And here is the second part (that is in fact needed to really answer your
question Eric) :
http://dl.dropbox.com/u/5533643/Crowd/AnimationSpeedControl_Part2.mov

This part also speak about how to reduce collision avoidance behaviors, how
to drive the crowd using a path and why/when using OpenGL Deformed Shape
Instances.

Cheers,

Guillaume


On Wed, Apr 25, 2012 at 12:49 PM, Guillaume Laforge <
[email protected]> wrote:

> Hi Eric,
>
> Based on your question, I made two videos speaking about this kind of
> problems in CrowdFX.
>
> The first part should be enough for you :
> http://dl.dropbox.com/u/5533643/Crowd/AnimationSpeedControl_Part1.mov
>
> Camatasia is still rendering the second part who is just some random tips
> based on the setup of the first video. So I will post the link soon !
>
> Cheers,
>
> Guillaume Laforge
>
>
> On Tue, Apr 17, 2012 at 6:59 PM, Eric Thivierge <[email protected]>wrote:
>
>> Thanks I'll take a look.
>>
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Wed, Apr 18, 2012 at 2:51 AM, guillaume laforge <
>> [email protected]> wrote:
>>
>>> Hi Eric,
>>>
>>> If you need to wait for the end of your idle cycle you must set the pose
>>> state ID to walk and the target speed to something greater than zero only
>>> near the end of the idle anim (of course).
>>>
>>> I can't help you more this week as I'm not in Montreal, but take a look
>>> at the foofighters sample scene to see how to compare current frame in
>>> actors animation (this scene is not a simple one to start with though).
>>>
>>> Cheers,
>>> Guillaume Laforge
>>>
>>> Sent from my phone
>>>
>>> On 2012-04-17, at 5:03, Eric Thivierge <[email protected]> wrote:
>>>
>>> So setting up my crowd I have the 3 basic cycles imported running. The
>>> only problem is that the idle cycle needs to finish and then transition
>>> into the walk. I have a character scratching his head then returning to the
>>> neutral state. Is there a built in way to do that or do I have to roll my
>>> own?
>>>
>>> Also, what is the path of least resistance for having multiple idle
>>> cycles and randomizing which one each character uses?
>>>
>>> Thanks in advance!
>>>
>>> --------------------------------------------
>>> Eric Thivierge
>>> <http://www.ethivierge.com>http://www.ethivierge.com
>>>
>>>
>>
>

Reply via email to