Twitter is fine, but please don't forget to have a presence on this list too. There are some of us out here who do not use twitter or facebook.
On Thu, Apr 19, 2012 at 10:44 AM, [email protected] < [email protected]> wrote: > Cool! Welcome to the new team! Thanks for introducing them to us Chun Pong. > > +1 on them sending out their Twitter IDs. Definitely encourage them to pop > up on > the list and say hello "in person" if they want to. > > Cheers, > Andy > > > > On 19 April 2012 at 11:14 Chun-Pong Yu <[email protected]> wrote: > > > Luc-Eric's comments are a good segway for me to introduce some members > of the > > new team and what they're working on. We've been lurking on the list so > far, > > and have been amazed by the passion of most in the community for > Softimage and > > will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, > > Guillaume Laferriere, etc. have moved to the Maya team, we'll be > participating > > more actively especially when there're technical issues reported. > > > > We're all based in Singapore btw (so the comments on durians were apt) > where > > the cost of labour isn't that much different from Montreal and certainly > much > > higher (3x?) than in China. And there're more people in the team than > there > > were in Montreal two years ago. Moreover, folks like JF, Francis, David, > > Manny, Graham, etc. are still around (the first 3 are in fact still > developing > > enhancements and bug fixes for customers). Hence Autodesk is still > investing > > in the Softimage since guess what? Soft still makes money for the > company. > > > > It's true that the team doesn't know the code as well as Luc-Eric and > team but > > that's not to say that we're newbies to software development, 3D > graphics, > > simulations, rendering, etc. either. Sure, we don't have the 10-15 year > > histories with Soft that the "old" team had, but we're happy to say that > > they're still around (even many from the acquisition who eventually > moved to > > other Autodesk teams) and still helping out when there's a need. But > that > > should go down as we become more familiar with the code. > > > > So here goes: > > > > Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games > middleware > > and runtime engines for 8 yrs. > > Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in > games > > development. > > John Tensuan - Rendering, Data Management. Last in Ubisoft doing > rendering > > and engine systems. > > Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, > physics > > simulation, rendering while at LucasArts. > > Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, > C++, etc > > while at another team at Autodesk. > > > > Me? I just manage the team so am the "overhead" :-) > > > > If you're ever in Singapore, we'd love to meet you. > > > > Regards, > > Chun Pong > > > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Luc-Eric > > Rousseau > > Sent: Wednesday, 18 April, 2012 10:38 PM > > To: [email protected] > > Subject: Re: Softimage development > > > > On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic > > <[email protected]> wrote: > > > It is a bit bad that even after so many concerns displayed from > > > customer about Softimage and AD's plans for it, that not a single > > > official line of word was put out. > > > Is it so hard to let people know what is going on and where does it > > > all lead? > > > > Actually, you're getting a lot of official information right here in this > > thread. > > > > None of us moving to the new Maya FX Montreal team, which is led by me, > are > > really doing it to quit Softimage, it's just a natural evolution of > thing. As > > written previously, this was planned and we've been hiring and training a > > whole lot of new group of great people to work on Softimage. > > > > So what does that mean? Well first it means that Autodesk is committed to > > continuing the development of Softimage - otherwise we wouldn't be > spending so > > much effort building a new team. We worked a lot on this! > > I interviewed every single one of these guys - and some we rejected. > > The new guys have backgrounds in game production, real time shader, > physics, > > etc. They're bring new ideas and skills. > > > > And it also means that Autodesk is renewing its effort on the Maya FX's > > toolset, which is not super interesting to you guys obviously, but is > that a > > thing that makes sense. > > > > It's hard to leave Softimage, but it's also hard to not get excited with > the > > new projects. We're going to Digital Domain and ILM this week with > Duncan. > > New experiences! If we can just stop hitting the S key to orbit the > camera, > > everything will be fine. > -- -=T=-

