And here is the second part (that is in fact needed to really answer your question Eric) : http://dl.dropbox.com/u/5533643/Crowd/AnimationSpeedControl_Part2.mov
This part also speak about how to reduce collision avoidance behaviors, how to drive the crowd using a path and why/when using OpenGL Deformed Shape Instances. Cheers, Guillaume On Wed, Apr 25, 2012 at 12:49 PM, Guillaume Laforge < [email protected]> wrote: > Hi Eric, > > Based on your question, I made two videos speaking about this kind of > problems in CrowdFX. > > The first part should be enough for you : > http://dl.dropbox.com/u/5533643/Crowd/AnimationSpeedControl_Part1.mov > > Camatasia is still rendering the second part who is just some random tips > based on the setup of the first video. So I will post the link soon ! > > Cheers, > > Guillaume Laforge > > > On Tue, Apr 17, 2012 at 6:59 PM, Eric Thivierge <[email protected]>wrote: > >> Thanks I'll take a look. >> >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Wed, Apr 18, 2012 at 2:51 AM, guillaume laforge < >> [email protected]> wrote: >> >>> Hi Eric, >>> >>> If you need to wait for the end of your idle cycle you must set the pose >>> state ID to walk and the target speed to something greater than zero only >>> near the end of the idle anim (of course). >>> >>> I can't help you more this week as I'm not in Montreal, but take a look >>> at the foofighters sample scene to see how to compare current frame in >>> actors animation (this scene is not a simple one to start with though). >>> >>> Cheers, >>> Guillaume Laforge >>> >>> Sent from my phone >>> >>> On 2012-04-17, at 5:03, Eric Thivierge <[email protected]> wrote: >>> >>> So setting up my crowd I have the 3 basic cycles imported running. The >>> only problem is that the idle cycle needs to finish and then transition >>> into the walk. I have a character scratching his head then returning to the >>> neutral state. Is there a built in way to do that or do I have to roll my >>> own? >>> >>> Also, what is the path of least resistance for having multiple idle >>> cycles and randomizing which one each character uses? >>> >>> Thanks in advance! >>> >>> -------------------------------------------- >>> Eric Thivierge >>> <http://www.ethivierge.com>http://www.ethivierge.com >>> >>> >> >

