Update of bug #18151 (project wesnoth):
Assigned to:None = alarantalara
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Update of bug #18282 (project wesnoth):
Assigned to:None = alarantalara
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http://gna.org/bugs/?18282
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Update of bug #14427 (project wesnoth):
Assigned to: jhinrichs = None
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http://gna.org/bugs/?14427
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Update of bug #17323 (project wesnoth):
Assigned to:None = fendrin
___
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http://gna.org/bugs/?17323
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Update of bug #18721 (project wesnoth):
Status: Need Info = In Progress
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http://gna.org/bugs/?18721
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Update of bug #18815 (project wesnoth):
Status:None = Fixed
___
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http://gna.org/bugs/?18815
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Update of bug #16727 (project wesnoth):
Severity: 4 - Important = 5 - Blocker
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http://gna.org/bugs/?16727
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Update of bug #18721 (project wesnoth):
Status: In Progress = Fixed
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http://gna.org/bugs/?18721
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Update of bug #11532 (project wesnoth):
Status:None = Fixed
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http://gna.org/bugs/?11532
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Update of bug #11532 (project wesnoth):
Open/Closed:Open = Closed
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http://gna.org/bugs/?11532
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Follow-up Comment #3, bug #18438 (project wesnoth):
Anonymissimus is right, it is intended behavior.
Aldar wasted his troops too early at the wrong time of day,
so he starts moving a little later on.
In our testgames that was an advantage for the player.
Update of bug #18438 (project wesnoth):
Status:None = Wont Fix
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http://gna.org/bugs/?18438
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Update of bug #18122 (project wesnoth):
Status:None = Confirmed
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http://gna.org/bugs/?18122
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Update of bug #17601 (project wesnoth):
Status:None = Ready For Test
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http://gna.org/bugs/?17601
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Update of bug #4348 (project wesnoth):
Assigned to:ilor = fendrin
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http://gna.org/bugs/?4348
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Update of bug #18168 (project wesnoth):
Category: Bug = Feature Request
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http://gna.org/bugs/?18168
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Update of bug #18400 (project wesnoth):
Status:None = Fixed
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http://gna.org/bugs/?18400
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Update of bug #18201 (project wesnoth):
Category: Bug = Feature Request
Severity: 5 - Blocker = 2 - Minor
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Follow-up Comment #2:
Since I want to
URL:
http://gna.org/bugs/?18201
Summary: [tunnel] leads to an assert when used at scenario
toplevel
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Sat 11 Jun 2011 03:46:03 PM GMT
Category: Bug
Update of patch #2665 (project wesnoth):
Open/Closed:Open = Closed
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http://gna.org/patch/?2665
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Update of patch #2665 (project wesnoth):
Status:None = Done
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Follow-up Comment #1:
Commited by release r49660.
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Update of bug #16748 (project wesnoth):
Status:None = In Progress
Assigned to:None = zaroth
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Update of bug #13236 (project wesnoth):
Open/Closed:Open = Closed
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Follow-up Comment #5:
This is old stuff, the lua implementation is working fine enough.
Closed.
Update of bug #13119 (project wesnoth):
Assigned to: dragonking = crab
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Follow-up Comment #6:
Assigned to crab.
Because I couldn't find the student he is mentoring in the list.
Update of bug #18160 (project wesnoth):
Assigned to:None = crab
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Follow-up Comment #3:
Hi Crab, this seems like the first problem with the ai not knowing about the
changes to
Update of patch #2674 (project wesnoth):
Assigned to:None = crab
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http://gna.org/patch/?2674
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Update of bug #17930 (project wesnoth):
Status:None = Fixed
___
Follow-up Comment #3:
Removed the liminal alignment support from the engine.
Update of bug #17601 (project wesnoth):
Assigned to:None = fendrin
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URL:
http://gna.org/patch/?2665
Summary: Adds a filter for the recruit list to each unit
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Mon 16 May 2011 03:10:14 PM GMT
Priority: 3 - Low
URL:
http://gna.org/patch/?2662
Summary: Recruit lists per leader
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Wed 11 May 2011 09:00:10 PM GMT
Priority: 5 - Normal
Status: None
Update of patch #2662 (project wesnoth):
Status:None = Done
Open/Closed:Open = Closed
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Update of bug #17599 (project wesnoth):
Status: In Progress = Ready For Test
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Follow-up Comment #1, bug #18105 (project wesnoth):
Yes, that is intended.
The shamans will come to aid you together with Cleodil joining the player.
I did not write the walkthrough nor do I maintain it.
Please feel free to correct it.
Update of bug #18105 (project wesnoth):
Status:None = Invalid
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Update of bug #17599 (project wesnoth):
Severity: 3 - Normal = 2 - Minor
Priority: 5 - Normal = 3 - Low
Status: Confirmed = In Progress
Operating System:
Update of bug #18105 (project wesnoth):
Open/Closed:Open = Closed
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Update of bug #17623 (project wesnoth):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Update of bug #18105 (project wesnoth):
Assigned to:None = fendrin
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http://gna.org/bugs/?18105
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URL:
http://gna.org/bugs/?18001
Summary: SLF for [item]
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Wed 06 Apr 2011 06:49:51 PM GMT
Category: Feature Request
Severity: 2 - Minor
Update of bug #18002 (project wesnoth):
Assigned to:None = mordante
___
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http://gna.org/bugs/?18002
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Update of patch #2625 (project wesnoth):
Assigned to:None = mordante
___
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http://gna.org/patch/?2625
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Update of bug #17294 (project wesnoth):
Status:None = Need Info
___
Follow-up Comment #1:
Yani, please attach a savegame that I can use to reproduce the bug.
Update of patch #2585 (project wesnoth):
Status:None = Done
___
Follow-up Comment #2:
Thank you very much!
___
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Update of bug #17623 (project wesnoth):
Status:None = Ready For Test
___
Follow-up Comment #1:
Fixed by patch #2585
___
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Update of bug #16227 (project wesnoth):
Status: Confirmed = In Progress
___
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http://gna.org/bugs/?16227
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Update of bug #17599 (project wesnoth):
Assigned to:None = fendrin
___
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http://gna.org/bugs/?17599
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Update of bug #17599 (project wesnoth):
Status:None = Confirmed
___
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http://gna.org/bugs/?17599
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Update of bug #17234 (project wesnoth):
Status:None = Fixed
___
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http://gna.org/bugs/?17234
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Update of bug #17224 (project wesnoth):
Status: In Progress = Fixed
___
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http://gna.org/bugs/?17224
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Update of bug #17144 (project wesnoth):
Status: In Progress = Fixed
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http://gna.org/bugs/?17144
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Update of bug #16601 (project wesnoth):
Status:None = Works For Me
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Follow-up Comment #4, bug #17234 (project wesnoth):
It's not the defeat condition that is incorrect but the absence of Landar.
Fixed.
___
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Update of bug #17224 (project wesnoth):
Status:None = In Progress
___
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http://gna.org/bugs/?17224
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Update of bug #17144 (project wesnoth):
Status:None = In Progress
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Update of bug #16227 (project wesnoth):
Status:None = Confirmed
___
Follow-up Comment #4:
The problem is spread all over the Campaign.
This Supporter who most likely does not survive
Update of bug #17234 (project wesnoth):
Assigned to:None = fendrin
___
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Update of bug #15905 (project wesnoth):
Status:None = Wont Fix
Open/Closed:Open = Closed
___
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Update of bug #16601 (project wesnoth):
Summary: LOW: final level Dwarven ally doesn't work = LOW
07: Dwarven ally doesn't work
___
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Update of bug #16599 (project wesnoth):
Status:None = Ready For Test
___
Follow-up Comment #1:
Hello ghostbird,
can you please confirm that Cloedil is able to cure poison again in the
latest
Update of bug #15905 (project wesnoth):
Assigned to:None = fendrin
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URL:
http://gna.org/bugs/?16795
Summary: Crash when starting LoW04 singleplayer
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Friday 10/01/2010 at 11:34
Category: Bug
Severity: 4 -
URL:
http://gna.org/bugs/?16748
Summary: Difficult levels for multiplayer campaigns
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Thursday 09/23/2010 at 13:40
Category: Feature Request
Update of bug #8832 (project wesnoth):
Status: In Progress = Postponed
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http://gna.org/bugs/?8832
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Update of bug #16552 (project wesnoth):
Assigned to:None = fendrin
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http://gna.org/bugs/?16552
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Update of bug #11388 (project wesnoth):
Assigned to:None = fendrin
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http://gna.org/bugs/?11388
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Update of bug #16062 (project wesnoth):
Status:None = Confirmed
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http://gna.org/bugs/?16062
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Update of bug #8832 (project wesnoth):
Status:None = In Progress
Assigned to:None = fendrin
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Update of bug #15719 (project wesnoth):
Status:None = Duplicate
Open/Closed:Open = Closed
___
Follow-up Comment #1:
It is a duplicate
Update of bug #15679 (project wesnoth):
Status:None = Fixed
Assigned to:None = fendrin
___
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Update of bug #15681 (project wesnoth):
Status:None = Invalid
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http://gna.org/bugs/?15681
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Update of bug #15631 (project wesnoth):
Status:None = Confirmed
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Update of bug #15631 (project wesnoth):
Status: Confirmed = Fixed
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Update of bug #15392 (project wesnoth):
Status:None = Invalid
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http://gna.org/bugs/?15392
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Update of bug #15542 (project wesnoth):
Assigned to:None = fendrin
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Follow-up Comment #1, bug #15393 (project wesnoth):
Line 1057 of game_events.cpp may cause the error.
It looks strange to put only the first location into the path vector.
___
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Update of bug #15392 (project wesnoth):
Item Group:None = None of the others
Assigned to:None = fendrin
___
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Follow-up Comment #2, bug #15398 (project wesnoth):
This is debug output from the client that disconnected:
[02:41] Espreon wesnoth: src/gamestatus.cpp:274:
game_state::game_state(const config, bool): Assertion `replay_start'
failed.
[02:41] Espreon 20100217 20:36:27 warning engine: User fabi
Additional Item Attachment, bug #15383 (project wesnoth):
File name: Legend_of_Wesmere-Auto-Save7.gz Size:67 KB
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Follow-up Comment #2, bug #15383 (project wesnoth):
Mordante, I have added a savefile that can be used.
Remember to test on the mp server, local games don't have that porblem.
___
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http://gna.org/bugs/?15383
Follow-up Comment #1, bug #15382 (project wesnoth):
The savegame from bug
https://gna.org/bugs/?15383
can be used to test the issue.
But bug 15383 needs to be fixed first to load the file.
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Follow-up Comment #2, bug #15382 (project wesnoth):
In the next scenario the engine does throw multiple strange errors:
First it complains about missing players:
server Side 2 has no controller but should! ...
This is repeated for side 3 and 4 as well.
But the only missing human player is
Follow-up Comment #3, bug #15383 (project wesnoth):
The bug can be worked around by first assigning a local player to all
slots, the button is ungreying.
Then assign a network player to the slots and it stays pressable.
___
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Follow-up Comment #3, bug #15382 (project wesnoth):
The player of side one was fabi.
I thought to mention that because the errors could be explained more easily
if they were for the missing player of Landar (side 4).
And it's Side2 and Side3 that are controlled by the ai and shouldn't be
URL:
http://gna.org/bugs/?15390
Summary: Warning in LoW scenario2
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Dienstag 16.02.2010 um 21:05
Category: Bug
Severity: 3 - Normal
URL:
http://gna.org/bugs/?15391
Summary: Warnings in multiplayer games
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Dienstag 16.02.2010 um 21:07
Category: Bug
Severity: 2 - Minor
URL:
http://gna.org/bugs/?15392
Summary: Error message in LoW scenario 2
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Dienstag 16.02.2010 um 21:22
Category: Bug
Severity: 2 - Minor
URL:
http://gna.org/bugs/?15393
Summary: move_unit pathfinding fails
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Dienstag 16.02.2010 um 21:31
Category: Bug
Severity: 2 - Minor
URL:
http://gna.org/bugs/?15396
Summary: Wrong transition between wooden camp and forest.
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Dienstag 16.02.2010 um 22:26
Category: Bug
URL:
http://gna.org/bugs/?15398
Summary: Multplayer Campaign aborted after endlevel.
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Mittwoch 17.02.2010 um 00:12
Category: Bug
Severity: 4
URL:
http://gna.org/bugs/?15399
Summary: Leaders of the ai sides in LoW multiplayer
scenario2 are missing.
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Mittwoch 17.02.2010 um 00:39
Category: Bug
Follow-up Comment #1, bug #15398 (project wesnoth):
This does not happen if the players don't reach the second scenario at the
same time. So a workaround for the bug is to let player1 one reach scenario2
before player2 has got his endlevel.
Update of bug #15399 (project wesnoth):
Item Group:None = None of the others
___
Follow-up Comment #1:
This was caused by a missing controller=ai attribute.
Note that there is a default to
URL:
http://gna.org/bugs/?15380
Summary: cl in loyal game doesn't work.
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Montag 15.02.2010 um 23:54
Category: Bug
Severity: 2 - Minor
URL:
http://gna.org/bugs/?15382
Summary: Player doesn't get transported to the next
scenario.
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Dienstag 16.02.2010 um 01:03
Category: Bug
URL:
http://gna.org/bugs/?15383
Summary: Multiplayer Campaigns can't be loaded from a
savegame
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Dienstag 16.02.2010 um 01:10
Category: Bug
Update of bug #15380 (project wesnoth):
Summary: cl in loyal game doesn't work. = cl in local game
doesn't work.
___
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URL:
http://gna.org/bugs/?15355
Summary: Support for [sound_source] in [terrain_type]
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Samstag 13.02.2010 um 14:46
Category: Feature Request
Update of bug #15355 (project wesnoth):
Status:None = Postponed
___
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URL:
http://gna.org/bugs/?15065
Summary: The application can't open the sound device.
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Mittwoch 06.01.2010 um 20:40
Category: Bug
Severity: 3
Follow-up Comment #4, bug #13236 (project wesnoth):
The bug has been fixed by enhancing the replace_map tag with a lua wrapper
that can be found there:
campaigns/Legend_of_Wesmere/lua/replace_map.lua
I leave the bug open to let ilor decide if he wants to fix that in c++ later.
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