Ok.. I had to install media-libs/gst-plugins-base and that got me back able to to start the compilation...
Latest failure point is maybe a bug? [ 31%] Building CXX object llrender/CMakeFiles/llrender.dir/llrender.o /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp: In member function 'void LLTexUnit::refreshState()': /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp:115: error: 'glActiveTextureARB' was not declared in this scope /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp: In member function 'void LLTexUnit::activate()': /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp:144: error: 'glActiveTextureARB' was not declared in this scope Yay!! 31% is further than I've been in a while :D Any ideas? Thanks, Ricky aka Cron Stardust On Thu, Jan 1, 2009 at 5:32 PM, Ricky <[email protected]> wrote: > Good point, so I just checked my system: > > * dev-libs/glib > Latest version available: 2.16.5 > Latest version installed: 2.16.5 > > So it looks like I have that installed already... > > Running an "equery files glib" tells me the headers are in > /usr/include/glib-2.0/ > > Hmm.... > > > On Wed, Dec 31, 2008 at 11:19 AM, R. Douglas Barbieri > <[email protected]>wrote: > >> If I remember correctly, I ran into a similar problem on my Ubuntu x64 >> system. I installed the glib dev package and it built correctly. >> >> On Fri, Dec 26, 2008 at 10:04 AM, Ricky <[email protected]> wrote: >> > Thanks! I'll check out the overlay, and try your suggestions. >> > >> > Ricky >> > aka Cron Stardust >> > >> > On Fri, Dec 26, 2008 at 12:10 AM, Khyota <[email protected]> wrote: >> >> >> >> >Any ideas? >> >> You forgot to add --standalone to # ./develop.py -t Release -N. so >> # >> >> ./develop.py --standalone -t Release -N? your trying to compile against >> >> the >> >> precompiled librarys, and glib isnt included for x86_64 yet. >> >> >> >> you may also need to grab the libs, SDL, and glh_linear packages from >> >> install.xml SDL contains the missing cursors which arent in artwork for >> >> some >> >> reason, and glh_linear is needed but isnt downloaded in standalone, the >> >> libs >> >> contains fonts but if your replacing them its fine. >> >> >> >> If your compiling svn trunk you will need to compile libndofdev >> seperatly >> >> and >> >> LL does not provide the source so here it is. >> >> >> >> >> http://www.aaue.dk/~janoc/files/software/linux/spacenav/libndofdev-0.2.tar.gz<http://www.aaue.dk/%7Ejanoc/files/software/linux/spacenav/libndofdev-0.2.tar.gz> >> >> (thanks jan) >> >> >> >> Thats extra work for going x86_64 these days :/ >> >> you mite also want to check out the gentoo ebuild, might also help >> solve >> >> the >> >> dependancy mess and give you a 'skeleton' for your script, its on the >> >> zugaina >> >> overlay, but heres a url to the latest one too. >> >> >> >> http://gentoo.zugaina.org/portage/games- >> >> simulation/secondlife/secondlife-1.22.4_rc.ebuild >> >> >> >> Happy building! >> >> >> >> Khyota >> >> _______________________________________________ >> >> Policies and (un)subscribe information available here: >> >> http://wiki.secondlife.com/wiki/SLDev >> >> Please read the policies before posting to keep unmoderated posting >> >> privileges >> > >> > >> > _______________________________________________ >> > Policies and (un)subscribe information available here: >> > http://wiki.secondlife.com/wiki/SLDev >> > Please read the policies before posting to keep unmoderated posting >> > privileges >> > >> >> >> >> -- >> Doug Barbieri >> [email protected] >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/SLDev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > >
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