Hi Eric, If you need to wait for the end of your idle cycle you must set the pose state ID to walk and the target speed to something greater than zero only near the end of the idle anim (of course).
I can't help you more this week as I'm not in Montreal, but take a look at the foofighters sample scene to see how to compare current frame in actors animation (this scene is not a simple one to start with though). Cheers, Guillaume Laforge Sent from my phone On 2012-04-17, at 5:03, Eric Thivierge <[email protected]> wrote: > So setting up my crowd I have the 3 basic cycles imported running. The only > problem is that the idle cycle needs to finish and then transition into the > walk. I have a character scratching his head then returning to the neutral > state. Is there a built in way to do that or do I have to roll my own? > > Also, what is the path of least resistance for having multiple idle cycles > and randomizing which one each character uses? > > Thanks in advance! > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com

