Just complete desperation. On 25 April 2012 20:12, Guillaume Laforge <[email protected]>wrote:
> I have no idea why you are saying that ! > > :-) > > > On Wed, Apr 25, 2012 at 2:15 PM, Chris Marshall <[email protected] > > wrote: > >> Guillaume, >> Don't you ever unsubscribe from this list!! OK! >> Cheers >> >> Chris >> :-) >> >> On 25 April 2012 18:20, Guillaume Laforge <[email protected] >> > wrote: >> >>> And here is the second part (that is in fact needed to really answer >>> your question Eric) : >>> http://dl.dropbox.com/u/5533643/Crowd/AnimationSpeedControl_Part2.mov >>> >>> This part also speak about how to reduce collision avoidance behaviors, >>> how to drive the crowd using a path and why/when using OpenGL Deformed >>> Shape Instances. >>> >>> Cheers, >>> >>> Guillaume >>> >>> >>> On Wed, Apr 25, 2012 at 12:49 PM, Guillaume Laforge < >>> [email protected]> wrote: >>> >>>> Hi Eric, >>>> >>>> Based on your question, I made two videos speaking about this kind of >>>> problems in CrowdFX. >>>> >>>> The first part should be enough for you : >>>> http://dl.dropbox.com/u/5533643/Crowd/AnimationSpeedControl_Part1.mov >>>> >>>> Camatasia is still rendering the second part who is just some random >>>> tips based on the setup of the first video. So I will post the link soon ! >>>> >>>> Cheers, >>>> >>>> Guillaume Laforge >>>> >>>> >>>> On Tue, Apr 17, 2012 at 6:59 PM, Eric Thivierge >>>> <[email protected]>wrote: >>>> >>>>> Thanks I'll take a look. >>>>> >>>>> >>>>> -------------------------------------------- >>>>> Eric Thivierge >>>>> http://www.ethivierge.com >>>>> >>>>> >>>>> On Wed, Apr 18, 2012 at 2:51 AM, guillaume laforge < >>>>> [email protected]> wrote: >>>>> >>>>>> Hi Eric, >>>>>> >>>>>> If you need to wait for the end of your idle cycle you must set the >>>>>> pose state ID to walk and the target speed to something greater than zero >>>>>> only near the end of the idle anim (of course). >>>>>> >>>>>> I can't help you more this week as I'm not in Montreal, but take a >>>>>> look at the foofighters sample scene to see how to compare current frame >>>>>> in >>>>>> actors animation (this scene is not a simple one to start with though). >>>>>> >>>>>> Cheers, >>>>>> Guillaume Laforge >>>>>> >>>>>> Sent from my phone >>>>>> >>>>>> On 2012-04-17, at 5:03, Eric Thivierge <[email protected]> wrote: >>>>>> >>>>>> So setting up my crowd I have the 3 basic cycles imported running. >>>>>> The only problem is that the idle cycle needs to finish and then >>>>>> transition >>>>>> into the walk. I have a character scratching his head then returning to >>>>>> the >>>>>> neutral state. Is there a built in way to do that or do I have to roll my >>>>>> own? >>>>>> >>>>>> Also, what is the path of least resistance for having multiple idle >>>>>> cycles and randomizing which one each character uses? >>>>>> >>>>>> Thanks in advance! >>>>>> >>>>>> -------------------------------------------- >>>>>> Eric Thivierge >>>>>> <http://www.ethivierge.com>http://www.ethivierge.com >>>>>> >>>>>> >>>>> >>>> >>> >> >> > -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk

