Ricky wrote: > Ok.. I had to install media-libs/gst-plugins-base and that got me back > able to to start the compilation... > > Latest failure point is maybe a bug? > [ 31%] Building CXX object llrender/CMakeFiles/llrender.dir/llrender.o > /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp: In member > function 'void LLTexUnit::refreshState()': > /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp:115: error: > 'glActiveTextureARB' was not declared in this scope > /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp: In member > function 'void LLTexUnit::activate()': > /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp:144: error: > 'glActiveTextureARB' was not declared in this scope > >
Have a look at the patch on http://jira.secondlife.com/browse/VWR-9557 it allows compile to succeed when you have the nvidia gl.h or the mesa gl.h headers installed and saves a bit of messing around swapping dev packages. I've just refreshed the patch for 1.22.4 so should be ok on 1.21 or 1.22 series. Robin
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