Hello, guys! I want to make cylinder whose bottom is arbitrary polygon using sculpt texture. My idea is quite simple, just triangulate the cylinder in order to get a triangles mesh. Then represent the mesh using sculpt texture. But the result didn't meet my expect. I am not sure what is wrong with it. Does anyone ever do relevant thing? And would you share some experience with me? Thanks in advance!
-- Department of Spatial Information Science&Technology, School of Earth&Space Science, Peking University ADD: Room 3028, Building 46, Peking University, Beijing, P.R. China Zip Code: 100871
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
