On Tue, 2018-04-10 at 14:42 -0400, Adam Jackson wrote:
> On Thu, 2017-08-31 at 05:19 -0700, Keith Packard wrote:
> > m...@suse.com writes:
> >
> > > From: Michal Srb
> > >
> > > Previously the timer would not reset if the sprite changed and timer from
> > > a
> > > previous animated cursor was
On Thu, 2017-08-31 at 05:19 -0700, Keith Packard wrote:
> m...@suse.com writes:
>
> > From: Michal Srb
> >
> > Previously the timer would not reset if the sprite changed and timer from a
> > previous animated cursor was pending. That caused trouble with non-looped
> > animated cursors that use v
m...@suse.com writes:
> From: Michal Srb
>
> Previously the timer would not reset if the sprite changed and timer from a
> previous animated cursor was pending. That caused trouble with non-looped
> animated cursors that use very long delay on the last frame to prevent
> looping.
> No animation