How about shoestalk: a gtalk/jabber client or maybe something gmail related
a mail client/notifier.
Or an IRC client or svn or ssh or telnet(just kidding) or ...
--Tom

On Wed, Feb 27, 2008 at 5:39 PM, Jesse Thompson <[EMAIL PROTECTED]> wrote:

> You know what I bet will help stoke up shoes enthusiasm at this point?
> Everyone is making colorful games and demos right now because that's what
> they know how to do. But shoes benefits from the gamut of ruby libraries,
> does it not? Including network libs? Let's make some samples that
> demonstrate going out online and doing some things. Then the rest of us will
> have sources from which to pull code and do a wider variety of things.
>
> I would just do so myself, but my grasp of Ruby network slickness is
> underdeveloped. Someone hep me. ;)
>
> Some ideas I've been thinking of:
> • Multiplayer game?
> • • Perhaps turn based, like Othello or Go. I mentioned this to Adam,
> apparently a popular online go server has an api but we dunno where.    If
> we leaned toward multi-dimentional tictactoe then *I* have a server with
> kind of an api at w-axis.com
> • • Perhaps realtime? Massively multiplayer online shoes game anyone? :)
> • file getter, proxy, network statistics tool
> • snmp tree view?  Man I wish I understood snmp.
> • XBMC remote control? MythTV? Roku?
> • Maybe we can supplant the HTML based internet with a hyperlinked Shoes
> approach. You access and download .rb and .shy files instead of .html and
> use a shoes based browser.
> • Ookla-like speed test? Hell, I'd use this at work.
> • Order Pizza : http://www.beigerecords.com/cory/pizza_party/
>
>
> Once _why has beefed up the graphics support a bit (jpgs work, draw
> canvas, ability to save supported images from cairo) I can see all kinds of
> lolcat generators and art programs proliferating. I'll chose that build to
> recreate my fabled Fractalshop application, originally in Win32 C.
>
>
> Other ideas?
>
> - - Jesse
>

Reply via email to