Please show proof of this claim LL is going to implement obj uploads. Exact proof please. No "so and so suggested it in a office hour".
Show us quotes from Linden Lab employees with location, date, and time. ________________________________ From: Melinda Green <[email protected]> To: Cai Xiao(dynaturtle) <[email protected]> Cc: [email protected] Sent: Tuesday, May 19, 2009 10:34:34 PM Subject: Re: [sldev] How to make speicific cyclinder Why do you want to do that when SL already supports cylinder primitives? I hope you do not want to implement individual polygons using sculpties. Proper polygon mesh primitives are definitely coming so it may be best to wait for that if you can. -Melinda Cai Xiao(dynaturtle) wrote: > Hello, guys! > I want to make cylinder whose bottom is arbitrary polygon using sculpt > texture. My idea is quite simple, just triangulate the cylinder in > order to get a triangles mesh. Then represent the mesh using sculpt > texture. But the result didn't meet my expect. I am not sure what is > wrong with it. Does anyone ever do relevant thing? And would you share > some experience with me? Thanks in advance! > > -- > Department of Spatial Information Science&Technology, > School of Earth&Space Science, Peking University > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
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