Re: [webkit-dev] WebKit GPU rendering possibility

2017-01-26 Thread Yusuke SUZUKI
I and Kevin worked on removing boost dependencies in fastuidraw. And now, we completely remove its dependencies. Regards, Yusuke Suzuki On Wed, Nov 23, 2016 at 5:33 AM, Rogovin, Kevin wrote: > Hi, > > There is quite likely ways around using boost. It's main use is to > provide mutex, threading

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-22 Thread Rogovin, Kevin
Hi, There is quite likely ways around using boost. It's main use is to provide mutex, threading and atomic, which is quite easy to do another way. The harder to replace of boost is in how FastUIDraw handles loading front via FreeType I want to change in a big way and killing the boost dependen

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-22 Thread Olmstead, Don
We actually mentioned fastuidraw while we were at the contributors meeting as a potential replacement for our Cairo rendering for PlayStation. When we got to a point with our port where we can start evaluating we'd be interested in taking a look. The only problem I had with the setup was a relia

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-07 Thread zan
On Fri, Nov 4, 2016, at 02:34 PM, Rogovin, Kevin wrote: > Hi, > > >I should mention, though, that we require support for hardware that only > >supports OpenGL ES 2.0. > >If FastUIDraw can't handle this, then we would need to keep a fallback > >codepath that uses Cairo, which would be unfortunat

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-04 Thread Dean Jackson
> On 5 Nov. 2016, at 12:34 am, Rogovin, Kevin wrote: > > One question, what happens with WebGL 2.0 support on WebKit? I ask because > WebGL 2.0 is essentially OpenGL ES 3.x for JavaScript. We've started on a WebGL 2.0 implementation. Dean ___ webki

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-04 Thread Rogovin, Kevin
Hi, >I should mention, though, that we require support for hardware that only >supports OpenGL ES 2.0. >If FastUIDraw can't handle this, then we would need to keep a fallback >codepath that uses Cairo, which would be unfortunate. FastUIDraw requires features beyond what OpenGL ES 2.0 offers. W

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-04 Thread Michael Catanzaro
On Fri, 2016-11-04 at 08:23 +0100, Carlos Garcia Campos wrote: > What I can say as the GTK+ port maintainer is that we are very > interested in this. We are actually looking for a cairo replacement, > because unfortunately cairo is nowadays pretty much unmaintained. So, > if FastUIDraw can be used

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-04 Thread Carlos Garcia Campos
:carlo...@webkit.org]  > Sent: Thursday, November 3, 2016 9:43 AM > To: Rogovin, Kevin ; Myles C. Maxfield fi...@apple.com> > Cc: webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU rendering possibility > > El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevi

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Yusuke SUZUKI
From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com > ] > Sent: Thursday, November 3, 2016 9:07 PM > To: Rogovin, Kevin > Cc: Carlos Garcia Campos ; > webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU rendering possibility > > It sounds like the primary foc

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Myles C. Maxfield
uld get up and running sooner. —Myles >> >> -Kevin >> >> -Original Message- >> From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com] >> Sent: Thursday, November 3, 2016 9:07 PM >> To: Rogovin, Kevin >> Cc: Carlos Garcia Campos ; webkit

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread S. Litherum
gt;> -Kevin >>> >>> -Original Message- >>> From: mmaxfi...@apple.com <mailto:mmaxfi...@apple.com> >>> [mailto:mmaxfi...@apple.com <mailto:mmaxfi...@apple.com>] >>> Sent: Thursday, November 3, 2016 9:07 PM >>> To: Rogovin, Kev

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Konstantin Tokarev
there will be community enthusiasm. > > -Kevin > > -Original Message- > From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com] > Sent: Thursday, November 3, 2016 9:07 PM > To: Rogovin, Kevin > Cc: Carlos Garcia Campos ; webkit-dev@lists.webkit.org > Subject: Re: [

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread S. Litherum
gt;> Sent: Thursday, November 3, 2016 9:07 PM >> To: Rogovin, Kevin mailto:kevin.rogo...@intel.com>> >> Cc: Carlos Garcia Campos mailto:carlo...@webkit.org>>; >> webkit-dev@lists.webkit.org <mailto:webkit-dev@lists.webkit.org> >> Subject: Re: [webkit-dev] We

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Brent Fulgham
le.com [mailto:mmaxfi...@apple.com] > Sent: Thursday, November 3, 2016 9:07 PM > To: Rogovin, Kevin > Cc: Carlos Garcia Campos ; webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU rendering possibility > > It sounds like the primary focus of your work is improving

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Rogovin, Kevin
ll do. -Kevin -Original Message- From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com] Sent: Thursday, November 3, 2016 9:07 PM To: Rogovin, Kevin Cc: Carlos Garcia Campos ; webkit-dev@lists.webkit.org Subject: Re: [webkit-dev] WebKit GPU rendering possibility It sounds like the pr

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Myles C. Maxfield
mber 3, 2016 9:43 AM > To: Rogovin, Kevin ; Myles C. Maxfield > > Cc: webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU rendering possibility > > El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevin escribió: >> Hi, >> >> The main issue of making a Cai

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Rogovin, Kevin
Kevin ; Myles C. Maxfield Cc: webkit-dev@lists.webkit.org Subject: Re: [webkit-dev] WebKit GPU rendering possibility El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevin escribió: > Hi, > >  The main issue of making a Cairo backend to FastUIDraw is clipping. > Cairo tracks the clipping

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Carlos Garcia Campos
ovin, Kevin ; Myles C. Maxfield fi...@apple.com> > Cc: webkit-dev@lists.webkit.org > Subject: Re: [webkit-dev] WebKit GPU rendering possibility > > El jue, 03-11-2016 a las 06:58 +, Rogovin, Kevin escribió: > > Hi! > >   > > Question answers: > > 1.

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Rogovin, Kevin
, -Kevin -Original Message- From: Carlos Garcia Campos [mailto:carlo...@webkit.org] Sent: Thursday, November 3, 2016 9:27 AM To: Rogovin, Kevin ; Myles C. Maxfield Cc: webkit-dev@lists.webkit.org Subject: Re: [webkit-dev] WebKit GPU rendering possibility El jue, 03-11-2016 a las 06:58 +

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-03 Thread Carlos Garcia Campos
ooks really interesting, I think the GTK+ port could benefit from this if it eventually can be used as a cairo replacement.   > Best Regards, > -Kevin Rogovin >   > From: Myles C. Maxfield [mailto:mmaxfi...@apple.com]  > Sent: Thursday, November 3, 2016 1:30 AM > To: Rogovin, Kevin

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-02 Thread Rogovin, Kevin
. Maxfield [mailto:mmaxfi...@apple.com] Sent: Thursday, November 3, 2016 1:30 AM To: Rogovin, Kevin Cc: webkit-dev@lists.webkit.org Subject: Re: [webkit-dev] WebKit GPU rendering possibility Hello, This is certainly interesting work! I have a few questions about the approach of this renderer. 1

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-02 Thread Myles C. Maxfield
Hello, This is certainly interesting work! I have a few questions about the approach of this renderer. 1. What API is this on top of? OpenGL? Metal? Vulkan? Raw GPU commands[1]? 2. You mention in your video that you have already migrated Cairo on top of your new tech. Traditionally, a web engin