Just complete desperation.

On 25 April 2012 20:12, Guillaume Laforge <[email protected]>wrote:

> I have no idea why you are saying that !
>
> :-)
>
>
> On Wed, Apr 25, 2012 at 2:15 PM, Chris Marshall <[email protected]
> > wrote:
>
>> Guillaume,
>> Don't you ever unsubscribe from this list!! OK!
>> Cheers
>>
>> Chris
>> :-)
>>
>> On 25 April 2012 18:20, Guillaume Laforge <[email protected]
>> > wrote:
>>
>>> And here is the second part (that is in fact needed to really answer
>>> your question Eric) :
>>> http://dl.dropbox.com/u/5533643/Crowd/AnimationSpeedControl_Part2.mov
>>>
>>> This part also speak about how to reduce collision avoidance behaviors,
>>> how to drive the crowd using a path and why/when using OpenGL Deformed
>>> Shape Instances.
>>>
>>> Cheers,
>>>
>>> Guillaume
>>>
>>>
>>> On Wed, Apr 25, 2012 at 12:49 PM, Guillaume Laforge <
>>> [email protected]> wrote:
>>>
>>>> Hi Eric,
>>>>
>>>> Based on your question, I made two videos speaking about this kind of
>>>> problems in CrowdFX.
>>>>
>>>> The first part should be enough for you :
>>>> http://dl.dropbox.com/u/5533643/Crowd/AnimationSpeedControl_Part1.mov
>>>>
>>>> Camatasia is still rendering the second part who is just some random
>>>> tips based on the setup of the first video. So I will post the link soon !
>>>>
>>>> Cheers,
>>>>
>>>> Guillaume Laforge
>>>>
>>>>
>>>> On Tue, Apr 17, 2012 at 6:59 PM, Eric Thivierge 
>>>> <[email protected]>wrote:
>>>>
>>>>> Thanks I'll take a look.
>>>>>
>>>>>
>>>>> --------------------------------------------
>>>>> Eric Thivierge
>>>>> http://www.ethivierge.com
>>>>>
>>>>>
>>>>> On Wed, Apr 18, 2012 at 2:51 AM, guillaume laforge <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi Eric,
>>>>>>
>>>>>> If you need to wait for the end of your idle cycle you must set the
>>>>>> pose state ID to walk and the target speed to something greater than zero
>>>>>> only near the end of the idle anim (of course).
>>>>>>
>>>>>> I can't help you more this week as I'm not in Montreal, but take a
>>>>>> look at the foofighters sample scene to see how to compare current frame 
>>>>>> in
>>>>>> actors animation (this scene is not a simple one to start with though).
>>>>>>
>>>>>> Cheers,
>>>>>> Guillaume Laforge
>>>>>>
>>>>>> Sent from my phone
>>>>>>
>>>>>> On 2012-04-17, at 5:03, Eric Thivierge <[email protected]> wrote:
>>>>>>
>>>>>> So setting up my crowd I have the 3 basic cycles imported running.
>>>>>> The only problem is that the idle cycle needs to finish and then 
>>>>>> transition
>>>>>> into the walk. I have a character scratching his head then returning to 
>>>>>> the
>>>>>> neutral state. Is there a built in way to do that or do I have to roll my
>>>>>> own?
>>>>>>
>>>>>> Also, what is the path of least resistance for having multiple idle
>>>>>> cycles and randomizing which one each character uses?
>>>>>>
>>>>>> Thanks in advance!
>>>>>>
>>>>>> --------------------------------------------
>>>>>> Eric Thivierge
>>>>>> <http://www.ethivierge.com>http://www.ethivierge.com
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>>
>


-- 

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk

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