How about shoestalk: a gtalk/jabber client or maybe something gmail related a mail client/notifier. Or an IRC client or svn or ssh or telnet(just kidding) or ... --Tom
On Wed, Feb 27, 2008 at 5:39 PM, Jesse Thompson <[EMAIL PROTECTED]> wrote: > You know what I bet will help stoke up shoes enthusiasm at this point? > Everyone is making colorful games and demos right now because that's what > they know how to do. But shoes benefits from the gamut of ruby libraries, > does it not? Including network libs? Let's make some samples that > demonstrate going out online and doing some things. Then the rest of us will > have sources from which to pull code and do a wider variety of things. > > I would just do so myself, but my grasp of Ruby network slickness is > underdeveloped. Someone hep me. ;) > > Some ideas I've been thinking of: > • Multiplayer game? > • • Perhaps turn based, like Othello or Go. I mentioned this to Adam, > apparently a popular online go server has an api but we dunno where. If > we leaned toward multi-dimentional tictactoe then *I* have a server with > kind of an api at w-axis.com > • • Perhaps realtime? Massively multiplayer online shoes game anyone? :) > • file getter, proxy, network statistics tool > • snmp tree view? Man I wish I understood snmp. > • XBMC remote control? MythTV? Roku? > • Maybe we can supplant the HTML based internet with a hyperlinked Shoes > approach. You access and download .rb and .shy files instead of .html and > use a shoes based browser. > • Ookla-like speed test? Hell, I'd use this at work. > • Order Pizza : http://www.beigerecords.com/cory/pizza_party/ > > > Once _why has beefed up the graphics support a bit (jpgs work, draw > canvas, ability to save supported images from cairo) I can see all kinds of > lolcat generators and art programs proliferating. I'll chose that build to > recreate my fabled Fractalshop application, originally in Win32 C. > > > Other ideas? > > - - Jesse >
