[Wesnoth-bugs] [bug #19081] Loading saved game (Legend of Wesmere) crashes Wesnoth

2011-11-30 Thread Anonymissimus
Update of bug #19081 (project wesnoth): Severity: 3 - Normal = 4 - Important Priority: 5 - Normal = 7 - High Assigned to:None = gabba

[Wesnoth-bugs] [bug #19083] Lagged attack makes a timed game crash on timer expiration

2011-11-30 Thread Sandor Zsuga
URL: http://gna.org/bugs/?19083 Summary: Lagged attack makes a timed game crash on timer expiration Project: Battle for Wesnoth Submitted by: cannonfodder Submitted on: Wed 30 Nov 2011 05:23:09 PM GMT Category: Bug

[Wesnoth-bugs] [bug #19083] Lagged attack makes a timed game crash on timer expiration

2011-11-30 Thread Anonymissimus
Follow-up Comment #1, bug #19083 (project wesnoth): -1.8 is outdated by now since we're in feature freeze for the next stable. So you should really reproduce with 1.9 if you can since nothing will be fixed in the 1.8 source any more. Maybe if I attempted to start Wesnoth twice, and multiplay

[Wesnoth-bugs] [bug #19083] Lagged attack makes a timed game crash on timer expiration

2011-11-30 Thread Sandor Zsuga
Follow-up Comment #2, bug #19083 (project wesnoth): I have both versions installed, I just play with 1.8.6 for multiplayer as it is still quite empty in 1.9.10 yet. I could reproduce the problem, although not a segfault, but this in a real game would be just as annoying as one. See the image I

[Wesnoth-bugs] [bug #19084] Incorrect keystrokes on dvorak on Mac 10.7

2011-11-30 Thread Andrew
URL: http://gna.org/bugs/?19084 Summary: Incorrect keystrokes on dvorak on Mac 10.7 Project: Battle for Wesnoth Submitted by: drewr Submitted on: Wed 30 Nov 2011 09:34:14 PM GMT Category: Bug Severity: 3

[Wesnoth-bugs] [bug #19086] [add_ai_behavior] problems

2011-11-30 Thread Matthias Schoeck
URL: http://gna.org/bugs/?19086 Summary: [add_ai_behavior] problems Project: Battle for Wesnoth Submitted by: mattsc Submitted on: Wed 30 Nov 2011 10:46:17 PM GMT Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #19081] Loading saved game (Legend of Wesmere) crashes Wesnoth

2011-11-30 Thread Gabriel M.
Update of bug #19081 (project wesnoth): Item Group: None of the others = Whiteboard Status:None = Duplicate ___ Follow-up Comment #2: Yep, it's a

[Wesnoth-bugs] [bug #19061] Peculiar Whiteboard-related segfault

2011-11-30 Thread Gabriel M.
Update of bug #19061 (project wesnoth): Status: Ready For Test = Fixed ___ Reply to this item at: http://gna.org/bugs/?19061 ___ Message sent

[Wesnoth-bugs] [bug #18976] Planning mode (P) allows multiple action per turn

2011-11-30 Thread Gabriel M.
Update of bug #18976 (project wesnoth): Status: In Progress = Fixed ___ Follow-up Comment #3: Ok, this can be marked as fixed now.

[Wesnoth-bugs] [bug #17799] The game lets you abandon planned recruits by moving your leader out of order

2011-11-30 Thread Gabriel M.
Update of bug #17799 (project wesnoth): Status: Ready For Test = Fixed ___ Reply to this item at: http://gna.org/bugs/?17799 ___ Message sent

[Wesnoth-bugs] [bug #18525] Crash when planning recruits with the whiteboard

2011-11-30 Thread Gabriel M.
Update of bug #18525 (project wesnoth): Status: Ready For Test = In Progress ___ Follow-up Comment #4: I'm not confident that the underlying issue has been solved, so marking this back as In

[Wesnoth-bugs] [bug #19089] Tutorial crashes with symbol not found: fopen$UNIX2003

2011-11-30 Thread Paul Bade
URL: http://gna.org/bugs/?19089 Summary: Tutorial crashes with symbol not found: fopen$UNIX2003 Project: Battle for Wesnoth Submitted by: pabade Submitted on: Thu 01 Dec 2011 05:55:25 AM GMT Category: Bug

[Wesnoth-bugs] [bug #19089] Tutorial crashes with symbol not found: fopen$UNIX2003

2011-11-30 Thread Paul Bade
Follow-up Comment #1, bug #19089 (project wesnoth): Oops - I missed the OS version on the original report: Mac OS 10.5.8 ___ Reply to this item at: http://gna.org/bugs/?19089 ___ Message