Hello and welcome!

Thank you for introducing yourself and the team. It really feels good to
know that you guys are out there, and that you're a bigger team than team
Montreal.


On Thu, Apr 19, 2012 at 12:14 PM, Chun-Pong Yu <[email protected]>wrote:

> Luc-Eric's comments are a good segway for me to introduce some members of
> the new team and what they're working on.  We've been lurking on the list
> so far, and have been amazed by the passion of most in the community for
> Softimage and will support it as best as we can.  Now that Luc-Eric,
> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
> we'll be participating more actively especially when there're technical
> issues reported.
>
> We're all based in Singapore btw (so the comments on durians were apt)
> where the cost of labour isn't that much different from Montreal and
> certainly much higher (3x?) than in China.  And there're more people in the
> team than there were in Montreal two years ago.  Moreover, folks like JF,
> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
> fact still developing enhancements and bug fixes for customers).  Hence
> Autodesk is still investing in the Softimage since guess what?  Soft still
> makes money for the company.
>
> It's true that the team doesn't know the code as well as Luc-Eric and team
> but that's not to say that we're newbies to software development, 3D
> graphics, simulations, rendering, etc. either.  Sure, we don't have the
> 10-15 year histories with Soft that the "old" team had, but we're happy to
> say that they're still around (even many from the acquisition who
> eventually moved to other Autodesk teams) and still helping out when
> there's a need.  But that should go down as we become more familiar with
> the code.
>
> So here goes:
>
> Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
> middleware and runtime engines for 8 yrs.
> Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
> games development.
> John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
> rendering and engine systems.
> Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
> simulation, rendering while at LucasArts.
> Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
> etc while at another team at Autodesk.
>
> Me?  I just manage the team so am the "overhead" :-)
>
> If you're ever in Singapore, we'd love to meet you.
>
> Regards,
> Chun Pong
>
>

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