While I have not looked at the code for render-to-texture, it sounds to me like it could be fairly easily updated to work properly with stereoscopic viewers. The code just needs to run a second time to make stereoscopic image pairs with depth perception.
Rather than making one "impostor in the middle" as for the current single-eye viewer that offers no depth perception, it would make two impostors, each rendered slightly offset to the left and right of the center camera view and aligning with the stereo viewer's eye separation distance. - Dale On Wed, Sep 17, 2008 at 5:05 PM, Brad Kittenbrink (Brad Linden) <[EMAIL PROTECTED]> wrote: > > The main issue is that after impostors were introduced, we've been using a > bunch of render to texture all over the place, so dropping in stereo won't > 'just work' in current viewers. A problem that will only get worse if/when > the shadow-draft branch gets beyond the draft stage. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
