Lee,

In the past I've done some 2D work with Python and OS X's CoreGraphics drawing library.

But it appears that the objC bridge is on the way out to the bone yard of neglect.

So I have been thinking about the 3D world's tools but have not gotten very deep in yet.

Thanks.

-Kevin


On Jun 10, 2011, at 11:21 AM, Lee Fisher wrote:

On 6/10/11 11:02 AM, Kevin LaTona wrote:
So can you tell us a bit about Seabug?

I'm not Oscar :-), but I can tell you a bit about SeaBUG and Python...

Seattle Blender Users Group (SeaBUG) -- not to be confused with Seattle BSD Users Group (SeaBUG) -- meets quarterly, at Art Institute of Seattle lab. The last event was June 4, so the next one is about 3 months away, AFAIK.
http://seabug.eventbrite.com/

Blender is the best open source 3D modeling tool available. And it is extensible via Python. Initial ramp-up is worse than Vim or Emacs, but payoff is good.
http://blender.org/

Oscar is an artist, runs SeaBUG, I've attended it, and am learning Blender. I believe Oscar is learning Python. Oscar gave the Blender talk at LinuxFest NW recently.

If you're going to OSCon, there's a talk about using Python with Blender.
http://www.oscon.com/oscon2011/public/schedule/detail/18877



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