Lee,
In the past I've done some 2D work with Python and OS X's CoreGraphics
drawing library.
But it appears that the objC bridge is on the way out to the bone yard
of neglect.
So I have been thinking about the 3D world's tools but have not gotten
very deep in yet.
Thanks.
-Kevin
On Jun 10, 2011, at 11:21 AM, Lee Fisher wrote:
On 6/10/11 11:02 AM, Kevin LaTona wrote:
So can you tell us a bit about Seabug?
I'm not Oscar :-), but I can tell you a bit about SeaBUG and Python...
Seattle Blender Users Group (SeaBUG) -- not to be confused with
Seattle BSD Users Group (SeaBUG) -- meets quarterly, at Art
Institute of Seattle lab. The last event was June 4, so the next one
is about 3 months away, AFAIK.
http://seabug.eventbrite.com/
Blender is the best open source 3D modeling tool available. And it
is extensible via Python. Initial ramp-up is worse than Vim or
Emacs, but payoff is good.
http://blender.org/
Oscar is an artist, runs SeaBUG, I've attended it, and am learning
Blender. I believe Oscar is learning Python. Oscar gave the Blender
talk at LinuxFest NW recently.
If you're going to OSCon, there's a talk about using Python with
Blender.
http://www.oscon.com/oscon2011/public/schedule/detail/18877