You know what I bet will help stoke up shoes enthusiasm at this point?
Everyone is making colorful games and demos right now because that's what
they know how to do. But shoes benefits from the gamut of ruby libraries,
does it not? Including network libs? Let's make some samples that
demonstrate going out online and doing some things. Then the rest of us will
have sources from which to pull code and do a wider variety of things.

I would just do so myself, but my grasp of Ruby network slickness is
underdeveloped. Someone hep me. ;)

Some ideas I've been thinking of:
• Multiplayer game?
• • Perhaps turn based, like Othello or Go. I mentioned this to Adam,
apparently a popular online go server has an api but we dunno where.    If
we leaned toward multi-dimentional tictactoe then *I* have a server with
kind of an api at w-axis.com
• • Perhaps realtime? Massively multiplayer online shoes game anyone? :)
• file getter, proxy, network statistics tool
• snmp tree view?  Man I wish I understood snmp.
• XBMC remote control? MythTV? Roku?
• Maybe we can supplant the HTML based internet with a hyperlinked Shoes
approach. You access and download .rb and .shy files instead of .html and
use a shoes based browser.
• Ookla-like speed test? Hell, I'd use this at work.
• Order Pizza : http://www.beigerecords.com/cory/pizza_party/


Once _why has beefed up the graphics support a bit (jpgs work, draw canvas,
ability to save supported images from cairo) I can see all kinds of lolcat
generators and art programs proliferating. I'll chose that build to recreate
my fabled Fractalshop application, originally in Win32 C.


Other ideas?

- - Jesse

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