Hej Chris, how is the weather in HH? ( The webcam on http://hamburger-rathausmarkt.de/ <http://hamburger-rathausmarkt.de/> is down for some weeks now, and I was always enjoying Hamburg's grey sky while sitting in sunny (believe it or not!) Sweden) Without having given further thought about it: How would I store an fcurve into an array? Since Alan was suggesting the same thing I definitely have to give it a try. It's always nice to see different approaches to the same thing.
Ha det bra! Thomas Christian Keller <[email protected]> hat am 18. April 2012 um 09:26 geschrieben: > Hey Thomas ! > > I always put that stuff in arrays. > There are many ways to achieve that. > And then it's nice to shift and interpolate .... > > Greetings from HH > > Chris > > -- > christian keller > visual effects|direction > > m +49 179 69 36 248 > f +49 40 386 835 33 > [email protected] <mailto:[email protected]> > > gesendet von meinem iDing > > Am 17.04.2012 um 16:48 schrieb Alan Fregtman < [email protected] > <mailto:[email protected]> >: > > > It may not be the effect you're after, but here's a crude non-ICE approach > > with an expression offsetting the original fcurve in X using noise: > > > > <bghfdccj.png> > > > > > > On 4/17/2012 10:14 AM, Alan Fregtman wrote: > > > frames, so unless you made your animated data into an array, you can't > > > offset in X (time), only in Y (value). (Not with ICE, anyway.) > > > > > > With 2013's new SDK enhancements you could at least easily write the array > > > via scripting... but I think that's overcomplicated for what you seek. > > > > > > > > > On 4/17/2012 9:49 AM, Thomas Volkmann wrote: > > > > But this only gives a variation of the intensity, not of the timing. I > > > > ended up doing it as I always do it...I really should start setting up > > > > custom compounds for stuff I do again and again. > > > > Thanks! > > > > > > > > > > > > Alan Fregtman <[email protected]> > > > > <mailto:[email protected]> hat am 17. April 2012 um 15:36 > > > > geschrieben: > > > > > > > > > Scalar node's output into a Multiply node's first input, then on its > > > > > second > > > > > input you plug either a Turbulize Around Value or a Randomize Around > > > > > Value, > > > > > where either's "base value" is set to 1. That should do it. > > > > > > > > > > On 4/17/2012 4:02 AM, Thomas Volkmann wrote: > > > > > > Good morning List, > > > > > > > > > > > > maybe it's just too early, but I have a scalar-node with animation > > > > > > on it > > > > > > (that is supposed to drive scaling) and I want it to offset to get > > > > > > some > > > > > > variation. Is this possible in this easy way, or do I have to give > > > > > > each > > > > > > point a triggerAtFrame-attribute, compare to current frame and use a > > > > > > new > > > > > > state (or similar using an if-node). > > > > > > How do you do this normally? (I do it with if-nodes, current-frame > > > > > > compared > > > > > > to triggerFrame and rescaling usually, but my mind is so slow this > > > > > > morning > > > > > > that I am longing for a quick one-node solution) > > > > > > > > > > > > Thanks, > > > > > > Thomas > > > > > > > >

