Hello and welcome! Thank you for introducing yourself and the team. It really feels good to know that you guys are out there, and that you're a bigger team than team Montreal.
On Thu, Apr 19, 2012 at 12:14 PM, Chun-Pong Yu <[email protected]>wrote: > Luc-Eric's comments are a good segway for me to introduce some members of > the new team and what they're working on. We've been lurking on the list > so far, and have been amazed by the passion of most in the community for > Softimage and will support it as best as we can. Now that Luc-Eric, > Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, > we'll be participating more actively especially when there're technical > issues reported. > > We're all based in Singapore btw (so the comments on durians were apt) > where the cost of labour isn't that much different from Montreal and > certainly much higher (3x?) than in China. And there're more people in the > team than there were in Montreal two years ago. Moreover, folks like JF, > Francis, David, Manny, Graham, etc. are still around (the first 3 are in > fact still developing enhancements and bug fixes for customers). Hence > Autodesk is still investing in the Softimage since guess what? Soft still > makes money for the company. > > It's true that the team doesn't know the code as well as Luc-Eric and team > but that's not to say that we're newbies to software development, 3D > graphics, simulations, rendering, etc. either. Sure, we don't have the > 10-15 year histories with Soft that the "old" team had, but we're happy to > say that they're still around (even many from the acquisition who > eventually moved to other Autodesk teams) and still helping out when > there's a need. But that should go down as we become more familiar with > the code. > > So here goes: > > Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games > middleware and runtime engines for 8 yrs. > Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in > games development. > John Tensuan - Rendering, Data Management. Last in Ubisoft doing > rendering and engine systems. > Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics > simulation, rendering while at LucasArts. > Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, > etc while at another team at Autodesk. > > Me? I just manage the team so am the "overhead" :-) > > If you're ever in Singapore, we'd love to meet you. > > Regards, > Chun Pong > >

