202_p0.txt -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment desync102_p4.txt added http://developer.wz2100.net/raw-attachment/ticket/4271/desync102_p4.txt -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment desync202_p4.txt added http://developer.wz2100.net/raw-attachment/ticket/4271/desync202_p4.txt -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment desync202_p4.2.txt added http://developer.wz2100.net/raw-attachment/ticket/4271/desync202_p4.2.txt -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment desync102_p0.2.txt added http://developer.wz2100.net/raw-attachment/ticket/4271/desync102_p0.2.txt -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4271: Sync Issues
#4271: Sync Issues -+- Reporter: effigy| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.1.2 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by effigy): Attachment desync102_p0.txt added http://developer.wz2100.net/raw-attachment/ticket/4271/desync102_p0.txt -- Ticket URL: http://developer.wz2100.net/ticket/4271 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4272: de.po@1e2b899ffdb474f0dde5f50074311713e15239ae
#4272: de.po@1e2b899ffdb474f0dde5f50074311713e15239ae -+- Reporter: Kreuvf| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1 but not Component: Translation | master Operating System: All/Non-Specific | -+- It's actually two commits. One I did to give attribution to the person who reported it and one with all the changes I incorporated yesterday. I made one patch with git format-patch (which is actually two patches ^^) and one unified-diff formatted patch containing both. If you apply the latter, please somehow include the report, Markus Enzenberger, in the ticket for fixing one typo. -- Ticket URL: http://developer.wz2100.net/ticket/4272 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4272: de.po@1e2b899ffdb474f0dde5f50074311713e15239ae
#4272: de.po@1e2b899ffdb474f0dde5f50074311713e15239ae -+- Reporter: Kreuvf| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1 but not Component: Translation | master Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by Kreuvf): Attachment 3.1_de.po_20141231_0.patch added http://developer.wz2100.net/raw-attachment/ticket/4272/3.1_de.po_20141231_0.patch git format-patch 3.1 -1 --unified=3 --stdout 37a905d 3.1_de.po_20141231_0.patch -- Ticket URL: http://developer.wz2100.net/ticket/4272 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4272: de.po@1e2b899ffdb474f0dde5f50074311713e15239ae
#4272: de.po@1e2b899ffdb474f0dde5f50074311713e15239ae -+- Reporter: Kreuvf| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1 but not Component: Translation | master Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by Kreuvf): Attachment 3.1_de.po_20141231_1.patch added http://developer.wz2100.net/raw-attachment/ticket/4272/3.1_de.po_20141231_1.patch git format-patch 3.1 -1 --unified=3 --stdout 00fd37c 3.1_de.po_20141231_1.patch -- Ticket URL: http://developer.wz2100.net/ticket/4272 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4272: de.po@1e2b899ffdb474f0dde5f50074311713e15239ae
#4272: de.po@1e2b899ffdb474f0dde5f50074311713e15239ae -+- Reporter: Kreuvf| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1 but not Component: Translation | master Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by Kreuvf): Attachment 3.1_de.po_20141231_complete.patch added http://developer.wz2100.net/raw-attachment/ticket/4272/3.1_de.po_20141231_complete.patch Re-upload, correct file, done right this time: git format-patch 3.1 --unified=3 --stdout 3.1_de.po_20141231.patch -- Ticket URL: http://developer.wz2100.net/ticket/4272 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4278: Warzone Crashed !
#4278: Warzone Crashed ! ---+ Reporter: DragonAlec | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other |Version: 3.1 and master Operating System: Windows 7 | ---+ This bug happens to me while I play around after 10 minutes. Sorry but I can not provide backup because it is the game and not the skirmish [[Image(http://image.noelshack.com/fichiers/2015/05/1422293739-sans- titre.png)]] The logs indicate is this: {{{ --- Error occured on Monday, January 26, 2015 at 18:24:23. Program: C:\Program Files (x86)\Warzone 2100-3.1.2\warzone2100.exe(warzone2100) Command line: C:\Program Files (x86)\Warzone 2100-3.1.2\warzone2100.exe Version: Version: 3.1.2, Built:Dec 30 2014 Distributor: wz2100.net Compiled on: Dec 30 2014 03:48:57 Compiled by: GCC 4.9.1 Compiled mode: Release build Executed on: Mon Jan 26 18:21:09 2015 Pointers: 32bit Compiled against PhysicsFS version: 2.0.3 Running with PhysicsFS version: 2.0.3 Misc Data: [18:21:10]Video Mode 1366 x 768 (fullscreen) [18:21:10]OpenGL Vendor: Intel [18:21:10]OpenGL Renderer: Intel(R) HD Graphics Family [18:21:10]OpenGL Version: 3.1.0 - Build 8.15.10.2476 [18:21:10]GLEW Version: 1.10.0 [18:21:10]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2476 [18:21:10]OpenAL Device Name: OpenAL Soft [18:21:10]OpenAL Vendor: OpenAL Community [18:21:10]OpenAL Version: 1.1 ALSOFT 1.15.1 [18:21:10]OpenAL Renderer: OpenAL Soft [18:21:10]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency [18:21:10]Using Backend: SDL [18:21:10]Using language: Langage du système [18:21:52]Current Level/map is Melting-T3 C:\Program Files (x86)\Warzone 2100-3.1.2\warzone2100.exe caused an Access Violation at location 104a5459 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584. Log message: info|06:21:09: [realmain:1143] Using C:\Users\GlubGlub\Documents\Warzone 2100 3.1\logs\WZlog-0126_182109.txt debug file Registers: eax=0001 ebx=59150b20 ecx=066a4584 edx=0028ea30 esi=0001 edi=066a4584 eip=104a5459 esp=0028e934 ebp= iopl=0 nv up ei pl nz na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202 Call stack: --- Error occured on Monday, January 26, 2015 at 18:33:21. Program: C:\Program Files (x86)\Warzone 2100-3.1.2\warzone2100.exe(warzone2100) Command line: C:\Program Files (x86)\Warzone 2100-3.1.2\warzone2100.exe Version: Version: 3.1.2, Built:Dec 30 2014 Distributor: wz2100.net Compiled on: Dec 30 2014 03:48:57 Compiled by: GCC 4.9.1 Compiled mode: Release build Executed on: Mon Jan 26 18:30:11 2015 Pointers: 32bit Compiled against PhysicsFS version: 2.0.3 Running with PhysicsFS version: 2.0.3 Misc Data: [18:30:12]Video Mode 1366 x 768 (fullscreen) [18:30:12]OpenGL Vendor: Intel [18:30:12]OpenGL Renderer: Intel(R) HD Graphics Family [18:30:12]OpenGL Version: 3.1.0 - Build 8.15.10.2476 [18:30:12]GLEW Version: 1.10.0 [18:30:12]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2476 [18:30:13]OpenAL Device Name: OpenAL Soft [18:30:13]OpenAL Vendor: OpenAL Community [18:30:13]OpenAL Version: 1.1 ALSOFT 1.15.1 [18:30:13]OpenAL Renderer: OpenAL Soft [18:30:13]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency [18:30:13]Using Backend: SDL [18:30:13]Using language: Langage du système [18:30:34]Current Level/map is Sk-Basingstoke-T1 C:\Program Files (x86)\Warzone 2100-3.1.2\warzone2100.exe caused an Access Violation at location 104a5459 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584. Log message: info|06:30:12: [realmain:1143] Using C:\Users\GlubGlub\Documents\Warzone 2100 3.1\logs\WZlog-0126_183012.txt debug file Registers: eax=0001 ebx=64534ca0 ecx=066a4584 edx=0028ea00 esi=0001 edi=066a4584 eip=104a5459 esp=0028e904 ebp= iopl=0 nv up ei pl nz na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202 Call stack: }}} -- Ticket URL: http://developer.wz2100.net/ticket/4278 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project
[Warzone2100-project] [Warzone 2100 Trac] #4279: attempting free on address which was not malloc()-ed
#4279: attempting free on address which was not malloc()-ed +- Reporter: nsajko | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.1.2 Operating System: GNU/Linux 64bit | +- Address Sanitizer reports faulty program memory handling: {{{ ==8158==ERROR: AddressSanitizer: attempting free on address which was not malloc()-ed: 0x01fe6de0 in thread T0 #0 0x7f321e0dd51f in __interceptor_free (/usr/lib/libasan.so.1+0x5751f) #1 0x7f321ca72171 in alDeleteSources (/usr/lib/libopenal.so.1+0x17171) #2 0x827b5b in sound_DestroyIteratedSample /home/nsajko/build/warzone2100/src/warzone2100-3.1.2/lib/sound/openal_track.cpp:290 #3 0x82891e in sound_Update() /home/nsajko/build/warzone2100/src/warzone2100-3.1.2/lib/sound/openal_track.cpp:389 #4 0x824e32 in audio_Update() /home/nsajko/build/warzone2100/src/warzone2100-3.1.2/lib/sound/audio.cpp:613 #5 0x803b91 in titleLoop() /home/nsajko/build/warzone2100/src/warzone2100-3.1.2/src/wrappers.cpp:269 #6 0x5fc154 in runTitleLoop /home/nsajko/build/warzone2100/src/warzone2100-3.1.2/src/main.cpp:939 #7 0x5fc154 in mainLoop() /home/nsajko/build/warzone2100/src/warzone2100-3.1.2/src/main.cpp:1011 #8 0x94a63c in wzMain3() /home/nsajko/build/warzone2100/src/warzone2100-3.1.2/lib/sdl/main_sdl.cpp:1304 #9 0x5fdd33 in realmain(int, char**) /home/nsajko/build/warzone2100/src/warzone2100-3.1.2/src/main.cpp:1342 #10 0x7f321a2fc03f in __libc_start_main (/usr/lib/libc.so.6+0x2003f) #11 0x46a891 (/usr/bin/warzone2100+0x46a891) AddressSanitizer can not describe address in more detail (wild memory access suspected). SUMMARY: AddressSanitizer: bad-free ??:0 __interceptor_free ==8158==ABORTING }}} -- Ticket URL: http://developer.wz2100.net/ticket/4279 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- Dive into the World of Parallel Programming. The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4275: Could not Save game when game launched with --game=CAM_2A
#4275: Could not Save game when game launched with --game=CAM_2A +- Reporter: terminator | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Savegames|Version: 3.1.2 Operating System: GNU/Linux 64bit | +- Could not Save game when game launched with --game=CAM_2A. I didnt check with CAM_3A. Few mods were running(just incase): ARmod_beta1.wz,camtime31.wz,sequences.wz. {{{ error |11:52:21: [saveGame:2544] saveGame: writeGameFile(savegames/campaign/_betaTEst.gam) failed info|11:52:21: [renderLoop:282] Mid Mission: saveGame Failed info|11:52:21: [renderLoop:282] Assert in Warzone: loop.cpp:282 (!saveGame(sRequestResult, GTYPE_SAVE_MIDMISSION) failed), last script event: 'N/A' error |11:52:21: [deleteSaveGame:407] Warning directory[savegames/campaign/_betaTEst] could not be deleted because Нет так }}} -- Ticket URL: http://developer.wz2100.net/ticket/4275 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- New Year. New Location. New Benefits. New Data Center in Ashburn, VA. GigeNET is offering a free month of service with a new server in Ashburn. Choose from 2 high performing configs, both with 100TB of bandwidth. Higher redundancy.Lower latency.Increased capacity.Completely compliant. http://p.sf.net/sfu/gigenet ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4277: Extra tiles.
#4277: Extra tiles. -+- Reporter: NoQ | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1 and Component: Data: Stats | master Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by NoQ): Attachment ExtraTiles-v1.patch added http://developer.wz2100.net/raw-attachment/ticket/4277/ExtraTiles-v1.patch -- Ticket URL: http://developer.wz2100.net/ticket/4277 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- New Year. New Location. New Benefits. New Data Center in Ashburn, VA. GigeNET is offering a free month of service with a new server in Ashburn. Choose from 2 high performing configs, both with 100TB of bandwidth. Higher redundancy.Lower latency.Increased capacity.Completely compliant. http://p.sf.net/sfu/gigenet ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4277: Extra tiles.
#4277: Extra tiles. -+- Reporter: NoQ | Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.1 and Component: Data: Stats | master Operating System: All/Non-Specific | -+- Based on the discussion here: http://forums.wz2100.net/viewtopic.php?f=5p=130849#p130848 Before we get the new map format done, i'd like to push the following quick fix. It's trivial enough to probably even go into the 3.1 branch; in fact it only touches a few lines of data, not even code. - The story so far: ''cliff decals'' were created in order to improve playability of old maps, clearly marking passable and unpassable areas in cases when the new renderer is ambigiously vague. Newly created maps, on the other hand, can be made to knowingly avoid this problem. Hence, it is a good idea to allow the map makers avoid using cliff decals on the new maps, or allow them to use cliff decals for only a few cliffs, and use bare cliff terrain texture for the rest. Right now this can only be achieved thourgh map-mod'ing, which is evil. - The patch solves the problem by adding two new tiles to each tileset, which is cliff-cliff-cliff-cliff texture without decals, and also an additional water-water-water-water texture for easier usage of seabed texture as normal terrain (which often looks very cool). For rockies, two cliff tiles are added, because there are two distinct cliff textures on rockies, and both of them are provided as decal-only. This patch doesn't break support for old maps, be it campaign or skirmish maps. They are loaded correctly and work as expected. New maps (which use extra tiles) are loaded by the unpatched game as well, without crashing, just terrain texture is broken for the old tiles (replaced with tileset's default texture, eg. red for arizona). The map editor dataset is easily patched to make use of the new tiles, and the relevant update is provided on the forum. A proof-of-concept map file is provided for testing. -- Ticket URL: http://developer.wz2100.net/ticket/4277 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project -- New Year. New Location. New Benefits. New Data Center in Ashburn, VA. GigeNET is offering a free month of service with a new server in Ashburn. Choose from 2 high performing configs, both with 100TB of bandwidth. Higher redundancy.Lower latency.Increased capacity.Completely compliant. http://p.sf.net/sfu/gigenet ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project