But this only gives a variation of the intensity, not of the timing. I ended up doing it as I always do it...I really should start setting up custom compounds for stuff I do again and again. Thanks!
Alan Fregtman <[email protected]> hat am 17. April 2012 um 15:36 geschrieben: > Scalar node's output into a Multiply node's first input, then on its second > input you plug either a Turbulize Around Value or a Randomize Around Value, > where either's "base value" is set to 1. That should do it. > > On 4/17/2012 4:02 AM, Thomas Volkmann wrote: > > Good morning List, > > > > maybe it's just too early, but I have a scalar-node with animation on it > > (that is supposed to drive scaling) and I want it to offset to get some > > variation. Is this possible in this easy way, or do I have to give each > > point a triggerAtFrame-attribute, compare to current frame and use a new > > state (or similar using an if-node). > > How do you do this normally? (I do it with if-nodes, current-frame compared > > to triggerFrame and rescaling usually, but my mind is so slow this morning > > that I am longing for a quick one-node solution) > > > > Thanks, > > Thomas

