Update of bug #21765 (project wesnoth):
Status:None = Fixed
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Follow-up Comment #2:
I tested this in 1.13.0, it works now.
I believe I fixed it in this branch and the subsequent
Follow-up Comment #7, bug #21768 (project wesnoth):
I think this is a good point about security issues with exposing units.
It would be nice if we could make a safe lua mode where we expose only a
const reference to the wesnoth object somehow but as far as I know lua doesn't
support this. Does
Follow-up Comment #8, bug #21768 (project wesnoth):
I looked at this again, and I don't think there is actually a security risk
here in the sense of buffer overflow / illegal memory access, due to the
interaction of lua with units. The lua userdata construct is meant to
abstract C types from lua
Follow-up Comment #2, bug #21156 (project wesnoth):
I have also noticed this. I have a few theories about the bug although I don't
know what's going on for sure:
(1) I've observed that the flicker is related to the number of sides in the
game.
(2) I think it has to do with the do_init_side /
Follow-up Comment #1, bug #20810 (project wesnoth):
Just a comment: There is a command :ping which you can issue to your client
which will cause it to send a small packet to the server. I believe the
intention is to use it to check if you are disconnected, (although I'm not
totally sure of this).
Update of bug #20746 (project wesnoth):
Status:None = Postponed
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Follow-up Comment #3:
I'm marking this bug postponed.
IIUC the problem is that the Mac OS X window manager behaves
Follow-up Comment #1, bug #21335 (project wesnoth):
Are you sure it doesn't currently do this? This seems to be already
implemented here:
https://github.com/wesnoth/wesnoth/blob/0ebaae5acf4afc8eb0dee59535ae48a968ab7bd5/src/unit_animation.cpp#L1387
Follow-up Comment #1, bug #21565 (project wesnoth):
Wesnoth doesn't have special code to handle the different ways that different
operating systems resize windows, we rely on SDL to manage our windows for us.
Can you check if this windows feature works for any SDL game or application?
If not
Follow-up Comment #1, bug #20833 (project wesnoth):
Wesnoth does not contain special code to interact with window managers on
windows, mac, or linux, we rely on SDL to manage our windows for us.
Does this bug affect all SDL games / applications for you, or just Wesnoth? If
it affects only
Follow-up Comment #2, bug #21565 (project wesnoth):
I do not have this bug (in 1.13-dev).
I do have a similar bug (resizing doesnt work during storyscreen) but that's
not related to how i rezize
I do also (in 1.13-dev) have a similar bug that when a rezize the window by
gragging to the
URL:
http://gna.org/bugs/?22305
Summary: assertion failure in unit map
Project: Battle for Wesnoth
Submitted by: gfgtdf
Submitted on: Do 10 Jul 2014 22:57:12 UTC
Category: Bug
Severity: 3 - Normal
Follow-up Comment #1, bug #22305 (project wesnoth):
ignore the '' character which caused quoting highlighting in teh previous
post.
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Reply to this item at:
http://gna.org/bugs/?22305
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Update of bug #22305 (project wesnoth):
Status:None = Fixed
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Follow-up Comment #2:
This was fixed in this commit:
http://git.io/93iOqA
Thanks for reporting
Follow-up Comment #2, bug #22250 (project wesnoth):
(Sorry for the slow response--I've been out of town with no Internet.)
I did what you suggested. The backtrace looks like this every time:
#0 0x77b5a685 in ?? () from /usr/lib64/libSDL-1.2.so.0
#1 0x77b71152 in SDL_LowerBlit
URL:
http://gna.org/bugs/?22306
Summary: move_unit moves a unit even when it shouldn't
Project: Battle for Wesnoth
Submitted by: beetlenaut
Submitted on: Thu 10 Jul 2014 07:16:07 PM PDT
Category: Bug
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