Re: [PATCH] render: Reset animated cursor timer when sprite changes.

2018-04-10 Thread Adam Jackson
On Tue, 2018-04-10 at 14:42 -0400, Adam Jackson wrote: > On Thu, 2017-08-31 at 05:19 -0700, Keith Packard wrote: > > m...@suse.com writes: > > > > > From: Michal Srb > > > > > > Previously the timer would not reset if the sprite changed and timer from > > > a > > > previous animated cursor was

Re: [PATCH] render: Reset animated cursor timer when sprite changes.

2018-04-10 Thread Adam Jackson
On Thu, 2017-08-31 at 05:19 -0700, Keith Packard wrote: > m...@suse.com writes: > > > From: Michal Srb > > > > Previously the timer would not reset if the sprite changed and timer from a > > previous animated cursor was pending. That caused trouble with non-looped > > animated cursors that use v

Re: [PATCH] render: Reset animated cursor timer when sprite changes.

2017-08-31 Thread Keith Packard
m...@suse.com writes: > From: Michal Srb > > Previously the timer would not reset if the sprite changed and timer from a > previous animated cursor was pending. That caused trouble with non-looped > animated cursors that use very long delay on the last frame to prevent > looping. > No animation