Re: still many warnings from Mesa

2003-07-14 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 11 Juillet 2003 13:05, Gerald Pfeifer a écrit : On Wed, 9 Jul 2003, Gerald Pfeifer wrote: So, thanks a lot, Lionel! :-) And thanks again for yesterday's update! (There is only a single warning left now: directx.c:779: warning:

Re: Heap APIS

2003-07-05 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Hi, In windows, there is APIs for Heap management (HeapCreate, HeapAlloc, ...). Are they implememted in wine? How? Is it just stubs on malloc? Or are they *really* implemented and working as secondary heaps? Thanks. -jec see:

Build Error on last CVS

2003-07-03 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, can anyone explain me why i have this build error ? Make[1]: Rien à faire pour « all ». make[1]: Leaving directory `/cvs-src/wine/include' make[1]: Entering directory `/cvs-src/wine/miscemu' gcc -o wine -Wl,--section-start,.interp=0x3c000100

Re: Build Error on last CVS

2003-07-03 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Hope this helps. ok thx, this help And the AJ patch too ;) Regards, Juraj Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/BJ9dp7NA3AmQTU4RAndHAJ92MsaWvS+w2w20r5lpf94+nYDIiQCfZvbt

Re: [dx63] Warcraft ugly fonts

2003-07-01 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mardi 01 Juillet 2003 21:42, Ann and Jason Edmeades a écrit : This solves the problem of very ugly fonts in Warcraft3. I'd like to take credit but I am just tidying up and commenting a fix which was worked on by Lucho. Changelog: Ensure

Re: still many warnings from Mesa

2003-06-30 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, Well, the Linux ABI tells this : There is no such thing that is widely known as the Linux ABI _and_ that mandates things like this. Do you refer to http://oss.sgi.com/projects/ogl-sample/ABI/ ? 4.4. glx.h must include the prototype

Re: [dx61] d3d9 guid + d3d9 header fixes

2003-06-30 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Lundi 30 Juin 2003 20:13, Alexandre Julliard a écrit : Raphaël Junqueira [EMAIL PROTECTED] writes: Index: include/d3d9types.h === RCS file: /home/wine/wine/include/d3d9types.h,v

Re: [dx61] d3d9 guid + d3d9 header fixes

2003-06-30 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Lundi 30 Juin 2003 22:51, Alexandre Julliard a écrit : Raphaël Junqueira [EMAIL PROTECTED] writes: Yes, they are here for 16bit drivers. But for me its more easier to play that way than with LARGE_INTEGERs. I'll fix it when the code

[DMUSIC06] was Re: dlls/dmusic/dmusic_misc.c revision 1.3

2003-06-16 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm afraid the following change to dlls/dmusic/dmusic_misc.c snip is causing the following warning: dmusic_misc.c:260: warning: passing arg 2 of `IDirectMusicPerformanceImpl_SetGraph' from incompatible pointer type don't worry it's only a

Re: [DINPUT] Some more dinput stuff

2003-06-16 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Now concerning your patch, why do you use DIRECTINPUT_VERSION in some conditional code? This should be use only for winelib application, no ? yes, i know but i find it more readable with that #ifdef/#endif ;) Personaly I find it

Re: [DINPUT] Some more dinput stuff

2003-06-15 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Your're right, a blank line has been removed by mistake.Sorry for that. Well, alexandre have already commited your patch without errors so don't worry ;) Well, as I write these lines, Alexandre has already applied my patch... Now concerning

Fwd: [Wine-d3d] d3d8 todo: updated

2003-06-10 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, only a little reminder of what is done, and what we need. I sugest having a global todo for all directx (dinput,dplay,dsound,dmusic,ddraw,d3d[1..9],dshow/quartz) ;) DONE (since last TODO list) === o Performance o Get

Re: [DINPUT] Some more dinput stuff

2003-06-09 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Lundi 09 Juin 2003 19:37, Raphaël Junqueira a écrit : Le Lundi 09 Juin 2003 15:38, Christian Costa a écrit : Hi, This patch makes dinput8 behaviour more correct for mouse and keyboard. Now, controls work in the Incoming Forces demo. I

winedgb problem

2003-06-08 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, i have bit problem with winedbg whil trying to debug Unreal2 demo ;( This game seems to use exception for error handling and at first exception it breaks, and after i try 'pass' or 'cont' and the games never continue (the dbg remains in

Re: ddraw bug

2003-06-07 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, I just tried running Laser Squad Nemesis and got a crash: Unhandled exception: page fault on read access to 0x0004 in 32-bit code (0x40bb8ad3). In 32-bit mode. 0x40bb8ad3 (HAL_DirectDrawSurface_Construct+0xd3 [hal.c:127] in

Re: ddraw bug

2003-06-07 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, So could you (nor Rapha� :-) ) send to the list if not too big or to me in private a +ddraw log up to the point where the game crashes. Since my mail was rejected (over 60k, good to know the limit) I opened this as a bug:

[dx51] better caps code and fix last seen compilations problems

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, I just come back to home and i can see a flood of message (maybe i see too many after too many drinks) ;( This patch must fix many of your problems with d3d8 compilation (why we can't have propers gl headers installed ? ;-( ) I have

Re: GL Header question

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 06 Juin 2003 00:18, Ann and Jason Edmeades a écrit : Hi, I just wanted to apologize for the breaks caused by all the d3d8 commits. The gl headers are a real nightmare, and whereas we would have caught the problems over time, instead

Re: Fix build in d3d8 #1

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Jeudi 05 Juin 2003 23:54, Ann and Jason Edmeades a écrit : First patch, should fix Stefans problems. By copy Raphael, we prob need to use the new GL_SUPPORT for the subtract, but I am trying to get people compiling again! Changelog Make

Re: GL Header question

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 06 Juin 2003 11:25, Lionel Ulmer a écrit : their machines compared to the people running it. My only comment is whether d3dcore_gl.h is the right place for it, as putting it in something like \include\wine\winegl.h would mean the

Re: [dx52] fix AddDirtyRect

2003-06-06 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, Hi, This patch fixes a problem that appeared in Mafia. how mafia works ? ;))) Before this function crashed when pDirtyRect was null. According to MSDN D3DERR_INVALIDCALL should be returned in case of problems. Well, this is not

[dx46] fixes renders lock and surface debug code (snapshots)

2003-06-01 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, This patch fix some a stupid bug i had already solved but i forgot to copy/paste ... I'll take a brown paper bag. Changelog: - fix another time the stupid bug of locking (i had already fixed in ActiveRender) - fix stupid rescaling of

Re: Dmusic ClassFactory with IGI2

2003-05-31 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The classes must be added to the registry. Try the attached patch. (entries come from a running Windows 2000 pro) Well, its more cleaner than my hack thanks Now i have to implement some stubs to avoid crash ,( Or find a way to say to unreal2

[D3D8] want info

2003-05-31 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, have anynone the 'fragment_shader' (ARB or NV) extension exported by cg drivers ? (you can see it using 'glxinfo') As my stupid nvidia card only export it on windows i can't reaaly test my new wine code ,( Thanks, Raphael -BEGIN

Re: d3d merges

2003-05-29 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mercredi 28 Mai 2003 23:58, Ann and Jason Edmeades a écrit : Thanks Raphael for doing that, as I hadnt had chance to merge in your changes. ;) as it's needed. Else alexandre will have too many conflicts while commiting. And it's better to have

Dmusic ClassFactory with IGI2

2003-05-29 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, i'm trying to get runnig IGI2 and i have a strange problem with dmusic and the ole classfactory. As you can see on traces i can't load dmusic.dll for creating the class factory (dlls/ol32/compobj.c:1162). When i change the .reg to use dsound

Re: --with-nptl and glibc-2.3.2

2003-04-05 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Vendredi 4 Avril 2003 16:26, James Pellow a écrit : Hi all, Hi, After reading the comments on the list reguarding glibc-2.3.2, it appears all I need to do is ./configure --with-nptl. Today, gave this a try and am having the following error

Re: DPRINTF-TRACE Final (Exceptions - not changed)

2003-03-15 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Le Samedi 15 Mars 2003 01:29, Tony Lambregts a écrit : This completes the first stage of DPRINTF-TRACE. There are still a lot of files that use DPRINTF. The following is a list of the files I where I did not replace DPRINTF with TRACE along

Re: [Wine-d3d] [dx8]: warcraft 3

2003-02-05 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mercredi 5 Février 2003 07:46, Christian Costa a écrit : Raphaël Junqueira wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Samedi 25 Janvier 2003 15:07, Raphaël Junqueira a écrit : Hi, i'm trying to get warcraft3 displaying

Re: Compile Error in d3d8

2003-02-05 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mercredi 5 Février 2003 23:44, Uwe Bonnes a écrit : Hallo, since about last week, wine compilation stops in d3d8: device.o: In function `DrawPrimitiveI': /home/bon/tmp/wine/compile/wine/dlls/d3d8/device.c:535: undefined reference to

Re: [dx8 patch 12]: huge cleanup + split

2003-01-28 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mardi 28 Janvier 2003 21:56, Andrew John Hughes a écrit : On Sat, 25 Jan 2003 01:14:15 +0100 Raphaël Junqueira [EMAIL PROTECTED] wrote: snip Including glext.h appears to break the DLL for me. NVidia's GL headers (gl.h) already define some

Re: [dx8 patch 12]: huge cleanup + split

2003-01-28 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mardi 28 Janvier 2003 22:58, Andrew John Hughes a écrit : On Tue, 28 Jan 2003 22:21:59 +0100 (CET) Sylvain Petreolle [EMAIL PROTECTED] wrote: why not file a bug report to NVidia ? after all only THEIR headers dont work... Including

Re: Games Swat 3d

2003-01-25 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Mercredi 22 Janvier 2003 23:39, Greg Turner a écrit : can you report the current working state of the game under wine Dx after ? As d3d8 not support multi-texturing yet, i think you should have some graphics problems OK, I gave this a

Re: dlls/d3d8/device.c: statement with no effect

2003-01-24 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 24 January 2003 10:03, Gerald Pfeifer wrote: In dlls/d3d8/device.c I am getting the following warning (on FreeBSD): /usr/bin/gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include -g -O2 -Wall -Wpointer-arith

Re: ddraw/ddraw/hal.c:152: initialization from incompatible pointer type

2003-01-20 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Monday 20 January 2003 11:52, Gerald Pfeifer wrote: The following static DDHALDDRAWFNS hal_funcs = { sizeof(DDHALDDRAWFNS), ===set_hal_info,=== NULL, /* VidMemAlloc */ NULL /* VidMemFree */ }; in

Re: dlls/ddraw/dsurface/user.c and OWN_WINDOW Worms World Party

2003-01-20 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Monday 20 January 2003 14:34, Jani Vaarala wrote: In version 2002-06-05 graphics output is ok, but mouse events seem to be going to /dev/null. I tried different versions and I found out that 2002-06-28 had a fix labeled:

Re: dx8 Patches - Question

2003-01-10 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 10 January 2003 23:47, Alexandre Julliard wrote: Ann and Jason Edmeades [EMAIL PROTECTED] writes: Just a question, I noticed some of the dx8 patches are not applied - Is it due to the Chrismas backlog where Alexander took a very well

Re: wine/ole error on Mingw32/MSYS

2003-01-10 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Saturday 11 January 2003 01:53, Steven Edwards wrote: Platform is a older MSYS and GCC (3.1 something I think). I'm still getting settled in from getting tied-down so I cant test this on the latest mingw-current. only on dial-up here for now =(.

Re: D3D status - bis

2002-12-25 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 25 December 2002 19:54, Lionel Ulmer wrote: Hi all, Hi I created a small web page with the list of the demos / games I am using to test Direct3D and their various status. If anyone of you has a demo that is almost running (ie it

Re: [D3D8 PATCH] d3d8 shaders update - VS2

2002-12-18 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 18 December 2002 09:21, Francois Gouget wrote: On Wed, 18 Dec 2002, Raphaël Junqueira wrote: On Wednesday 18 December 2002 02:08, Tony Lambregts wrote: [...] nitpick C++ style comments are strongly discouraged /nitpick Hi

Re: [D3D8 PATCH] d3d8 shaders update - VS2

2002-12-17 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 18 December 2002 02:08, Tony Lambregts wrote: Raphaël Junqueira wrote: [snip] object-declLength = i + 1; -object-function = pFunction; if (NULL != pFunction) { for (i = 0; 0x != pFunction[i]; ++i