I and Kevin worked on removing boost dependencies in fastuidraw.
And now, we completely remove its dependencies.
Regards,
Yusuke Suzuki
On Wed, Nov 23, 2016 at 5:33 AM, Rogovin, Kevin
wrote:
> Hi,
>
> There is quite likely ways around using boost. It's main use is to
> provide mutex, threading
Hi,
There is quite likely ways around using boost. It's main use is to provide
mutex, threading and atomic, which is quite easy to do another way. The harder
to replace of boost is in how FastUIDraw handles loading front via FreeType I
want to change in a big way and killing the boost dependen
We actually mentioned fastuidraw while we were at the contributors meeting as a
potential replacement for our Cairo rendering for PlayStation. When we got to a
point with our port where we can start evaluating we'd be interested in taking
a look. The only problem I had with the setup was a relia
On Fri, Nov 4, 2016, at 02:34 PM, Rogovin, Kevin wrote:
> Hi,
>
> >I should mention, though, that we require support for hardware that only
> >supports OpenGL ES 2.0.
> >If FastUIDraw can't handle this, then we would need to keep a fallback
> >codepath that uses Cairo, which would be unfortunat
> On 5 Nov. 2016, at 12:34 am, Rogovin, Kevin wrote:
>
> One question, what happens with WebGL 2.0 support on WebKit? I ask because
> WebGL 2.0 is essentially OpenGL ES 3.x for JavaScript.
We've started on a WebGL 2.0 implementation.
Dean
___
webki
Hi,
>I should mention, though, that we require support for hardware that only
>supports OpenGL ES 2.0.
>If FastUIDraw can't handle this, then we would need to keep a fallback
>codepath that uses Cairo, which would be unfortunate.
FastUIDraw requires features beyond what OpenGL ES 2.0 offers. W
On Fri, 2016-11-04 at 08:23 +0100, Carlos Garcia Campos wrote:
> What I can say as the GTK+ port maintainer is that we are very
> interested in this. We are actually looking for a cairo replacement,
> because unfortunately cairo is nowadays pretty much unmaintained. So,
> if FastUIDraw can be used
:carlo...@webkit.org]
> Sent: Thursday, November 3, 2016 9:43 AM
> To: Rogovin, Kevin ; Myles C. Maxfield fi...@apple.com>
> Cc: webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevi
From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com
> ]
> Sent: Thursday, November 3, 2016 9:07 PM
> To: Rogovin, Kevin
> Cc: Carlos Garcia Campos ;
> webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> It sounds like the primary foc
uld get up
and running sooner.
—Myles
>>
>> -Kevin
>>
>> -Original Message-
>> From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com]
>> Sent: Thursday, November 3, 2016 9:07 PM
>> To: Rogovin, Kevin
>> Cc: Carlos Garcia Campos ; webkit
gt;> -Kevin
>>>
>>> -Original Message-
>>> From: mmaxfi...@apple.com <mailto:mmaxfi...@apple.com>
>>> [mailto:mmaxfi...@apple.com <mailto:mmaxfi...@apple.com>]
>>> Sent: Thursday, November 3, 2016 9:07 PM
>>> To: Rogovin, Kev
there will be community
enthusiasm.
>
> -Kevin
>
> -Original Message-
> From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com]
> Sent: Thursday, November 3, 2016 9:07 PM
> To: Rogovin, Kevin
> Cc: Carlos Garcia Campos ; webkit-dev@lists.webkit.org
> Subject: Re: [
gt;> Sent: Thursday, November 3, 2016 9:07 PM
>> To: Rogovin, Kevin mailto:kevin.rogo...@intel.com>>
>> Cc: Carlos Garcia Campos mailto:carlo...@webkit.org>>;
>> webkit-dev@lists.webkit.org <mailto:webkit-dev@lists.webkit.org>
>> Subject: Re: [webkit-dev] We
le.com [mailto:mmaxfi...@apple.com]
> Sent: Thursday, November 3, 2016 9:07 PM
> To: Rogovin, Kevin
> Cc: Carlos Garcia Campos ; webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> It sounds like the primary focus of your work is improving
ll do.
-Kevin
-Original Message-
From: mmaxfi...@apple.com [mailto:mmaxfi...@apple.com]
Sent: Thursday, November 3, 2016 9:07 PM
To: Rogovin, Kevin
Cc: Carlos Garcia Campos ; webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] WebKit GPU rendering possibility
It sounds like the pr
mber 3, 2016 9:43 AM
> To: Rogovin, Kevin ; Myles C. Maxfield
>
> Cc: webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevin escribió:
>> Hi,
>>
>> The main issue of making a Cai
Kevin ; Myles C. Maxfield
Cc: webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] WebKit GPU rendering possibility
El jue, 03-11-2016 a las 07:35 +, Rogovin, Kevin escribió:
> Hi,
>
> The main issue of making a Cairo backend to FastUIDraw is clipping.
> Cairo tracks the clipping
ovin, Kevin ; Myles C. Maxfield fi...@apple.com>
> Cc: webkit-dev@lists.webkit.org
> Subject: Re: [webkit-dev] WebKit GPU rendering possibility
>
> El jue, 03-11-2016 a las 06:58 +, Rogovin, Kevin escribió:
> > Hi!
> >
> > Question answers:
> > 1.
,
-Kevin
-Original Message-
From: Carlos Garcia Campos [mailto:carlo...@webkit.org]
Sent: Thursday, November 3, 2016 9:27 AM
To: Rogovin, Kevin ; Myles C. Maxfield
Cc: webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] WebKit GPU rendering possibility
El jue, 03-11-2016 a las 06:58 +
ooks really interesting, I think the GTK+ port could benefit from
this if it eventually can be used as a cairo replacement.
> Best Regards,
> -Kevin Rogovin
>
> From: Myles C. Maxfield [mailto:mmaxfi...@apple.com]
> Sent: Thursday, November 3, 2016 1:30 AM
> To: Rogovin, Kevin
. Maxfield [mailto:mmaxfi...@apple.com]
Sent: Thursday, November 3, 2016 1:30 AM
To: Rogovin, Kevin
Cc: webkit-dev@lists.webkit.org
Subject: Re: [webkit-dev] WebKit GPU rendering possibility
Hello,
This is certainly interesting work! I have a few questions about the approach
of this renderer.
1
Hello,
This is certainly interesting work! I have a few questions about the approach
of this renderer.
1. What API is this on top of? OpenGL? Metal? Vulkan? Raw GPU commands[1]?
2. You mention in your video that you have already migrated Cairo on top of
your new tech. Traditionally, a web engin
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