[Wesnoth-bugs] [bug #18151] [Mac] A crashing computer bug in a limited situation on the TRANSFORM_UNIT macro

2011-10-25 Thread Fabian Müller
Update of bug #18151 (project wesnoth): Assigned to:None = alarantalara ___ Reply to this item at: http://gna.org/bugs/?18151 ___ Nachricht

[Wesnoth-bugs] [bug #18282] [Mac] Bus Error crash on iMac

2011-10-25 Thread Fabian Müller
Update of bug #18282 (project wesnoth): Assigned to:None = alarantalara ___ Reply to this item at: http://gna.org/bugs/?18282 ___ Nachricht

[Wesnoth-bugs] [bug #14427] Auto-Save created with lost game

2011-10-25 Thread Fabian Müller
Update of bug #14427 (project wesnoth): Assigned to: jhinrichs = None ___ Reply to this item at: http://gna.org/bugs/?14427 ___ Nachricht

[Wesnoth-bugs] [bug #17323] small glitch in keyboard preferences

2011-10-25 Thread Fabian Müller
Update of bug #17323 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?17323 ___ Nachricht

[Wesnoth-bugs] [bug #18721] LoW - No dialogs at all

2011-10-24 Thread Fabian Müller
Update of bug #18721 (project wesnoth): Status: Need Info = In Progress ___ Reply to this item at: http://gna.org/bugs/?18721 ___ Nachricht

[Wesnoth-bugs] [bug #18815] [filter_recall] works incorrectly

2011-10-24 Thread Fabian Müller
Update of bug #18815 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?18815 ___ Nachricht

[Wesnoth-bugs] [bug #16727] Auto-saves don't work if game localization differs from OS localization

2011-10-24 Thread Fabian Müller
Update of bug #16727 (project wesnoth): Severity: 4 - Important = 5 - Blocker ___ Reply to this item at: http://gna.org/bugs/?16727 ___ Nachricht

[Wesnoth-bugs] [bug #18721] LoW - No dialogs at all

2011-10-24 Thread Fabian Müller
Update of bug #18721 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?18721 ___ Nachricht

[Wesnoth-bugs] [bug #11532] Allow [teleport] abilities to specify valid source/destination

2011-09-18 Thread Fabian Müller
Update of bug #11532 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?11532 ___ Message sent

[Wesnoth-bugs] [bug #11532] Allow [teleport] abilities to specify valid source/destination

2011-09-18 Thread Fabian Müller
Update of bug #11532 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?11532 ___ Message sent

[Wesnoth-bugs] [bug #18438] Computer friends don't move

2011-08-07 Thread Fabian Müller
Follow-up Comment #3, bug #18438 (project wesnoth): Anonymissimus is right, it is intended behavior. Aldar wasted his troops too early at the wrong time of day, so he starts moving a little later on. In our testgames that was an advantage for the player.

[Wesnoth-bugs] [bug #18438] Computer friends don't move

2011-08-07 Thread Fabian Müller
Update of bug #18438 (project wesnoth): Status:None = Wont Fix ___ Reply to this item at: http://gna.org/bugs/?18438 ___ Message sent

[Wesnoth-bugs] [bug #18122] AI controller

2011-08-07 Thread Fabian Müller
Update of bug #18122 (project wesnoth): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?18122 ___ Message sent

[Wesnoth-bugs] [bug #17601] LoW: Elated Kalenz ability description

2011-08-07 Thread Fabian Müller
Update of bug #17601 (project wesnoth): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?17601 ___ Message sent

[Wesnoth-bugs] [bug #4348] Request for map editor to be able to save a complete .cfg

2011-08-07 Thread Fabian Müller
Update of bug #4348 (project wesnoth): Assigned to:ilor = fendrin ___ Reply to this item at: http://gna.org/bugs/?4348 ___ Message sent

[Wesnoth-bugs] [bug #18168] $this_unit doesn't work in unit-specific recall filters

2011-08-06 Thread Fabian Müller
Update of bug #18168 (project wesnoth): Category: Bug = Feature Request ___ Reply to this item at: http://gna.org/bugs/?18168 ___ Message sent

[Wesnoth-bugs] [bug #18400] [Legend of Wesmere] Cannot recall Elvish Archers in scenario 2 (hostile mountains)

2011-07-31 Thread Fabian Müller
Update of bug #18400 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?18400 ___ Message sent

[Wesnoth-bugs] [bug #18201] [tunnel] leads to an assert when used at scenario toplevel

2011-06-20 Thread Fabian Müller
Update of bug #18201 (project wesnoth): Category: Bug = Feature Request Severity: 5 - Blocker = 2 - Minor ___ Follow-up Comment #2: Since I want to

[Wesnoth-bugs] [bug #18201] [tunnel] leads to an assert when used at scenario toplevel

2011-06-11 Thread Fabian Müller
URL: http://gna.org/bugs/?18201 Summary: [tunnel] leads to an assert when used at scenario toplevel Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Sat 11 Jun 2011 03:46:03 PM GMT Category: Bug

[Wesnoth-bugs] [patch #2665] Adds a filter for the recruit list to each unit

2011-06-11 Thread Fabian Müller
Update of patch #2665 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2665 ___ Message sent

[Wesnoth-bugs] [patch #2665] Adds a filter for the recruit list to each unit

2011-05-29 Thread Fabian Müller
Update of patch #2665 (project wesnoth): Status:None = Done ___ Follow-up Comment #1: Commited by release r49660. ___

[Wesnoth-bugs] [bug #16748] Difficult levels for multiplayer campaigns

2011-05-29 Thread Fabian Müller
Update of bug #16748 (project wesnoth): Status:None = In Progress Assigned to:None = zaroth ___ Reply to this item at:

[Wesnoth-bugs] [bug #13236] Load only a certain area of a gamemap

2011-05-29 Thread Fabian Müller
Update of bug #13236 (project wesnoth): Open/Closed:Open = Closed ___ Follow-up Comment #5: This is old stuff, the lua implementation is working fine enough. Closed.

[Wesnoth-bugs] [bug #13119] The ai should only recruit level one units for scouting

2011-05-29 Thread Fabian Müller
Update of bug #13119 (project wesnoth): Assigned to: dragonking = crab ___ Follow-up Comment #6: Assigned to crab. Because I couldn't find the student he is mentoring in the list.

[Wesnoth-bugs] [bug #18160] LoW: Hostile Mountains crashes with Floating point exception

2011-05-29 Thread Fabian Müller
Update of bug #18160 (project wesnoth): Assigned to:None = crab ___ Follow-up Comment #3: Hi Crab, this seems like the first problem with the ai not knowing about the changes to

[Wesnoth-bugs] [patch #2674] Lua aspects(refactored)

2011-05-29 Thread Fabian Müller
Update of patch #2674 (project wesnoth): Assigned to:None = crab ___ Reply to this item at: http://gna.org/patch/?2674 ___ Message sent

[Wesnoth-bugs] [bug #17930] Liminal units don't get any ToD bonus/penalty

2011-05-27 Thread Fabian Müller
Update of bug #17930 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #3: Removed the liminal alignment support from the engine.

[Wesnoth-bugs] [bug #17601] LoW: Elated Kalenz ability description

2011-05-20 Thread Fabian Müller
Update of bug #17601 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?17601 ___ Message sent

[Wesnoth-bugs] [patch #2665] Adds a filter for the recruit list to each unit

2011-05-16 Thread Fabian Müller
URL: http://gna.org/patch/?2665 Summary: Adds a filter for the recruit list to each unit Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Mon 16 May 2011 03:10:14 PM GMT Priority: 3 - Low

[Wesnoth-bugs] [patch #2662] Recruit lists per leader

2011-05-11 Thread Fabian Müller
URL: http://gna.org/patch/?2662 Summary: Recruit lists per leader Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Wed 11 May 2011 09:00:10 PM GMT Priority: 5 - Normal Status: None

[Wesnoth-bugs] [patch #2662] Recruit lists per leader

2011-05-11 Thread Fabian Müller
Update of patch #2662 (project wesnoth): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #17599] LoW: Elves Last Stand: Scenario ends when Olurf arrives

2011-05-10 Thread Fabian Müller
Update of bug #17599 (project wesnoth): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?17599 ___ Message sent

[Wesnoth-bugs] [bug #18105] Legend of wesmere - can only recruit fighters and archers

2011-05-09 Thread Fabian Müller
Follow-up Comment #1, bug #18105 (project wesnoth): Yes, that is intended. The shamans will come to aid you together with Cleodil joining the player. I did not write the walkthrough nor do I maintain it. Please feel free to correct it.

[Wesnoth-bugs] [bug #18105] Legend of wesmere - can only recruit fighters and archers

2011-05-09 Thread Fabian Müller
Update of bug #18105 (project wesnoth): Status:None = Invalid ___ Reply to this item at: http://gna.org/bugs/?18105 ___ Message sent

[Wesnoth-bugs] [bug #17599] LoW: Elves Last Stand: Scenario ends when Olurf arrives

2011-05-09 Thread Fabian Müller
Update of bug #17599 (project wesnoth): Severity: 3 - Normal = 2 - Minor Priority: 5 - Normal = 3 - Low Status: Confirmed = In Progress Operating System:

[Wesnoth-bugs] [bug #18105] Legend of wesmere - can only recruit fighters and archers

2011-05-09 Thread Fabian Müller
Update of bug #18105 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18105 ___ Message sent

[Wesnoth-bugs] [bug #17623] LoW: Northern Battle and End of War- Landar is human controlled.

2011-05-09 Thread Fabian Müller
Update of bug #17623 (project wesnoth): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #18105] Legend of wesmere - can only recruit fighters and archers

2011-05-05 Thread Fabian Müller
Update of bug #18105 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?18105 ___ Message sent

[Wesnoth-bugs] [bug #18001] SLF for [item]

2011-04-06 Thread Fabian Müller
URL: http://gna.org/bugs/?18001 Summary: SLF for [item] Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Wed 06 Apr 2011 06:49:51 PM GMT Category: Feature Request Severity: 2 - Minor

[Wesnoth-bugs] [bug #18002] GUI2 assertion fail in grid.cpp

2011-04-06 Thread Fabian Müller
Update of bug #18002 (project wesnoth): Assigned to:None = mordante ___ Reply to this item at: http://gna.org/bugs/?18002 ___ Message sent

[Wesnoth-bugs] [patch #2625] Control panel window

2011-04-06 Thread Fabian Müller
Update of patch #2625 (project wesnoth): Assigned to:None = mordante ___ Reply to this item at: http://gna.org/patch/?2625 ___ Message sent

[Wesnoth-bugs] [bug #17294] Northern Rebirth/Nightmare/The Pursuit - passive enemy

2011-04-05 Thread Fabian Müller
Update of bug #17294 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: Yani, please attach a savegame that I can use to reproduce the bug.

[Wesnoth-bugs] [patch #2585] Fixes bugs 17837, 17838, 17839, 17840 LoW Single Player (Cleodil can't cure, extra villages, ai misconfiguration, spelling

2011-03-07 Thread Fabian Müller
Update of patch #2585 (project wesnoth): Status:None = Done ___ Follow-up Comment #2: Thank you very much! ___ Reply to

[Wesnoth-bugs] [bug #17623] LoW: Northern Battle and End of War- Landar is human controlled.

2011-03-07 Thread Fabian Müller
Update of bug #17623 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #1: Fixed by patch #2585 ___ Reply to

[Wesnoth-bugs] [bug #16227] Unexpected monologue in the Northern Rebirth campaign, scenario 'Old Friend'

2011-03-07 Thread Fabian Müller
Update of bug #16227 (project wesnoth): Status: Confirmed = In Progress ___ Reply to this item at: http://gna.org/bugs/?16227 ___ Message sent

[Wesnoth-bugs] [bug #17599] LoW: Elves Last Stand: Scenario ends when Olurf arrives

2011-03-07 Thread Fabian Müller
Update of bug #17599 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?17599 ___ Message sent

[Wesnoth-bugs] [bug #17599] LoW: Elves Last Stand: Scenario ends when Olurf arrives

2011-03-07 Thread Fabian Müller
Update of bug #17599 (project wesnoth): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?17599 ___ Message sent

[Wesnoth-bugs] [bug #17234] Incorrect defeat condition in Ka'lian

2011-01-13 Thread Fabian Müller
Update of bug #17234 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?17234 ___ Message sent

[Wesnoth-bugs] [bug #17224] Placeholder message in Ka'lian Under Attack in Legend of Wesmere campaign

2011-01-13 Thread Fabian Müller
Update of bug #17224 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?17224 ___ Message sent

[Wesnoth-bugs] [bug #17144] Legend of Wesmere: 03 Kalian objectives are oddly formulated

2011-01-13 Thread Fabian Müller
Update of bug #17144 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?17144 ___ Message sent

[Wesnoth-bugs] [bug #16601] LOW 07: Dwarven ally doesn't work

2011-01-13 Thread Fabian Müller
Update of bug #16601 (project wesnoth): Status:None = Works For Me ___ Reply to this item at: http://gna.org/bugs/?16601 ___ Message sent

[Wesnoth-bugs] [bug #17234] Incorrect defeat condition in Ka'lian

2011-01-13 Thread Fabian Müller
Follow-up Comment #4, bug #17234 (project wesnoth): It's not the defeat condition that is incorrect but the absence of Landar. Fixed. ___ Reply to this item at: http://gna.org/bugs/?17234

[Wesnoth-bugs] [bug #17224] Placeholder message in Ka'lian Under Attack in Legend of Wesmere campaign

2011-01-12 Thread Fabian Müller
Update of bug #17224 (project wesnoth): Status:None = In Progress ___ Reply to this item at: http://gna.org/bugs/?17224 ___ Message sent

[Wesnoth-bugs] [bug #17144] Legend of Wesmere: 03 Kalian objectives are oddly formulated

2011-01-12 Thread Fabian Müller
Update of bug #17144 (project wesnoth): Status:None = In Progress ___ Reply to this item at: http://gna.org/bugs/?17144 ___ Message sent

[Wesnoth-bugs] [bug #16227] Unexpected monologue in the Northern Rebirth campaign, scenario 'Old Friend'

2011-01-08 Thread Fabian Müller
Update of bug #16227 (project wesnoth): Status:None = Confirmed ___ Follow-up Comment #4: The problem is spread all over the Campaign. This Supporter who most likely does not survive

[Wesnoth-bugs] [bug #17234] Incorrect defeat condition in Ka'lian

2010-12-07 Thread Fabian Müller
Update of bug #17234 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?17234 ___ Message sent

[Wesnoth-bugs] [bug #15905] Black screen after orcs meet Delfador in Delfador's Memoirs

2010-11-02 Thread Fabian Müller
Update of bug #15905 (project wesnoth): Status:None = Wont Fix Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #16601] LOW 07: Dwarven ally doesn't work

2010-10-31 Thread Fabian Müller
Update of bug #16601 (project wesnoth): Summary: LOW: final level Dwarven ally doesn't work = LOW 07: Dwarven ally doesn't work ___ Reply to this item at: http://gna.org/bugs/?16601

[Wesnoth-bugs] [bug #16599] LOW: Cleodil abilities list is confusing

2010-10-31 Thread Fabian Müller
Update of bug #16599 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #1: Hello ghostbird, can you please confirm that Cloedil is able to cure poison again in the latest

[Wesnoth-bugs] [bug #15905] Black screen after orcs meet Delfador in Delfador's Memoirs

2010-10-24 Thread Fabian Müller
Update of bug #15905 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?15905 ___ Message sent

[Wesnoth-bugs] [bug #16795] Crash when starting LoW04 singleplayer

2010-10-01 Thread Fabian Müller
URL: http://gna.org/bugs/?16795 Summary: Crash when starting LoW04 singleplayer Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Friday 10/01/2010 at 11:34 Category: Bug Severity: 4 -

[Wesnoth-bugs] [bug #16748] Difficult levels for multiplayer campaigns

2010-09-23 Thread Fabian Müller
URL: http://gna.org/bugs/?16748 Summary: Difficult levels for multiplayer campaigns Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Thursday 09/23/2010 at 13:40 Category: Feature Request

[Wesnoth-bugs] [bug #8832] Enabling a generic mod system

2010-08-30 Thread Fabian Müller
Update of bug #8832 (project wesnoth): Status: In Progress = Postponed ___ Reply to this item at: http://gna.org/bugs/?8832 ___ Message sent

[Wesnoth-bugs] [bug #16552] LoW 19_Costly_Revenge.cfg: shamans + levelups can go to Landar

2010-08-29 Thread Fabian Müller
Update of bug #16552 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?16552 ___ Message sent

[Wesnoth-bugs] [bug #11388] Add a [defense] ability tag

2010-06-22 Thread Fabian Müller
Update of bug #11388 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?11388 ___ Message sent

[Wesnoth-bugs] [bug #16062] LoW → The Sauri an Treasury: gold image still there after many (4) scenarios.

2010-06-19 Thread Fabian Müller
Update of bug #16062 (project wesnoth): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?16062 ___ Message sent

[Wesnoth-bugs] [bug #8832] Enabling a generic mod system

2010-04-22 Thread Fabian Müller
Update of bug #8832 (project wesnoth): Status:None = In Progress Assigned to:None = fendrin ___ Reply to this item at:

[Wesnoth-bugs] [bug #15719] Ending hosed in LOW

2010-03-28 Thread Fabian Müller
Update of bug #15719 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: It is a duplicate

[Wesnoth-bugs] [bug #15679] LOW-17: leader of side 2 is missing

2010-03-23 Thread Fabian Müller
Update of bug #15679 (project wesnoth): Status:None = Fixed Assigned to:None = fendrin ___ Reply to this item at:

[Wesnoth-bugs] [bug #15681] LOW-22/23: possible gold bonus bug

2010-03-23 Thread Fabian Müller
Update of bug #15681 (project wesnoth): Status:None = Invalid ___ Reply to this item at: http://gna.org/bugs/?15681 ___ Message sent

[Wesnoth-bugs] [bug #15631] LOW-3: arrival of Kalenz failed

2010-03-17 Thread Fabian Müller
Update of bug #15631 (project wesnoth): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?15631 ___ Message sent

[Wesnoth-bugs] [bug #15631] LOW-3: arrival of Kalenz failed

2010-03-17 Thread Fabian Müller
Update of bug #15631 (project wesnoth): Status: Confirmed = Fixed ___ Reply to this item at: http://gna.org/bugs/?15631 ___ Message sent

[Wesnoth-bugs] [bug #15392] Error message in LoW scenario 2

2010-03-17 Thread Fabian Müller
Update of bug #15392 (project wesnoth): Status:None = Invalid ___ Reply to this item at: http://gna.org/bugs/?15392 ___ Message sent

[Wesnoth-bugs] [bug #15542] Assertion failure and trace/breakpoint trap occurrs if a [base_unit] is not properly resolved

2010-03-07 Thread Fabian Müller
Update of bug #15542 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?15542 ___ Nachricht

[Wesnoth-bugs] [bug #15393] move_unit pathfinding fails

2010-02-23 Thread Fabian Müller
Follow-up Comment #1, bug #15393 (project wesnoth): Line 1057 of game_events.cpp may cause the error. It looks strange to put only the first location into the path vector. ___ Reply to this item at: http://gna.org/bugs/?15393

[Wesnoth-bugs] [bug #15392] Error message in LoW scenario 2

2010-02-17 Thread Fabian Müller
Update of bug #15392 (project wesnoth): Item Group:None = None of the others Assigned to:None = fendrin ___ Reply to this item at:

[Wesnoth-bugs] [bug #15398] Multplayer Campaign aborted after endlevel.

2010-02-17 Thread Fabian Müller
Follow-up Comment #2, bug #15398 (project wesnoth): This is debug output from the client that disconnected: [02:41] Espreon wesnoth: src/gamestatus.cpp:274: game_state::game_state(const config, bool): Assertion `replay_start' failed. [02:41] Espreon 20100217 20:36:27 warning engine: User fabi

[Wesnoth-bugs] [bug #15383] Multiplayer Campaigns can't be loaded from a savegame

2010-02-16 Thread Fabian Müller
Additional Item Attachment, bug #15383 (project wesnoth): File name: Legend_of_Wesmere-Auto-Save7.gz Size:67 KB ___ Reply to this item at: http://gna.org/bugs/?15383 ___ Nachricht

[Wesnoth-bugs] [bug #15383] Multiplayer Campaigns can't be loaded from a savegame

2010-02-16 Thread Fabian Müller
Follow-up Comment #2, bug #15383 (project wesnoth): Mordante, I have added a savefile that can be used. Remember to test on the mp server, local games don't have that porblem. ___ Reply to this item at: http://gna.org/bugs/?15383

[Wesnoth-bugs] [bug #15382] Player doesn't get transported to the next scenario.

2010-02-16 Thread Fabian Müller
Follow-up Comment #1, bug #15382 (project wesnoth): The savegame from bug https://gna.org/bugs/?15383 can be used to test the issue. But bug 15383 needs to be fixed first to load the file. ___ Reply to this item at:

[Wesnoth-bugs] [bug #15382] Player doesn't get transported to the next scenario.

2010-02-16 Thread Fabian Müller
Follow-up Comment #2, bug #15382 (project wesnoth): In the next scenario the engine does throw multiple strange errors: First it complains about missing players: server Side 2 has no controller but should! ... This is repeated for side 3 and 4 as well. But the only missing human player is

[Wesnoth-bugs] [bug #15383] Multiplayer Campaigns can't be loaded from a savegame

2010-02-16 Thread Fabian Müller
Follow-up Comment #3, bug #15383 (project wesnoth): The bug can be worked around by first assigning a local player to all slots, the button is ungreying. Then assign a network player to the slots and it stays pressable. ___ Reply to this

[Wesnoth-bugs] [bug #15382] Player doesn't get transported to the next scenario.

2010-02-16 Thread Fabian Müller
Follow-up Comment #3, bug #15382 (project wesnoth): The player of side one was fabi. I thought to mention that because the errors could be explained more easily if they were for the missing player of Landar (side 4). And it's Side2 and Side3 that are controlled by the ai and shouldn't be

[Wesnoth-bugs] [bug #15390] Warning in LoW scenario2

2010-02-16 Thread Fabian Müller
URL: http://gna.org/bugs/?15390 Summary: Warning in LoW scenario2 Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Dienstag 16.02.2010 um 21:05 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #15391] Warnings in multiplayer games

2010-02-16 Thread Fabian Müller
URL: http://gna.org/bugs/?15391 Summary: Warnings in multiplayer games Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Dienstag 16.02.2010 um 21:07 Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #15392] Error message in LoW scenario 2

2010-02-16 Thread Fabian Müller
URL: http://gna.org/bugs/?15392 Summary: Error message in LoW scenario 2 Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Dienstag 16.02.2010 um 21:22 Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #15393] move_unit pathfinding fails

2010-02-16 Thread Fabian Müller
URL: http://gna.org/bugs/?15393 Summary: move_unit pathfinding fails Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Dienstag 16.02.2010 um 21:31 Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #15396] Wrong transition between wooden camp and forest.

2010-02-16 Thread Fabian Müller
URL: http://gna.org/bugs/?15396 Summary: Wrong transition between wooden camp and forest. Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Dienstag 16.02.2010 um 22:26 Category: Bug

[Wesnoth-bugs] [bug #15398] Multplayer Campaign aborted after endlevel.

2010-02-16 Thread Fabian Müller
URL: http://gna.org/bugs/?15398 Summary: Multplayer Campaign aborted after endlevel. Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Mittwoch 17.02.2010 um 00:12 Category: Bug Severity: 4

[Wesnoth-bugs] [bug #15399] Leaders of the ai sides in LoW multiplayer scenario2 are missing.

2010-02-16 Thread Fabian Müller
URL: http://gna.org/bugs/?15399 Summary: Leaders of the ai sides in LoW multiplayer scenario2 are missing. Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Mittwoch 17.02.2010 um 00:39 Category: Bug

[Wesnoth-bugs] [bug #15398] Multplayer Campaign aborted after endlevel.

2010-02-16 Thread Fabian Müller
Follow-up Comment #1, bug #15398 (project wesnoth): This does not happen if the players don't reach the second scenario at the same time. So a workaround for the bug is to let player1 one reach scenario2 before player2 has got his endlevel.

[Wesnoth-bugs] [bug #15399] Leaders of the ai sides in LoW multiplayer scenario2 are missing.

2010-02-16 Thread Fabian Müller
Update of bug #15399 (project wesnoth): Item Group:None = None of the others ___ Follow-up Comment #1: This was caused by a missing controller=ai attribute. Note that there is a default to

[Wesnoth-bugs] [bug #15380] cl in loyal game doesn't work.

2010-02-15 Thread Fabian Müller
URL: http://gna.org/bugs/?15380 Summary: cl in loyal game doesn't work. Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Montag 15.02.2010 um 23:54 Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #15382] Player doesn't get transported to the next scenario.

2010-02-15 Thread Fabian Müller
URL: http://gna.org/bugs/?15382 Summary: Player doesn't get transported to the next scenario. Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Dienstag 16.02.2010 um 01:03 Category: Bug

[Wesnoth-bugs] [bug #15383] Multiplayer Campaigns can't be loaded from a savegame

2010-02-15 Thread Fabian Müller
URL: http://gna.org/bugs/?15383 Summary: Multiplayer Campaigns can't be loaded from a savegame Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Dienstag 16.02.2010 um 01:10 Category: Bug

[Wesnoth-bugs] [bug #15380] cl in local game doesn't work.

2010-02-15 Thread Fabian Müller
Update of bug #15380 (project wesnoth): Summary: cl in loyal game doesn't work. = cl in local game doesn't work. ___ Reply to this item at: http://gna.org/bugs/?15380 ___

[Wesnoth-bugs] [bug #15355] Support for [sound_source] in [terrain_type]

2010-02-13 Thread Fabian Müller
URL: http://gna.org/bugs/?15355 Summary: Support for [sound_source] in [terrain_type] Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Samstag 13.02.2010 um 14:46 Category: Feature Request

[Wesnoth-bugs] [bug #15355] Support for [sound_source] in [terrain_type]

2010-02-13 Thread Fabian Müller
Update of bug #15355 (project wesnoth): Status:None = Postponed ___ Reply to this item at: http://gna.org/bugs/?15355 ___ Nachricht

[Wesnoth-bugs] [bug #15065] The application can't open the sound device.

2010-01-06 Thread Fabian Müller
URL: http://gna.org/bugs/?15065 Summary: The application can't open the sound device. Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Mittwoch 06.01.2010 um 20:40 Category: Bug Severity: 3

[Wesnoth-bugs] [bug #13236] Load only a certain area of a gamemap

2009-12-05 Thread Fabian Müller
Follow-up Comment #4, bug #13236 (project wesnoth): The bug has been fixed by enhancing the replace_map tag with a lua wrapper that can be found there: campaigns/Legend_of_Wesmere/lua/replace_map.lua I leave the bug open to let ilor decide if he wants to fix that in c++ later.

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