.
>
>
>
> *From:* webkit-dev-boun...@lists.webkit.org [mailto:webkit-dev-bounces@
> lists.webkit.org] *On Behalf Of *Rogovin, Kevin
> *Sent:* Wednesday, November 2, 2016 9:36 AM
> *To:* webkit-dev@lists.webkit.org
> *Subject:* [webkit-dev] WebKit GPU rendering possibility
nd it.
From: webkit-dev-boun...@lists.webkit.org
[mailto:webkit-dev-boun...@lists.webkit.org] On Behalf Of Rogovin, Kevin
Sent: Wednesday, November 2, 2016 9:36 AM
To: webkit-dev@lists.webkit.org
Subject: [webkit-dev] WebKit GPU rendering possibility
Hi,
I was directed here by some colleagu
was a reliance on boost, but
maybe there are ways around it.
From: webkit-dev-boun...@lists.webkit.org
[mailto:webkit-dev-boun...@lists.webkit.org] On Behalf Of Rogovin, Kevin
Sent: Wednesday, November 2, 2016 9:36 AM
To: webkit-dev@lists.webkit.org
Subject: [webkit-dev] WebKit GPU rendering possib
On Fri, Nov 4, 2016, at 02:34 PM, Rogovin, Kevin wrote:
> Hi,
>
> >I should mention, though, that we require support for hardware that only
> >supports OpenGL ES 2.0.
> >If FastUIDraw can't handle this, then we would need to keep a fallback
> >codepath that uses Cairo, which would be unfortunat
> On 5 Nov. 2016, at 12:34 am, Rogovin, Kevin wrote:
>
> One question, what happens with WebGL 2.0 support on WebKit? I ask because
> WebGL 2.0 is essentially OpenGL ES 3.x for JavaScript.
We've started on a WebGL 2.0 implementation.
Dean
___
webki
Hi,
>I should mention, though, that we require support for hardware that only
>supports OpenGL ES 2.0.
>If FastUIDraw can't handle this, then we would need to keep a fallback
>codepath that uses Cairo, which would be unfortunate.
FastUIDraw requires features beyond what OpenGL ES 2.0 offers. W
On Fri, 2016-11-04 at 08:23 +0100, Carlos Garcia Campos wrote:
> What I can say as the GTK+ port maintainer is that we are very
> interested in this. We are actually looking for a cairo replacement,
> because unfortunately cairo is nowadays pretty much unmaintained. So,
> if FastUIDraw can be used
:carlo...@webkit.org]
> Sent: Thursday, November 3, 2016 9:43 AM
> To: Rogovin, Kevin ; Myles C. Maxfield fi...@apple.com>
> Cc: webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevi
From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com
> ]
> Sent: Thursday, November 3, 2016 9:07 PM
> To: Rogovin, Kevin
> Cc: Carlos Garcia Campos ;
> webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> It sounds like the primary foc
uld get up
and running sooner.
—Myles
>>
>> -Kevin
>>
>> -Original Message-
>> From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com]
>> Sent: Thursday, November 3, 2016 9:07 PM
>> To: Rogovin, Kevin
>> Cc: Carlos Garcia Campos ; webkit
gt;> -Kevin
>>>
>>> -Original Message-
>>> From: mmaxfi...@apple.com <mailto:mmaxfi...@apple.com>
>>> [mailto:mmaxfi...@apple.com <mailto:mmaxfi...@apple.com>]
>>> Sent: Thursday, November 3, 2016 9:07 PM
>>> To: Rogovin, Kev
there will be community
enthusiasm.
>
> -Kevin
>
> -Original Message-
> From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com]
> Sent: Thursday, November 3, 2016 9:07 PM
> To: Rogovin, Kevin
> Cc: Carlos Garcia Campos ; webkit-dev@lists.webkit.org
> Subject: Re: [
gt;> Sent: Thursday, November 3, 2016 9:07 PM
>> To: Rogovin, Kevin mailto:kevin.rogo...@intel.com>>
>> Cc: Carlos Garcia Campos mailto:carlo...@webkit.org>>;
>> webkit-dev@lists.webkit.org <mailto:webkit-dev@lists.webkit.org>
>> Subject: Re: [webkit-dev] We
le.com [mailto:mmaxfi...@apple.com]
> Sent: Thursday, November 3, 2016 9:07 PM
> To: Rogovin, Kevin
> Cc: Carlos Garcia Campos ; webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> It sounds like the primary focus of your work is improving
ll do.
-Kevin
-Original Message-
From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com]
Sent: Thursday, November 3, 2016 9:07 PM
To: Rogovin, Kevin
Cc: Carlos Garcia Campos ; webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] WebKit GPU rendering possibility
It sounds like the pr
mber 3, 2016 9:43 AM
> To: Rogovin, Kevin ; Myles C. Maxfield
>
> Cc: webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevin escribió:
>> Hi,
>>
>> The main issue of making a Cai
Kevin ; Myles C. Maxfield
Cc: webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] WebKit GPU rendering possibility
El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevin escribió:
> Hi,
>
> The main issue of making a Cairo backend to FastUIDraw is clipping.
> Cairo tracks the clipping
ovin, Kevin ; Myles C. Maxfield fi...@apple.com>
> Cc: webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> El jue, 03-11-2016 a las 06:58 +, Rogovin, Kevin escribió:
> > Hi!
> >
> > Question answers:
> > 1.
,
-Kevin
-Original Message-
From: Carlos Garcia Campos [mailto:carlo...@webkit.org]
Sent: Thursday, November 3, 2016 9:27 AM
To: Rogovin, Kevin ; Myles C. Maxfield
Cc: webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] WebKit GPU rendering possibility
El jue, 03-11-2016 a las 06:58 +
ooks really interesting, I think the GTK+ port could benefit from
this if it eventually can be used as a cairo replacement.
> Best Regards,
> -Kevin Rogovin
>
> From: Myles C. Maxfield [mailto:mmaxfi...@apple.com]
> Sent: Thursday, November 3, 2016 1:30 AM
> To: Rogovin, Kevin
. Maxfield [mailto:mmaxfi...@apple.com]
Sent: Thursday, November 3, 2016 1:30 AM
To: Rogovin, Kevin
Cc: webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] WebKit GPU rendering possibility
Hello,
This is certainly interesting work! I have a few questions about the approach
of this renderer.
1
Hello,
This is certainly interesting work! I have a few questions about the approach
of this renderer.
1. What API is this on top of? OpenGL? Metal? Vulkan? Raw GPU commands[1]?
2. You mention in your video that you have already migrated Cairo on top of
your new tech. Traditionally, a web engin
Hi,
I was directed here by some colleagues as this is the place to post the
following to get started on the following proposal.
I have been working on an experimental 2D renderer that requires a GPU, the
project is open sourced on github at https://github.com/01org/fastuidraw. I
gave a tal
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