On 2008-09-19, at 16:21, Dahlia Trimble wrote:
Linden's servers do maintain some kind of "interest list" that uses camera position to decide what content to send to the viewer, but the client usually has control of the position anyway.

The interest list is also less effected by the camera position than it should be, since it's not ordered by distance from the camera, but by the sim object ID, which is monotonically increasing so in practice objects show up in rez order.

This is rarely what you want.

:)

I don't think turning the camera 180 degrees causes the server to send object delete requests, or else you'd see objects vanishing from the mini-map as you turn around.

Also, if you have RenderDynamicReflections turned on you need to have stuff behind you rendered to get the reflection cube updated correctly. Even with RenderDynamicReflections as nerfed as it is these days.

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