Why do you want to do that when SL already supports cylinder primitives? I hope you do not want to implement individual polygons using sculpties. Proper polygon mesh primitives are definitely coming so it may be best to wait for that if you can.
-Melinda Cai Xiao(dynaturtle) wrote: > Hello, guys! > I want to make cylinder whose bottom is arbitrary polygon using sculpt > texture. My idea is quite simple, just triangulate the cylinder in > order to get a triangles mesh. Then represent the mesh using sculpt > texture. But the result didn't meet my expect. I am not sure what is > wrong with it. Does anyone ever do relevant thing? And would you share > some experience with me? Thanks in advance! > > -- > Department of Spatial Information Science&Technology, > School of Earth&Space Science, Peking University > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
