Re: [Wesnoth-dev] The South Guard custom traits question

2007-08-16 Thread Eric S. Raymond
Bruno Wolff III [EMAIL PROTECTED]: On Tue, Aug 14, 2007 at 19:34:57 -0400, George B [EMAIL PROTECTED] wrote: I agree. I see little use for separate and only marginally different traits, but much chance for confusion. I am currently in the process of making some changes to TSG. Would

[Wesnoth-dev] The South Guard custom traits question

2007-08-14 Thread Bruno Wolff III
The South Guard defines custom versions of standard traits with slightly different characteristics. This doesn't seem like a good idea. The quick definition has the old 10% penalty rather than the current 5% penalty. strong gives +2 damage and +2 hp instead of the current +1 damage and +1 hp. I

Re: [Wesnoth-dev] The South Guard custom traits question

2007-08-14 Thread Lari Nieminen
Bruno Wolff III wrote: The South Guard defines custom versions of standard traits with slightly different characteristics. This doesn't seem like a good idea. The quick definition has the old 10% penalty rather than the current 5% penalty. strong gives +2 damage and +2 hp instead of the

Re: [Wesnoth-dev] The South Guard custom traits question

2007-08-14 Thread George B
I agree. I see little use for separate and only marginally different traits, but much chance for confusion. I am currently in the process of making some changes to TSG. Would this change be as simple as removing the custom traits? George aka Wintermute On 8/14/07, Lari Nieminen [EMAIL

Re: [Wesnoth-dev] The South Guard custom traits question

2007-08-14 Thread Bruno Wolff III
On Tue, Aug 14, 2007 at 19:34:57 -0400, George B [EMAIL PROTECTED] wrote: I agree. I see little use for separate and only marginally different traits, but much chance for confusion. I am currently in the process of making some changes to TSG. Would this change be as simple as removing