[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2016-03-05 Thread Charles Dang
Update of bug #23918 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-12-12 Thread Andreas Löf
Follow-up Comment #8, bug #23918 (project wesnoth): It's been confirmed as working on OS X 10.11 with the SDL2 branch, which is why I'd marked it as fixed. SDL2 is ready for merge but not release at this stage. I've been asked to hold off with the branch merge until the 1.13.2 release has been

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-12-12 Thread ancestral
Follow-up Comment #7, bug #23918 (project wesnoth): This is not "Fixed," and remains a rather severe bug as it is unplayable in El Capitan, OS X 10.11. lf SDL2 fixes it and can be merged, then maybe this should be explored. Otherwise, exploring another fix would be a good idea. The eminent

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-10-12 Thread Andreas Löf
Follow-up Comment #1, bug #23918 (project wesnoth): I think this needs to be tested on SDL2, I suspect that at least some of these issues may be fixed already. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-10-12 Thread Adam Dunn
Follow-up Comment #2, bug #23918 (project wesnoth): I've tried checking out the sdl2 branch, getting the "Xcode compilation material", and putting the latest SDL2 development framework files into /projectfiles/Xcode/lib, but the compile fails with: Undefined symbols for architecture x86_64:

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-10-12 Thread Celtic Minstrel
Follow-up Comment #3, bug #23918 (project wesnoth): I removed that class because I was getting a runtime warning about multiple definitions of the class, but it looks like for some reason the other definition doesn't exist for you. The class is still defined in SDLmain.m but only enabled for

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-10-12 Thread Andreas Löf
Update of bug #23918 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #5: Closing as it's

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-10-12 Thread Andreas Löf
Update of bug #23918 (project wesnoth): Open/Closed: Closed => Open ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-10-12 Thread Ignacio R. Morelle
Follow-up Comment #6, bug #23918 (project wesnoth): Reopening since it affects 1.13.1. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-10-12 Thread Adam Dunn
Follow-up Comment #4, bug #23918 (project wesnoth): Yes, that seems to fix it. Removing the line +verbose+ #if !SDL_VERSION_ATLEAST(2,0,0) -verbose- and the corresponding #endif from SDLMain.m (lines 19 and 49 at revision eebe3cf) let it finish compiling. Interestingly, if I try to run it from

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-10-04 Thread Adam Dunn
Additional Item Attachment, bug #23918 (project wesnoth): File name: funky_colours1.png Size:168 KB File name: funky_colours2.png Size:306 KB ___ Reply to this item at:

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2015-10-03 Thread Adam Dunn
URL: Summary: UI Graphics In OS X El Capitan Project: Battle for Wesnoth Submitted by: dunnadam Submitted on: Sat 03 Oct 2015 10:29:16 PM UTC Category: Bug Severity: 3 - Normal