[Wesnoth-bugs] [bug #23908] SDL2 SDL_BlitSurface Causes Crashes

2016-03-05 Thread Charles Dang
Update of bug #23908 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23908] SDL2 SDL_BlitSurface Causes Crashes

2015-10-30 Thread Andreas Löf
Update of bug #23908 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23908] SDL2 SDL_BlitSurface Causes Crashes

2015-10-30 Thread Wedge009
Follow-up Comment #4, bug #23908 (project wesnoth): Thanks for your hard work. Testing on today's sdl2 branch shows both crash cases resolved now. Happy to have this closed or marked as fixed now - any remaining issues can be covered in bug #23934.

[Wesnoth-bugs] [bug #23908] SDL2 SDL_BlitSurface Causes Crashes

2015-10-13 Thread Wedge009
Follow-up Comment #3, bug #23908 (project wesnoth): Stack trace from MSVC14: SDL2.dll!6c7cd090() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for SDL2.dll] SDL2.dll!6c7c0fe0() Unknown SDL2.dll!6c7f29ff() Unknown wesnoth.exe!sdl_blit(const surface &

[Wesnoth-bugs] [bug #23908] SDL2 SDL_BlitSurface Causes Crashes

2015-10-12 Thread Andreas Löf
Update of bug #23908 (project wesnoth): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23908] SDL2 SDL_BlitSurface Causes Crashes

2015-10-12 Thread Wedge009
Follow-up Comment #2, bug #23908 (project wesnoth): The work-around committed recently works around the first issue satisfactorily if not perfectly. Great job! The second case still results in a crash and I'm not sure how to apply the work-around to this situation. Clarification on how to

[Wesnoth-bugs] [bug #23908] SDL2 SDL_BlitSurface Causes Crashes

2015-09-28 Thread Wedge009
URL: Summary: SDL2 SDL_BlitSurface Causes Crashes Project: Battle for Wesnoth Submitted by: wedge009 Submitted on: Mon 28 Sep 2015 08:25:50 AM UTC Category: Bug Severity: 5 -

[Wesnoth-bugs] [bug #23908] SDL2 SDL_BlitSurface Causes Crashes

2015-09-28 Thread Andreas Löf
Update of bug #23908 (project wesnoth): Status:None => In Progress Assigned to:None => aginor ___ Follow-up Comment #1: I've managed to