Friday Flashback #66
#Softimage XSI team pictures from 2000 and 2008
http://wp.me/powV4-1My



From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: April-13-12 10:43 AM
To: [email protected]
Subject: RE: Friday Flashback

Friday Flashback #65
1997 DreamWorks chooses Softimage for Shrek
http://wp.me/powV4-1LD


From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: April-06-12 10:35 AM
To: [email protected]
Subject: RE: Friday Flashback

Friday Flashback #64
Softimage show-me-the-team Easter Egg
http://wp.me/powV4-1KL



From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: March-30-12 11:13 AM
To: [email protected]
Subject: RE: Friday Flashback

Friday Flashback #63
Microsoft buys Softimage - the press release and some news clippings about the 
14 Feb 1994 acquisition
http://wp.me/powV4-1Jw


From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: March-23-12 10:33 AM
To: [email protected]
Subject: RE: Friday Flashback

Friday Flashback #62
Building #Softimage
http://wp.me/powV4-1Ip


From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: March-16-12 7:28 AM
To: [email protected]
Subject: RE: Friday Flashback

Friday Flashback #61
16 March 2000
#Softimage invites you to the launch of the next generation of SOFTIMAGE|3D 
tools. Animation R3Defined .

http://wp.me/powV4-1Hh


From: [email protected] 
[mailto:[email protected]] On Behalf Of Raffaele Fragapane
Sent: March-11-12 7:57 PM
To: [email protected]; [email protected]
Subject: Re: Friday Flashback

If I remember it right Flesh was actually used on Charlotte's Web for UVing and 
painting guides in because it was the only really linux friendly thing around 
for what we needed to do (Sony possibly had a linux build of bodypaint, but 
that was it).

I think at the time licensing was a bit murky because it wasn't even being sold 
anymore. Yes, that was DNASoft, and it had been around for quite a while.
On Sat, Mar 10, 2012 at 4:02 AM, 
<[email protected]<mailto:[email protected]>> wrote:
Wow, blast from the past.

Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint software 
too, Taarna Flesh or something...

-T

-----Original Message-----
>From: Stephen Blair 
><[email protected]<mailto:[email protected]>>
>Sent: Mar 9, 2012 11:44 AM
>To: "[email protected]<mailto:[email protected]>" 
><[email protected]<mailto:[email protected]>>
>Subject: RE: Friday Flashback
>
>#Softimage Friday Flashback #60
>A key event: Tony de Peltrie (1985)
>http://wp.me/powV4-1FY
>
>-----Original Message-----
>From: 
>[email protected]<mailto:[email protected]>
> 
>[mailto:[email protected]<mailto:[email protected]>]
> On Behalf Of Stephen Blair
>Sent: March-02-12 8:59 AM
>To: [email protected]<mailto:[email protected]>
>Subject: RE: Friday Flashback
>
>Friday Flashback #59:
>A 1997 vision of a Sumatra-DS integration...
>http://wp.me/powV4-1F1
>
>
>-----Original Message-----
>From: 
>[email protected]<mailto:[email protected]>
> 
>[mailto:[email protected]<mailto:[email protected]>]
> On Behalf Of Stephen Blair
>Sent: February-24-12 11:19 AM
>To: [email protected]<mailto:[email protected]>
>Subject: RE: Friday Flashback
>
>Friday Flashback #58
>"5 + 64 -> 3d love"
>http://wp.me/powV4-1DG
>
>
>-----Original Message-----
>From: 
>[email protected]<mailto:[email protected]>
> 
>[mailto:[email protected]<mailto:[email protected]>]
> On Behalf Of Stephen Blair
>Sent: February-17-12 6:21 AM
>To: [email protected]<mailto:[email protected]>
>Subject: RE: Friday Flashback
>
>#Softimage Friday Flashback #57
>SOFTIMAGE|3D custom dialogs
>http://wp.me/powV4-1Cj
>
>-----Original Message-----
>From: 
>[email protected]<mailto:[email protected]>
> 
>[mailto:[email protected]<mailto:[email protected]>]
> On Behalf Of Stephen Blair
>Sent: February-10-12 10:09 AM
>To: [email protected]<mailto:[email protected]>
>Subject: RE: Friday Flashback
>
>Friday Flashback #56
>Moondust, a visual-programming approach to building FX
>Particle graph mock up from 2006
>http://wp.me/powV4-1BM
>
>
>
>-----Original Message-----
>From: 
>[email protected]<mailto:[email protected]>
> 
>[mailto:[email protected]<mailto:[email protected]>]
> On Behalf Of Luc-Eric Rousseau
>Sent: February-05-12 10:43 AM
>To: [email protected]<mailto:[email protected]>
>Subject: Re: Friday Flashback
>
>> From: Maurice Patel
>> Sorry if there was confusion, I was referring to my memory being selective 
>> (as a caveat to my accuracy)
>> not yours. I actually remember the  legal rejection of Sumatra quite well 
>> and the panic that caused.
>> After that there was a flurry of all kinds of activity in the background 
>> before  someone came up with
>>  the idea of calling the product after the filename, as I mentioned the 
>> anecdote then was that the filename was
>> an acronym for ex-Softimage whether that was true or a revisionist point of 
>> view at the time of naming (to
>> make XSI seem cooler) I cannot really say
>
>The file format is called .xsi because it's a the Microsoft DirectX
>.x format, plus new softimage "templates", and so the file extention
>is .xsi.  This format was made in Softimage|3D 3.8  during the
>Microsoft era.
>
>At the time people thought ,xsi and the .xsi viewer was the future of
>the product and the company. The whole feature set of Softimage would
>be rebuilt as a runtime in the .xsi viewer and the app designed for
>film and post would gradually die out with its shrinking market.
>
>The choice of XSI as the new name of Sumatra was a way to tell the
>market that Softimage was all about game authoring.
>No one said it outright to risk alienate the other markets.
>
>The program manager for Games thought that .xsi was going to become an
>industry standard, everyone would be adopting or licensing it, and
>Softimage|XSI would as a result become the industry-standard tool for
>game authoring.  .xsi could be seen as a classic embrace-and-extend
>Microsoft technique.
>
>There were many companies going after this pot 1998, including
>Nichimen with its Game Exchanges.
>
>Kaydara eventually did much of what Softimage's game strategy hoped to
>do.  They did an a fast character animation package, Filmbox, with a
>animation mixer and motion capture editing perfect for games, Human IK
>- a game middleware standard to playback that animation in a game, and
>a widely supported exchange format, FBX which is also its native
>format.
>
>
>
>



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!

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