[Wesnoth-bugs] [bug #19626] segfaults resizing window

2012-04-08 Thread Matthias Krüger
URL: http://gna.org/bugs/?19626 Summary: segfaults resizing window Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 08 Apr 2012 06:06:33 PM GMT Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #19626] segfaults resizing window

2012-04-14 Thread Matthias Krüger
Follow-up Comment #3, bug #19626 (project wesnoth): Tried the patch with r53929, the game still crashes on resize. ___ Reply to this item at: http://gna.org/bugs/?19626 ___ Message sent

[Wesnoth-bugs] [bug #19626] segfaults resizing window

2012-04-23 Thread Matthias Krüger
Follow-up Comment #8, bug #19626 (project wesnoth): Fix confirmed. Thanks! :) ___ Reply to this item at: http://gna.org/bugs/?19626 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #23601] build fails with gcc 5.1.1 (fedora)

2015-05-18 Thread Matthias Krüger
URL: http://gna.org/bugs/?23601 Summary: build fails with gcc 5.1.1 (fedora) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 19 May 2015 12:23:05 AM UTC Category: Bug Severity: 4 -

[Wesnoth-bugs] [bug #23606] ASAN: crash starting local game. ( global-buffer-overflow )

2015-05-23 Thread Matthias Krüger
URL: http://gna.org/bugs/?23606 Summary: ASAN: crash starting local game. ( global-buffer-overflow ) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 24 May 2015 12:28:41 AM UTC Category: Bug

[Wesnoth-bugs] [bug #23607] editor: severe FPS drop in map generation settings

2015-05-23 Thread Matthias Krüger
URL: http://gna.org/bugs/?23607 Summary: editor: severe FPS drop in map generation settings Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 24 May 2015 12:41:27 AM UTC Category: Bug

[Wesnoth-bugs] [bug #23608] UBSAN: findings while playing tutorial

2015-05-23 Thread Matthias Krüger
URL: http://gna.org/bugs/?23608 Summary: UBSAN: findings while playing tutorial Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 24 May 2015 12:48:25 AM UTC Category: Bug Severity:

[Wesnoth-bugs] [bug #24502] UB showing unit description in 'help'

2016-03-06 Thread Matthias Krüger
URL: Summary: UB showing unit description in 'help' Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 06 Mar 2016 11:50:35 AM UTC Category: Bug Severity:

[Wesnoth-bugs] [bug #24502] UB showing unit description in 'help'

2016-03-06 Thread Matthias Krüger
Follow-up Comment #1, bug #24502 (project wesnoth): Note, it is possible go obtain UBSAN stacktraces via UBSAN_OPTIONS=print_stacktrace=1 ./wesnoth (logs attached) (file #26940) ___ Additional Item Attachment: File name: ubsan_trace

[Wesnoth-bugs] [bug #24498] UB in events.cpp when launching wesnoth

2016-03-05 Thread Matthias Krüger
URL: Summary: UB in events.cpp when launching wesnoth Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 05 Mar 2016 08:03:09 PM UTC Category: Bug

[Wesnoth-bugs] [bug #24499] editor: memleaks

2016-03-05 Thread Matthias Krüger
URL: Summary: editor: memleaks Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 05 Mar 2016 08:10:24 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match

2017-02-16 Thread Matthias Krüger
Additional Item Attachment, bug #25083 (project wesnoth): File name: old_ai_vs_new_ai_match_leaks_feb_2017.log.gz Size:61 KB ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #23607] editor: severe FPS drop in map generation settings

2017-02-16 Thread Matthias Krüger
Follow-up Comment #3, bug #23607 (project wesnoth): I think it works now, at least I didn't notice anything strange :) ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25504] heap use after free in new addon manager (downloading addon)

2017-02-23 Thread Matthias Krüger
Follow-up Comment #3, bug #25504 (project wesnoth): Ok, it looks like this is still present / present again. It seems I can reproduce more or less reliably when downloading an addon of very small size (sort by size, select something that is <10 kb). New trace attached. (file #29850)

[Wesnoth-bugs] [bug #25088] Random map generation: non-numerical seeds yield different maps

2017-02-24 Thread Matthias Krüger
Follow-up Comment #6, bug #25088 (project wesnoth): Yeah, can be closed as resolved IMO :) ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25538] attack prediction: division by zero (test scenario)

2017-02-24 Thread Matthias Krüger
URL: Summary: attack prediction: division by zero (test scenario) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Fri 24 Feb 2017 12:17:39 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25535] hex grid offset sometimes?

2017-02-23 Thread Matthias Krüger
URL: Summary: hex grid offset sometimes? Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 23 Feb 2017 02:41:21 PM UTC Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #25534] crash (use after free); assign side to map position (north/south etc)

2017-02-23 Thread Matthias Krüger
URL: Summary: crash (use after free); assign side to map position (north/south etc) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 23 Feb 2017 02:33:24 PM UTC

[Wesnoth-bugs] [bug #25536] MP: exiting from start scenario screen in multiplayer campaign overflows buffer

2017-02-23 Thread Matthias Krüger
URL: Summary: MP: exiting from start scenario screen in multiplayer campaign overflows buffer Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 23 Feb 2017 06:03:34 PM UTC

[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-02-17 Thread Matthias Krüger
URL: Summary: bad terrain transition Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Fri 17 Feb 2017 02:31:25 PM UTC Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #25504] heap use after free in new addon manager (downloading addon)

2017-02-11 Thread Matthias Krüger
URL: Summary: heap use after free in new addon manager (downloading addon) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 11 Feb 2017 11:36:50 AM UTC Category: Bug

[Wesnoth-bugs] [bug #25504] heap use after free in new addon manager (downloading addon)

2017-02-16 Thread Matthias Krüger
Follow-up Comment #2, bug #25504 (project wesnoth): Right, seems to be fixed by now. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-27 Thread Matthias Krüger
Follow-up Comment #3, bug #25541 (project wesnoth): Right now, I am just getting a lua error: 20170227 14:13:41 error scripting/lua: lua/wml/animate_unit.lua:37: bad argument #2 to 'is_fogged' (location expected, got number) stack traceback: [C]: in field 'is_fogged'

[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-27 Thread Matthias Krüger
Follow-up Comment #5, bug #25541 (project wesnoth): Current failure (still when dummy is supposed to be summoned) Battle for Wesnoth v1.13.6+dev (de090c1-Clean) Started on Tue Feb 28 03:21:40 2017 Automatically found a possible data directory at /home/matthias/vcs/github/wesnoth/build/.. Data

[Wesnoth-bugs] [bug #25546] can't start multiplayer game, missing file

2017-02-27 Thread Matthias Krüger
URL: Summary: can't start multiplayer game, missing file Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 28 Feb 2017 02:28:46 AM UTC Category: Bug

[Wesnoth-bugs] [bug #25285] crash starting campaign

2017-02-28 Thread Matthias Krüger
Follow-up Comment #3, bug #25285 (project wesnoth): I can still reproduce a crash here if I resize the wesnoth window while the scenario is loading (== during the loading screen). ___ Reply to this item at:

[Wesnoth-bugs] [bug #25161] editor generates invalid map, crash while loading (expand map)

2017-02-28 Thread Matthias Krüger
Follow-up Comment #3, bug #25161 (project wesnoth): I'm sorry for the delay. Looks good, please close. :) ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #25393] heap use after free in MP map selection

2017-02-28 Thread Matthias Krüger
Follow-up Comment #2, bug #25393 (project wesnoth): Well, this is fixed as of right now so it can be closed. Didn't spot any other issues around this but with {A,UB}SAN. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-26 Thread Matthias Krüger
URL: Summary: tutorial: hard crash as delfador summons training dummy for konrad. Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 27 Feb 2017 01:45:47 AM UTC Category:

[Wesnoth-bugs] [bug #25542] int overflow: wesnoth -t, end turn

2017-02-26 Thread Matthias Krüger
URL: Summary: int overflow: wesnoth -t, end turn Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 27 Feb 2017 01:52:18 AM UTC Category: Bug Severity: 3

[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas

2016-09-24 Thread Matthias Krüger
Follow-up Comment #3, bug #25087 (project wesnoth): There are no issues with 800x600. And no, I did not have width and height mixed up. I'm using i3 (tiling wm) which lets me resize windows freely. >it's not possible to go less than 800 px for width. Well, apparently it is, the game did not

[Wesnoth-bugs] [bug #25109] terrain: medium water to deep water transitions look terrible

2016-09-24 Thread Matthias Krüger
URL: Summary: terrain: medium water to deep water transitions look terrible Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 24 Sep 2016 10:12:15 AM UTC Category: Bug

[Wesnoth-bugs] [bug #25111] tutorial: getting stuck sometimes, have to undo turn or reload

2016-09-24 Thread Matthias Krüger
URL: Summary: tutorial: getting stuck sometimes, have to undo turn or reload Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 24 Sep 2016 04:30:07 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25110] invisible standing frame

2016-09-24 Thread Matthias Krüger
URL: Summary: invisible standing frame Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 24 Sep 2016 04:26:40 PM UTC Category: Bug Severity: 4 -

[Wesnoth-bugs] [bug #25112] ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU

2016-09-24 Thread Matthias Krüger
URL: Summary: ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 24 Sep 2016 11:46:55 PM UTC

[Wesnoth-bugs] [bug #25155] editor: division by zero/FPE/crash when clicking on minimap of resized map

2016-10-05 Thread Matthias Krüger
URL: Summary: editor: division by zero/FPE/crash when clicking on minimap of resized map Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Wed 05 Oct 2016 15:59:05 UTC

[Wesnoth-bugs] [bug #25161] editor generates invalid map, crash while loading (expand map)

2016-10-07 Thread Matthias Krüger
URL: Summary: editor generates invalid map, crash while loading (expand map) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Fri 07 Oct 2016 11:44:39 UTC Category: Bug

[Wesnoth-bugs] [bug #25140] create game: crash when selecting same era twice

2016-10-04 Thread Matthias Krüger
Follow-up Comment #2, bug #25140 (project wesnoth): When I go Age of Heros -> Default, it still crashes. Updated log attached. (file #28898) ___ Additional Item Attachment: File name: era_crash.log Size:12 KB

[Wesnoth-bugs] [bug #25153] crash when selecting leader in age of heros era

2016-10-04 Thread Matthias Krüger
Follow-up Comment #1, bug #25153 (project wesnoth): There's no crash when I just leave the scrollbar/list untouched and just click on one of the leaders without scrolling. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25153] crash when selecting leader in age of heros era

2016-10-04 Thread Matthias Krüger
URL: Summary: crash when selecting leader in age of heros era Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Wed 05 Oct 2016 00:24:13 UTC Category: Bug

[Wesnoth-bugs] [bug #25110] invisible standing frame

2016-10-04 Thread Matthias Krüger
Follow-up Comment #2, bug #25110 (project wesnoth): Looks good to me now (I don't seem to have privilege to close this issue). ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25077] memleak in wesnoth help

2016-09-19 Thread Matthias Krüger
URL: Summary: memleak in wesnoth help Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 19 Sep 2016 01:25:15 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25075] heap use after free when window resolution is changed during launch

2016-09-19 Thread Matthias Krüger
URL: Summary: heap use after free when window resolution is changed during launch Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 19 Sep 2016 11:42:51 AM UTC Category:

[Wesnoth-bugs] [bug #25075] heap use after free when window resolution is changed during launch

2016-09-19 Thread Matthias Krüger
Additional Item Attachment, bug #25075 (project wesnoth): File name: startupcrash.log Size:13 KB ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #25076] memleak: "Multiplayer" windows (from main menu)

2016-09-19 Thread Matthias Krüger
URL: Summary: memleak: "Multiplayer" windows (from main menu) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 19 Sep 2016 01:13:58 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25078] game hangs/freezes in addon screen with git build

2016-09-19 Thread Matthias Krüger
URL: Summary: game hangs/freezes in addon screen with git build Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 19 Sep 2016 01:34:07 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25100] crash when trying to create

2016-09-21 Thread Matthias Krüger
URL: Summary: crash when trying to create Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Wed 21 Sep 2016 08:17:48 PM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #25101] game create screen not shown when window not big enough

2016-09-21 Thread Matthias Krüger
URL: Summary: game create screen not shown when window not big enough Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Wed 21 Sep 2016 08:27:01 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match

2016-09-19 Thread Matthias Krüger
URL: Summary: leaks in AI vs AI match Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 19 Sep 2016 03:02:54 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25082] UB in tutorial start

2016-09-19 Thread Matthias Krüger
URL: Summary: UB in tutorial start Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 19 Sep 2016 02:14:16 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25081] memleaks in tutorial start

2016-09-19 Thread Matthias Krüger
URL: Summary: memleaks in tutorial start Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 19 Sep 2016 01:59:40 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25079] UB in font code

2016-09-19 Thread Matthias Krüger
URL: Summary: UB in font code Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 19 Sep 2016 01:41:50 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25080] UB in map resize window

2016-09-19 Thread Matthias Krüger
URL: Summary: UB in map resize window Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 19 Sep 2016 01:53:14 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25092] memleak when music is playing in main menu

2016-09-20 Thread Matthias Krüger
URL: Summary: memleak when music is playing in main menu Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 06:06:45 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25088] random map generation: identical seeds yield different maps

2016-09-20 Thread Matthias Krüger
Follow-up Comment #2, bug #25088 (project wesnoth): Turned out I entered strings/letters but it expected numbers (it works with numbers, tested floats and negative numbers as well). Yeah, I noticed I unfortunately messed up the git hash in a couple of tickets, but I usually am up to date so the

[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay

2016-09-20 Thread Matthias Krüger
URL: Summary: heap use after free when "reset to beginning" test map save replay Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 10:22:06 PM UTC Category:

[Wesnoth-bugs] [bug #25093] editor: heap buffer overflow editing side of scenario

2016-09-20 Thread Matthias Krüger
URL: Summary: editor: heap buffer overflow editing side of scenario Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 06:57:19 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-09-20 Thread Matthias Krüger
URL: Summary: wesnoth -t: "reload & exec lua code" segfaults Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 08:11:03 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)

2016-09-20 Thread Matthias Krüger
URL: Summary: heap-use-after-free in test scenario (wesnoth -t) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 07:37:59 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25097] heap buffer overflow when using planning mode

2016-09-20 Thread Matthias Krüger
URL: Summary: heap buffer overflow when using planning mode Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Wed 21 Sep 2016 12:28:55 AM UTC Category: Bug

[Wesnoth-bugs] [bug #25086] bunch of problems with (almost) empty maps; UB/hang/crash when terminating

2016-09-20 Thread Matthias Krüger
URL: Summary: bunch of problems with (almost) empty maps; UB/hang/crash when terminating Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 01:10:35 PM UTC

[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas

2016-09-20 Thread Matthias Krüger
URL: Summary: create game: error: Image doesn't fit on canvas Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 01:25:22 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25090] load game filter does not reset when empty

2016-09-20 Thread Matthias Krüger
URL: Summary: load game filter does not reset when empty Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 02:54:12 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25088] random map generation: identical seeds yield different maps

2016-09-20 Thread Matthias Krüger
URL: Summary: random map generation: identical seeds yield different maps Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 02:14:48 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-09-20 Thread Matthias Krüger
URL: Summary: editor: buffer overflow while expanding map Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 02:27:14 PM UTC Category: Bug

[Wesnoth-bugs] [bug #25140] create game: crash when selecting same era twice

2016-10-03 Thread Matthias Krüger
URL: Summary: create game: crash when selecting same era twice Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 03 Oct 2016 09:37:46 UTC Category: Bug

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to launch multiplayer campaign.

2016-10-03 Thread Matthias Krüger
Follow-up Comment #1, bug #25144 (project wesnoth): Update: this also happens when launching a regular offline campaign game. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-03 Thread Matthias Krüger
Follow-up Comment #2, bug #25144 (project wesnoth): Added crashlog of normal campaign. The tutorial still works for some reason. (file #28849) ___ Additional Item Attachment: File name: offline_campaign_crash.log Size:22 KB

[Wesnoth-bugs] [bug #25142] mp_staging: reference binding to nullptr (UB)

2016-10-03 Thread Matthias Krüger
URL: Summary: mp_staging: reference binding to nullptr (UB) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 03 Oct 2016 09:45:37 UTC Category: Bug

[Wesnoth-bugs] [bug #25143] MP: buffer overflow while assigning slots

2016-10-03 Thread Matthias Krüger
URL: Summary: MP: buffer overflow while assigning slots Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 03 Oct 2016 09:56:05 UTC Category: Bug

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to launch multiplayer campaign.

2016-10-03 Thread Matthias Krüger
URL: Summary: LoW: crash when trying to launch multiplayer campaign. Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 03 Oct 2016 10:03:03 UTC Category: Bug

[Wesnoth-bugs] [bug #25111] tutorial: getting stuck sometimes, have to undo turn or reload

2016-09-28 Thread Matthias Krüger
Follow-up Comment #2, bug #25111 (project wesnoth): Yes, but usually you can end you turn whenever you want but the tutorial keeps you from doing so. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25111] tutorial: getting stuck sometimes, have to undo turn or reload

2016-09-28 Thread Matthias Krüger
Follow-up Comment #4, bug #25111 (project wesnoth): It's completely unrelated to regular (non-tutorial) gameplay. It only affects the tutorial. The problem is not that units can no longer move after attacking/capturing villages. The problem is that the tutorial, and only the tutorial, requires

[Wesnoth-bugs] [bug #25132] Building failure with Clang C++ compiler

2016-09-28 Thread Matthias Krüger
Follow-up Comment #3, bug #25132 (project wesnoth): In your ticket you wrote you have "boost 1.16.1", are you sure about that? Boost 1.16 is from 2000, wesnoth requires boost 1.48.0 as can be read in the INSTALL file. I had similar problem with boost 1.60.0 though. As you can see from the

[Wesnoth-bugs] [bug #25227] assertion failure when normal/planned moves conflict

2016-10-25 Thread Matthias Krüger
Follow-up Comment #2, bug #25227 (project wesnoth): Your reproducing description sounds about right to me and I was able to reproduce the assertion failure and heap use after free with that. I don't understand why it doesn't crash though :/ (file #29148)

[Wesnoth-bugs] [bug #25277] assertion failure: future move + shroud + planning mode

2016-11-09 Thread Matthias Krüger
URL: Summary: assertion failure: future move + shroud + planning mode Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 10 Nov 2016 00:16:14 UTC Category: Bug

[Wesnoth-bugs] [bug #25277] assertion failure: future move + shroud + planning mode

2016-11-10 Thread Matthias Krüger
Additional Item Attachment, bug #25277 (project wesnoth): File name: assert_failure_shroud.log Size:6 KB ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #25077] memleak in wesnoth help

2016-10-19 Thread Matthias Krüger
Follow-up Comment #2, bug #25077 (project wesnoth): Looks good as of 166809e8f73542982f30d6057cc5820c96fa22fc ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #25203] leak when changing multiplayer/chat lines in settings

2016-10-19 Thread Matthias Krüger
URL: Summary: leak when changing multiplayer/chat lines in settings Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 20 Oct 2016 00:32:57 UTC Category: Bug

[Wesnoth-bugs] [bug #25204] use after free when advancing unit in test scenario

2016-10-20 Thread Matthias Krüger
URL: Summary: use after free when advancing unit in test scenario Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 20 Oct 2016 07:18:21 UTC Category: Bug

[Wesnoth-bugs] [bug #24502] UB showing unit description in 'help'

2016-10-20 Thread Matthias Krüger
Follow-up Comment #3, bug #24502 (project wesnoth): I can't reproduce anymore. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25079] UB in font code

2016-10-20 Thread Matthias Krüger
Follow-up Comment #2, bug #25079 (project wesnoth): Still happening (updated log attached). If it is nothing of relevance feel free to close. (file #29068) ___ Additional Item Attachment: File name: font_UB_Oct20th.logSize:7

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-10-20 Thread Matthias Krüger
Follow-up Comment #4, bug #25089 (project wesnoth): I could not longer reproduce; resizing seems to work now. Here and there the editor still crashed due to invalid terrain being accessed but this is a different issue ( https://gna.org/bugs/index.php?25161 ).

[Wesnoth-bugs] [bug #25079] UB in font code

2016-10-22 Thread Matthias Krüger
Follow-up Comment #8, bug #25079 (project wesnoth): Can confirm that the one in src/font/text_surface.cpp no longer occurs. Do you want to keep this open until similar functions are fixed? ___ Reply to this item at:

[Wesnoth-bugs] [bug #25112] ai vs ai game, experimental AI recruits nothing, humans recruit drakes, SNAFU

2016-10-22 Thread Matthias Krüger
Follow-up Comment #3, bug #25112 (project wesnoth): Ok I think I might have had some faction settings messed up. There are still leaks which might be caused by different parts of the game (ui/ai or whatever), I'll try to make new tickets about more isolated issues in the future (like

[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-22 Thread Matthias Krüger
Follow-up Comment #2, bug #25214 (project wesnoth): It is still possible to cheat around the fix by doing something like x / (1-1) ___ Reply to this item at:

[Wesnoth-bugs] [bug #25081] memleaks in tutorial start

2016-10-22 Thread Matthias Krüger
Follow-up Comment #2, bug #25081 (project wesnoth): updated leak log (file #29103, file #29104) ___ Additional Item Attachment: File name: tut_leaks_oct22.logSize:8 KB File name: tut_leaks_oct22.logSize:8 KB

[Wesnoth-bugs] [bug #25218] UB when TOD progresses

2016-10-23 Thread Matthias Krüger
URL: Summary: UB when TOD progresses Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 23 Oct 2016 09:39:36 UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25220] UB: integer overflow (ai) in test scenario

2016-10-23 Thread Matthias Krüger
URL: Summary: UB: integer overflow (ai) in test scenario Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 23 Oct 2016 10:13:29 UTC Category: Bug

[Wesnoth-bugs] [bug #25223] planning mode: don't allow planning of movement after planning of attack

2016-10-23 Thread Matthias Krüger
URL: Summary: planning mode: don't allow planning of movement after planning of attack Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 23 Oct 2016 11:17:13 UTC

[Wesnoth-bugs] [bug #25218] UB when TOD progresses

2016-10-23 Thread Matthias Krüger
Follow-up Comment #3, bug #25218 (project wesnoth): Looks good. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25221] MP slot selection becomes black

2016-10-23 Thread Matthias Krüger
URL: Summary: MP slot selection becomes black Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 23 Oct 2016 10:28:01 UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-10-23 Thread Matthias Krüger
Follow-up Comment #2, bug #25095 (project wesnoth): There is some lua error showing up but the game no longer crashes, so works for me. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25217] unit moves on impassible terrain

2016-10-23 Thread Matthias Krüger
URL: Summary: unit moves on impassible terrain Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 23 Oct 2016 07:47:59 UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit

2016-10-23 Thread Matthias Krüger
URL: Summary: crash in planning mode, moving planned recruit Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 23 Oct 2016 10:40:46 UTC Category: Bug

[Wesnoth-bugs] [bug #25192] reference binding to nullpointer when clicking unit recruited in planning mode

2016-10-18 Thread Matthias Krüger
Follow-up Comment #3, bug #25192 (project wesnoth): The game crashes now when hovering a unit. new log attached (file #29049) ___ Additional Item Attachment: File name: hovercrash.log Size:2 KB

[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-21 Thread Matthias Krüger
URL: Summary: crashes when dividing by 0 in test scenario Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Fri 21 Oct 2016 22:57:19 UTC Category: Bug

[Wesnoth-bugs] [bug #25227] assertion failure when normal/planned moves conflict

2016-10-24 Thread Matthias Krüger
URL: Summary: assertion failure when normal/planned moves conflict Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 24 Oct 2016 14:00:32 UTC Category: Bug

[Wesnoth-bugs] [bug #25204] use after free when advancing unit in test scenario

2016-10-20 Thread Matthias Krüger
Follow-up Comment #2, bug #25204 (project wesnoth): Looks good. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25192] reference binding to nullpointer when clicking unit recruited in planning mode

2016-10-18 Thread Matthias Krüger
Follow-up Comment #4, bug #25192 (project wesnoth): Was fixed via https://github.com/wesnoth/wesnoth/commit/4b9ec1bce1b13f08d58a20394a3d10b954e59d0e (I can no longer reproduce the crash or the nullptr) Thanks! ___ Reply to this item at:

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