Re: [wxlua-users] wxLuaIDE

2006-12-17 Thread klaas.holwerda
John Labenski wrote: > Ok, lets make a wxluaedit module with the two files wxledit.h/cpp in it. Thanks a lot! When the module is there, i will fix the wxluacan sample to use it, what more can i do :-( What can we do with the files in the art directory? > I would not want to maintain two copies of

Re: [wxlua-users] wxLuaIDE

2006-12-17 Thread John Labenski
On 12/17/06, Francesco Montorsi <[EMAIL PROTECTED]> wrote: > klaas.holwerda ha scritto: > >> What about just adding the path $(WXLUA) to your include path and then > >> include this in the header > >> #include "apps/wxluaedit/src/wxledit.h" > >> and this in the cpp file > >> #include "apps/wxluaedi

Re: [wxlua-users] wxLuaIDE

2006-12-17 Thread klaas.holwerda
Francesco Montorsi wrote: > I agree. > > I also think that having a stock dialog for running wxLua scripts and > maybe debug them would be very nice. Yep, i think it will make things much easier for new users which want to integrate wxLua in there app. Especially if the wxluacan shows them how to

Re: [wxlua-users] wxLuaIDE

2006-12-17 Thread Francesco Montorsi
klaas.holwerda ha scritto: >> What about just adding the path $(WXLUA) to your include path and then >> include this in the header >> #include "apps/wxluaedit/src/wxledit.h" >> and this in the cpp file >> #include "apps/wxluaedit/src/wxledit.cpp" >> > In that case better copy, since how will use

Re: [wxlua-users] wxLuaIDE

2006-12-16 Thread klaas.holwerda
John Labenski wrote: >> http://wxart2d.cvs.sourceforge.net/wxart2d/wxArt2D/modules/luawraps/ >> in the files luawrap.cpp and luawrap.h >> > > I don't see that you really do anything special to get it working? The > class "a2dLuaConsole" as used in this dialog "a2dLuaExecDlg" right? > Right.

Re: [wxlua-users] wxLuaIDE

2006-12-15 Thread John Labenski
On 12/15/06, klaas.holwerda <[EMAIL PROTECTED]> wrote: > John Labenski wrote: > > On 12/15/06, klaas.holwerda <[EMAIL PROTECTED]> wrote: > >> It works more or less. E.g. it comes up but i need to resize it a little > >> to show it properly. > > > It stays gray at first, so the wxLuaIDE does not adj

Re: [wxlua-users] wxLuaIDE

2006-12-15 Thread klaas.holwerda
John Labenski wrote: > On 12/15/06, klaas.holwerda <[EMAIL PROTECTED]> wrote: > >> Hi John, >> >> I am rather often now ;-) copying wxledit.cpp and wxledit.h to wxArt2D, >> to keep up o date. >> > > Sorry about the rename, the wxLua app had a class called wxLuaConsole already. > > >> I u

Re: [wxlua-users] wxLuaIDE

2006-12-15 Thread John Labenski
On 12/15/06, klaas.holwerda <[EMAIL PROTECTED]> wrote: > Hi John, > > I am rather often now ;-) copying wxledit.cpp and wxledit.h to wxArt2D, > to keep up o date. Sorry about the rename, the wxLua app had a class called wxLuaConsole already. > I use wxLuaIDE to have a console to run script from m