But this only gives a variation of the intensity, not of the timing. I
ended up doing it as I always do it...I really should start setting up
custom compounds for stuff I do again and again.
Thanks!


Alan Fregtman <[email protected]> hat am 17. April 2012 um 15:36
geschrieben:

> Scalar node's output into a Multiply node's first input, then on its second
> input you plug either a Turbulize Around Value or a Randomize Around Value,
> where either's "base value" is set to 1. That should do it.
> 
> On 4/17/2012 4:02 AM, Thomas Volkmann wrote:
> > Good morning List,
> > 
> > maybe it's just too early, but I have a scalar-node with animation on it
> > (that is supposed to drive scaling) and I want it to offset to get some
> > variation. Is this possible in this easy way, or do I have to give each
> > point a triggerAtFrame-attribute, compare to current frame and use a new
> > state (or similar using an if-node).
> > How do you do this normally? (I do it with if-nodes, current-frame compared
> > to triggerFrame and rescaling usually, but my mind is so slow this morning
> > that I am longing for a quick one-node solution)
> > 
> > Thanks,
> > Thomas

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