Twitter is fine, but please don't forget to have a presence on this list
too. There are some of us out here who do not use twitter or facebook.

On Thu, Apr 19, 2012 at 10:44 AM, [email protected] <
[email protected]> wrote:

> Cool! Welcome to the new team! Thanks for introducing them to us Chun Pong.
>
> +1 on them sending out their Twitter IDs. Definitely encourage them to pop
> up on
> the list and say hello "in person" if they want to.
>
> Cheers,
> Andy
>
>
>
> On 19 April 2012 at 11:14 Chun-Pong Yu <[email protected]> wrote:
>
> > Luc-Eric's comments are a good segway for me to introduce some members
> of the
> > new team and what they're working on.  We've been lurking on the list so
> far,
> > and have been amazed by the passion of most in the community for
> Softimage and
> > will support it as best as we can.  Now that Luc-Eric, Guillaume LaForge,
> > Guillaume Laferriere, etc. have moved to the Maya team, we'll be
> participating
> > more actively especially when there're technical issues reported.
> >
> > We're all based in Singapore btw (so the comments on durians were apt)
> where
> > the cost of labour isn't that much different from Montreal and certainly
> much
> > higher (3x?) than in China.  And there're more people in the team than
> there
> > were in Montreal two years ago.  Moreover, folks like JF, Francis, David,
> > Manny, Graham, etc. are still around (the first 3 are in fact still
> developing
> > enhancements and bug fixes for customers).  Hence Autodesk is still
> investing
> > in the Softimage since guess what?  Soft still makes money for the
> company.
> >
> > It's true that the team doesn't know the code as well as Luc-Eric and
> team but
> > that's not to say that we're newbies to software development, 3D
> graphics,
> > simulations, rendering, etc. either.  Sure, we don't have the 10-15 year
> > histories with Soft that the "old" team had, but we're happy to say that
> > they're still around (even many from the acquisition who eventually
> moved to
> > other Autodesk teams) and still helping out when there's a need.  But
> that
> > should go down as we become more familiar with the code.
> >
> > So here goes:
> >
> > Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
> middleware
> > and runtime engines for 8 yrs.
> > Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
> games
> > development.
> > John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
> rendering
> > and engine systems.
> > Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
> physics
> > simulation, rendering while at LucasArts.
> > Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC,
> C++, etc
> > while at another team at Autodesk.
> >
> > Me?  I just manage the team so am the "overhead" :-)
> >
> > If you're ever in Singapore, we'd love to meet you.
> >
> > Regards,
> > Chun Pong
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Luc-Eric
> > Rousseau
> > Sent: Wednesday, 18 April, 2012 10:38 PM
> > To: [email protected]
> > Subject: Re: Softimage development
> >
> > On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
> > <[email protected]> wrote:
> > > It is a bit bad that even after so many concerns displayed from
> > > customer about Softimage and AD's plans for it, that not a single
> > > official line of word was put out.
> > > Is it so hard to let people know what is going on and where does it
> > > all lead?
> >
> > Actually, you're getting a lot of official information right here in this
> > thread.
> >
> > None of us moving to the new Maya FX Montreal team, which is led by me,
> are
> > really doing it to quit Softimage, it's just a natural evolution of
> thing. As
> > written previously, this was planned and we've been hiring and training a
> > whole lot of new group of great people to work on Softimage.
> >
> > So what does that mean? Well first it means that Autodesk is committed to
> > continuing the development of Softimage - otherwise we wouldn't be
> spending so
> > much effort building a new team.  We worked a lot on this!
> >  I interviewed every single one of these guys - and some we rejected.
> > The new guys have backgrounds in game production, real time shader,
> physics,
> > etc.  They're bring new ideas and skills.
> >
> > And it also means that Autodesk is renewing its effort on the Maya FX's
> > toolset, which is not super interesting to you guys obviously, but is
> that a
> > thing that makes sense.
> >
> > It's hard to leave Softimage, but it's also hard to not get excited with
> the
> > new projects.  We're going to Digital Domain and ILM this week with
> Duncan.
> > New experiences!  If we can just stop hitting the S key to orbit the
> camera,
> > everything will be fine.
>



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