Hey Thomas ! I always put that stuff in arrays. There are many ways to achieve that. And then it's nice to shift and interpolate ....
Greetings from HH Chris -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 [email protected] gesendet von meinem iDing Am 17.04.2012 um 16:48 schrieb Alan Fregtman <[email protected]>: > It may not be the effect you're after, but here's a crude non-ICE approach > with an expression offsetting the original fcurve in X using noise: > > <bghfdccj.png> > > > On 4/17/2012 10:14 AM, Alan Fregtman wrote: >> >> You can't query data at random frames, so unless you made your animated data >> into an array, you can't offset in X (time), only in Y (value). (Not with >> ICE, anyway.) >> >> With 2013's new SDK enhancements you could at least easily write the array >> via scripting... but I think that's overcomplicated for what you seek. >> >> >> On 4/17/2012 9:49 AM, Thomas Volkmann wrote: >>> >>> But this only gives a variation of the intensity, not of the timing. I >>> ended up doing it as I always do it...I really should start setting up >>> custom compounds for stuff I do again and again. >>> Thanks! >>> >>> Alan Fregtman <[email protected]> hat am 17. April 2012 um 15:36 >>> geschrieben: >>> >>> How about plugging that animated Scalar node's output into a Multiply >>> node's first input, then on its second input you plug either a Turbulize >>> Around Value or a Randomize Around Value, where either's "base value" is >>> set to 1. That should do it. >>> >>> On 4/17/2012 4:02 AM, Thomas Volkmann wrote: >>> Good morning List, >>> >>> maybe it's just too early, but I have a scalar-node with animation on it >>> (that is supposed to drive scaling) and I want it to offset to get some >>> variation. Is this possible in this easy way, or do I have to give each >>> point a triggerAtFrame-attribute, compare to current frame and use a new >>> state (or similar using an if-node). >>> How do you do this normally? (I do it with if-nodes, current-frame compared >>> to triggerFrame and rescaling usually, but my mind is so slow this morning >>> that I am longing for a quick one-node solution) >>> >>> Thanks, >>> Thomas >>> >>> >> >

