John Labenski wrote:
> Ok, lets make a wxluaedit module with the two files wxledit.h/cpp in it.
Thanks a lot!
When the module is there, i will fix the wxluacan sample to use it, what
more can i do :-(
What can we do with the files in the art directory?
> I would not want to maintain two copies of
On 12/17/06, Francesco Montorsi <[EMAIL PROTECTED]> wrote:
> klaas.holwerda ha scritto:
> >> What about just adding the path $(WXLUA) to your include path and then
> >> include this in the header
> >> #include "apps/wxluaedit/src/wxledit.h"
> >> and this in the cpp file
> >> #include "apps/wxluaedi
Francesco Montorsi wrote:
> I agree.
>
> I also think that having a stock dialog for running wxLua scripts and
> maybe debug them would be very nice.
Yep, i think it will make things much easier for new users which want to
integrate wxLua in there app.
Especially if the wxluacan shows them how to
klaas.holwerda ha scritto:
>> What about just adding the path $(WXLUA) to your include path and then
>> include this in the header
>> #include "apps/wxluaedit/src/wxledit.h"
>> and this in the cpp file
>> #include "apps/wxluaedit/src/wxledit.cpp"
>>
> In that case better copy, since how will use
John Labenski wrote:
>> http://wxart2d.cvs.sourceforge.net/wxart2d/wxArt2D/modules/luawraps/
>> in the files luawrap.cpp and luawrap.h
>>
>
> I don't see that you really do anything special to get it working? The
> class "a2dLuaConsole" as used in this dialog "a2dLuaExecDlg" right?
>
Right.
On 12/15/06, klaas.holwerda <[EMAIL PROTECTED]> wrote:
> John Labenski wrote:
> > On 12/15/06, klaas.holwerda <[EMAIL PROTECTED]> wrote:
> >> It works more or less. E.g. it comes up but i need to resize it a little
> >> to show it properly.
> >
> It stays gray at first, so the wxLuaIDE does not adj
John Labenski wrote:
> On 12/15/06, klaas.holwerda <[EMAIL PROTECTED]> wrote:
>
>> Hi John,
>>
>> I am rather often now ;-) copying wxledit.cpp and wxledit.h to wxArt2D,
>> to keep up o date.
>>
>
> Sorry about the rename, the wxLua app had a class called wxLuaConsole already.
>
>
>> I u
On 12/15/06, klaas.holwerda <[EMAIL PROTECTED]> wrote:
> Hi John,
>
> I am rather often now ;-) copying wxledit.cpp and wxledit.h to wxArt2D,
> to keep up o date.
Sorry about the rename, the wxLua app had a class called wxLuaConsole already.
> I use wxLuaIDE to have a console to run script from m