[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues

2016-12-13 Thread Charles Dang
Update of bug #21940 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #6: For the record, yes, the Quintain HP was bumped so it can't be killed in one turn. Marking as

[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues

2016-09-25 Thread Wedge009
Follow-up Comment #5, bug #21940 (project wesnoth): Some of what I mentioned previously has been formally reported in bug #25111. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues

2015-10-17 Thread Wedge009
Follow-up Comment #4, bug #21940 (project wesnoth): I think there's been some changes to the Tutorial since this report and I cannot reproduce the anonymous poster's issues. (Possibly the quintain getting an HP bump - even with all attacks hitting, it will still survive with 1 HP.) Still, there

[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues

2015-04-19 Thread Charles Dang
Update of bug #21940 (project wesnoth): Status:Works For Me = Confirmed Assigned to:None = vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues

2014-12-11 Thread anonymous
Follow-up Comment #3, bug #21940 (project wesnoth): Confirmed behavior in 1.12.0. Attacking (and killing) the quintain after recruiting the elves causes Konrad to exclaim: I'll tell them to use the one that does the most damage! on the next turn. Also, I noticed similar behavior when I attacked

[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues

2014-10-07 Thread Matthias Schoeck
Update of bug #21940 (project wesnoth): Status:None = Works For Me ___ Follow-up Comment #2: I tried this in both 1.10.7 and 1.11.16 and don't get that behavior. I recruited the elves when

[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues

2014-09-02 Thread Rohit Shinde
Follow-up Comment #1, bug #21940 (project wesnoth): I played out the tutorial and I did not notice the break in dialogue even after playing agressively. What exactly is the problem? I could not reproduce the breaking effect. ___ Reply to

[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues

2014-04-19 Thread anonymous
URL: http://gna.org/bugs/?21940 Summary: [Tutorial] An aggressive player can cause dialogue issues Project: Battle for Wesnoth Submitted by: None Submitted on: Sat 19 Apr 2014 07:24:59 PM UTC Category: Bug