[Wesnoth-bugs] [bug #16722] MainMenu - Massive Slowdown by logo slide-in

2016-03-05 Thread Charles Dang
Update of bug #16722 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #13878] [Mac]Cannot change languages more than once

2016-03-05 Thread Charles Dang
Update of bug #13878 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24496] Journey trails on story maps only show one marker at a time

2016-03-05 Thread Wedge009
Follow-up Comment #2, bug #24496 (project wesnoth): Confirmed fixed. Thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24500] [filter] doesnt filter the traits.. why?

2016-03-05 Thread Alex
URL: Summary: [filter] doesnt filter the traits.. why? Project: Battle for Wesnoth Submitted by: enclave Submitted on: Sat 05 Mar 2016 08:14:37 PM UTC Category: Feature Request

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-03-05 Thread Alex
Follow-up Comment #2, bug #24481 (project wesnoth): wesnoth 1.12.2 windows7 english I confirm. For me filter is a nightmare.. 1) When i try to message somebody in main chat edit most of the time i end in the filter edit screen, which is very annoying. 2) It takes a while to delete even 3 letters

[Wesnoth-bugs] [bug #24499] editor: memleaks

2016-03-05 Thread Matthias Krüger
URL: Summary: editor: memleaks Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 05 Mar 2016 08:10:24 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #24490] Replay Viewer Buttons are Buggy

2016-03-05 Thread Alex
Follow-up Comment #7, bug #24490 (project wesnoth): As for me its buggy as well (wesnoth 1.12.2) (try to download any settlers game with some 20 turns) if i watch replay with skip animation and there are a lot of units on map, then it will never let me untick the "skip animation thing" because

[Wesnoth-bugs] [bug #24498] UB in events.cpp when launching wesnoth

2016-03-05 Thread Matthias Krüger
URL: Summary: UB in events.cpp when launching wesnoth Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 05 Mar 2016 08:03:09 PM UTC Category: Bug

[Wesnoth-bugs] [bug #24496] Journey trails on story maps only show one marker at a time

2016-03-05 Thread Charles Dang
Update of bug #24496 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: Fixed by https://github.com/wesnoth/wesnoth/pull/619

[Wesnoth-bugs] [bug #24357] Logo doesn't show in many languages, including Danish, Icelandic, Norwegian or Polish

2016-03-05 Thread Wedge009
Follow-up Comment #2, bug #24357 (project wesnoth): I think this is related to the way gettext and boost processes the locale for the chosen language. I'm looking at dgettext() (line 641 of boost/locale/message.hpp), called from get_localized_path() (line 452 of image.cpp). When I select French,

[Wesnoth-bugs] [bug #21911] key arrows in settings don't work

2016-03-05 Thread Charles Dang
Update of bug #21911 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #21887] Hotkeys with ALT not working correctly

2016-03-05 Thread Charles Dang
Update of bug #21887 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #21708] observer doesn't see all non-team labels

2016-03-05 Thread Charles Dang
Update of bug #21708 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #21565] Fullscreen does not resize when dragging window to fullscreen.

2016-03-05 Thread Charles Dang
Update of bug #21565 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #21548] Map selection list doesn't match the scrollbar length

2016-03-05 Thread Charles Dang
Update of bug #21548 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #20036] Map generator does not reset player start positions

2016-03-05 Thread Charles Dang
Update of bug #20036 (project wesnoth): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #17806] Resize of window when story is displayed is ignored

2016-03-05 Thread Charles Dang
Update of bug #17806 (project wesnoth): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #17323] small glitch in keyboard preferences

2016-03-05 Thread Charles Dang
Update of bug #17323 (project wesnoth): Status: Postponed => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #16725] Source of tip is cut-off

2016-03-05 Thread Charles Dang
Update of bug #16725 (project wesnoth): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #11: Fixed when we

[Wesnoth-bugs] [bug #16638] Full screen toggle doesn't work

2016-03-05 Thread Charles Dang
Update of bug #16638 (project wesnoth): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #16233] maximizing window the first time after install does not work right

2016-03-05 Thread Charles Dang
Update of bug #16233 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #16069] (team) labels are sometimes drawn above the chat

2016-03-05 Thread Charles Dang
Update of bug #16069 (project wesnoth): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #15567] Default hotkey for Mute (ctrl-alt m) doesn't work

2016-03-05 Thread Charles Dang
Update of bug #15567 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #16057] graphical glitch around Set password button

2016-03-05 Thread Charles Dang
Update of bug #16057 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #24226] Multiplayer player name displayed in singleplayer

2016-03-05 Thread Wedge009
Follow-up Comment #2, bug #24226 (project wesnoth): Interesting. I see it when starting A Tale of Two Brothers, as zookeeper mentioned. Also in Liberty and Legend of Wesmere. I think I was using save games from older versions, which kept the leader's name. So obviously something broke in recent

[Wesnoth-bugs] [bug #23910] Intermittent System Icon on Windows

2016-03-05 Thread Charles Dang
Follow-up Comment #7, bug #23910 (project wesnoth): Also for the record, I did notice this again yesterday while testing some changes, but once again, absolutely no reliable way to reproduce, and it went away next session. ___ Reply to

[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]

2016-03-05 Thread Charles Dang
Update of bug #24256 (project wesnoth): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #23075] warning unit: Unknown attribute 'animate' discarded

2016-03-05 Thread Charles Dang
Update of bug #23075 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24476] [SDL2] Moving window with transient dialog up results in black bg for a moment

2016-03-05 Thread Charles Dang
Update of bug #24476 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.

2016-03-05 Thread Charles Dang
Update of bug #24451 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #5917] Allow commands to be performed on undo in [allow_undo]

2016-03-05 Thread Charles Dang
Update of bug #5917 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #24270] Window state handling inconsistent across different OSes in SDL2 builds.

2016-03-05 Thread Charles Dang
Update of bug #24270 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #11011] Enable 'find_in' for [variable]

2016-03-05 Thread Charles Dang
Update of bug #11011 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #11224] Long usernames overflow into experience in Attack Enemy Dialog

2016-03-05 Thread Charles Dang
Update of bug #11224 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #11503] A way to isolate big MP content into its own preprocessor domain

2016-03-05 Thread Charles Dang
Update of bug #11503 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #13448] Description of Add-ons when browsing items on server

2016-03-05 Thread Charles Dang
Update of bug #13448 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15693] Lobby crash: terminate called after throwing an instance of 'gui2::tlayout_placement_failed'

2016-03-05 Thread Charles Dang
Update of bug #15693 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15763] Pressing Enter in Delete Save dialog loads saved game

2016-03-05 Thread Charles Dang
Update of bug #15763 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18002] GUI2 assertion fail in grid.cpp

2016-03-05 Thread Charles Dang
Update of bug #18002 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18112] Color cursor causes slow mouse movement at menus

2016-03-05 Thread Charles Dang
Update of bug #18112 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18715] Game hangs at loading screen after flushing caches and save index and pressing F5

2016-03-05 Thread Charles Dang
Update of bug #18715 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons

2016-03-05 Thread Charles Dang
Update of bug #19666 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2016-03-05 Thread Charles Dang
Update of bug #20193 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24411] Hex cursor position not updated on scroll

2016-03-05 Thread Wedge009
Follow-up Comment #2, bug #24411 (project wesnoth): I think this is a duplicate of bug #19414. As I said there, I don't think it's a problem, but see no harm in recording the issue. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20332] Cursor not mapping correctly on Retina display when in Windowed mode

2016-03-05 Thread Charles Dang
Update of bug #20332 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #20391] doesn't refresh well graphics when scrolling map

2016-03-05 Thread Charles Dang
Update of bug #20391 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21969] wesnoth spamming preferences file with hotkeys for "null" commands

2016-03-05 Thread Charles Dang
Update of bug #21969 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22162] strange warnings in console about unit attributes

2016-03-05 Thread Charles Dang
Update of bug #22162 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly

2016-03-05 Thread Charles Dang
Update of bug #21983 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22218] Hotkeys reset on restarting Wesnoth

2016-03-05 Thread Charles Dang
Update of bug #22218 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22219] CTRL+ALT+Anything hotkey combination errors

2016-03-05 Thread Charles Dang
Update of bug #22219 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22817] Inactive "Back to" button is present in online MP

2016-03-05 Thread Charles Dang
Update of bug #22817 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23108] exclude aborted attacks from statistics

2016-03-05 Thread Charles Dang
Update of bug #23108 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22931] Legend of Wesmere - Elves' Last Stand - all labels in wrong place

2016-03-05 Thread Charles Dang
Update of bug #22931 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22922] Mouse lag with buttons on main menu

2016-03-05 Thread Charles Dang
Update of bug #22922 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23318] Window Geometry not recognized

2016-03-05 Thread Charles Dang
Update of bug #23318 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23625] Custom menu item hotkeys are not preserved through save/load or scenario progression

2016-03-05 Thread Charles Dang
Update of bug #23625 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23394] 'Damage Calculations' button too close to OK/Close buttons in attack dialog

2016-03-05 Thread Charles Dang
Update of bug #23394 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23534] Resize

2016-03-05 Thread Charles Dang
Update of bug #23534 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23632] Save file names are truncated/ellipsized on disk, breaking the Filter option in Load Game

2016-03-05 Thread Charles Dang
Update of bug #23632 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23627] gui2 Sliders take too much space

2016-03-05 Thread Charles Dang
Update of bug #23627 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23776] Legend of Wesmere - Scenario 3 - Labels out of place

2016-03-05 Thread Charles Dang
Update of bug #23776 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23652] A gui2 combobox

2016-03-05 Thread Charles Dang
Update of bug #23652 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23780] MP - Custom AI crashes Wesnoth

2016-03-05 Thread Charles Dang
Update of bug #23780 (project wesnoth): Assigned to:None => gfgtdf Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #23820] SDL 2 alpha blending issues

2016-03-05 Thread Charles Dang
Update of bug #23820 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23934] Resize actions are laggy

2016-03-05 Thread Charles Dang
Update of bug #23934 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23918] UI Graphics In OS X El Capitan

2016-03-05 Thread Charles Dang
Update of bug #23918 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23821] Text input is broken in GUI1 under SDL2

2016-03-05 Thread Charles Dang
Update of bug #23821 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24138] SDL2 crash on resize after starting a game and returning to title screen

2016-03-05 Thread Charles Dang
Update of bug #24138 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23908] SDL2 SDL_BlitSurface Causes Crashes

2016-03-05 Thread Charles Dang
Update of bug #23908 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23981] Unsetting a default hotkey doesn't persist

2016-03-05 Thread Charles Dang
Update of bug #23981 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24139] Display Singleton isn't a singleton

2016-03-05 Thread Charles Dang
Update of bug #24139 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24184] Incorrect speaking portraits for Galdrad on Tutorial part II

2016-03-05 Thread Charles Dang
Update of bug #24184 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24187] Windows installer uses old logo

2016-03-05 Thread Charles Dang
Update of bug #24187 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24185] Create Unit command crashes game when filter does not match anything

2016-03-05 Thread Charles Dang
Update of bug #24185 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24191] Early finish bonus not working?

2016-03-05 Thread Charles Dang
Update of bug #24191 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open

2016-03-05 Thread Charles Dang
Update of bug #24212 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24200] Dark Forecast maps not aligned

2016-03-05 Thread Charles Dang
Update of bug #24200 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24209] Screen becomes black upon minimise and restore

2016-03-05 Thread Charles Dang
Update of bug #24209 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24211] SDL2 does not handle switching maximization well

2016-03-05 Thread Charles Dang
Update of bug #24211 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24213] SDL2 build leaves menu items stuck if window dimensions change when open

2016-03-05 Thread Charles Dang
Update of bug #24213 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24214] SDL2 build handles fullscreen toggle badly

2016-03-05 Thread Charles Dang
Update of bug #24214 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24227] error: no matching function for call to 'boost::none_t::none_t()' with boost 1.60

2016-03-05 Thread Charles Dang
Update of bug #24227 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24244] GUI1: when listing a long friendlist then messages are lost

2016-03-05 Thread Charles Dang
Update of bug #24244 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24260] Menu and Action buttons disappear on resize

2016-03-05 Thread Charles Dang
Update of bug #24260 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24294] Doubled-up GUI1 dialogs don't redraw the secondary in SDL2

2016-03-05 Thread Charles Dang
Update of bug #24294 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24310] Attack Enemy screen damage numbers are incorrect

2016-03-05 Thread Charles Dang
Update of bug #24310 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24381] Unit Help resistance % color coding is gone

2016-03-05 Thread Charles Dang
Update of bug #24381 (project wesnoth): Assigned to:None => gfgtdf Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #24397] Assertion Failure when attacking a berserker unit with DSU active

2016-03-05 Thread Charles Dang
Update of bug #24397 (project wesnoth): Assigned to:None => gfgtdf Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #24390] [put_to_recall_list] broken

2016-03-05 Thread Charles Dang
Update of bug #24390 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24412] Inserting into the last element of an array creates empty index

2016-03-05 Thread Charles Dang
Update of bug #24412 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24413] Engine treats non-existent variables as 0

2016-03-05 Thread Charles Dang
Update of bug #24413 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24427] User preferences no longer available upon start-up

2016-03-05 Thread Charles Dang
Update of bug #24427 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24439] Crash on load mp replays with all AI players; most replays crash on stop/reset

2016-03-05 Thread Charles Dang
Update of bug #24439 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop

2016-03-05 Thread Charles Dang
Update of bug #24429 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24447] Replay buttons 'play turn' & 'play side turn Out of Sync

2016-03-05 Thread Charles Dang
Update of bug #24447 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24461] The Rise of Wesnoth - A New Land - Lord Typhon's death

2016-03-05 Thread Charles Dang
Update of bug #24461 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24444] Under the Burning Suns - Across the Harsh Sands minor dialogue bug

2016-03-05 Thread Charles Dang
Update of bug #2 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24477] Segfault when launching Credits

2016-03-05 Thread Charles Dang
Update of bug #24477 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24357] Logo doesn't show in many languages, including Danish, Icelandic, Norwegian or Polish

2016-03-05 Thread Wedge009
Follow-up Comment #1, bug #24357 (project wesnoth): This is weird, I'm noticing this for Afrikaans (af), Old English (ang), Bulgarian (bg), Catalan (ca), Greek (el), Esperanto (eo), Estonian (et), Basque (eu), Irish (ga), Croatian (hr), Indonesian (id), Latvian (lv), Macedonian (mk), Marathi

  1   2   >