Well that's one way to make everyone go look at the picture before it gets taken down ;P

On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:
Please take this down, the people in it have not given you permission
to publish this on the internet

On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
<[email protected]>  wrote:
Friday Flashback #66
#Softimage XSI team pictures from 2000 and 2008
http://wp.me/powV4-1My



From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: April-13-12 10:43 AM
To: [email protected]
Subject: RE: Friday Flashback

Friday Flashback #65
1997 DreamWorks chooses Softimage for Shrek
http://wp.me/powV4-1LD


From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: April-06-12 10:35 AM
To: [email protected]
Subject: RE: Friday Flashback

Friday Flashback #64
Softimage show-me-the-team Easter Egg
http://wp.me/powV4-1KL



From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: March-30-12 11:13 AM
To: [email protected]
Subject: RE: Friday Flashback

Friday Flashback #63
Microsoft buys Softimage - the press release and some news clippings about the 
14 Feb 1994 acquisition
http://wp.me/powV4-1Jw


From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: March-23-12 10:33 AM
To: [email protected]
Subject: RE: Friday Flashback

Friday Flashback #62
Building #Softimage
http://wp.me/powV4-1Ip


From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: March-16-12 7:28 AM
To: [email protected]
Subject: RE: Friday Flashback

Friday Flashback #61
16 March 2000
#Softimage invites you to the launch of the next generation of SOFTIMAGE|3D 
tools. Animation R3Defined .

http://wp.me/powV4-1Hh


From: [email protected] 
[mailto:[email protected]] On Behalf Of Raffaele Fragapane
Sent: March-11-12 7:57 PM
To: [email protected]; [email protected]
Subject: Re: Friday Flashback

If I remember it right Flesh was actually used on Charlotte's Web for UVing and 
painting guides in because it was the only really linux friendly thing around 
for what we needed to do (Sony possibly had a linux build of bodypaint, but 
that was it).

I think at the time licensing was a bit murky because it wasn't even being sold 
anymore. Yes, that was DNASoft, and it had been around for quite a while.
On Sat, Mar 10, 2012 at 4:02 
AM,<[email protected]<mailto:[email protected]>>  wrote:
Wow, blast from the past.

Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint software 
too, Taarna Flesh or something...

-T

-----Original Message-----
From: Stephen 
Blair<[email protected]<mailto:[email protected]>>
Sent: Mar 9, 2012 11:44 AM
To: 
"[email protected]<mailto:[email protected]>"<[email protected]<mailto:[email protected]>>
Subject: RE: Friday Flashback

#Softimage Friday Flashback #60
A key event: Tony de Peltrie (1985)
http://wp.me/powV4-1FY

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
  
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Stephen Blair
Sent: March-02-12 8:59 AM
To: [email protected]<mailto:[email protected]>
Subject: RE: Friday Flashback

Friday Flashback #59:
A 1997 vision of a Sumatra-DS integration...
http://wp.me/powV4-1F1


-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
  
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Stephen Blair
Sent: February-24-12 11:19 AM
To: [email protected]<mailto:[email protected]>
Subject: RE: Friday Flashback

Friday Flashback #58
"5 + 64 ->  3d love"
http://wp.me/powV4-1DG


-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
  
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Stephen Blair
Sent: February-17-12 6:21 AM
To: [email protected]<mailto:[email protected]>
Subject: RE: Friday Flashback

#Softimage Friday Flashback #57
SOFTIMAGE|3D custom dialogs
http://wp.me/powV4-1Cj

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
  
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Stephen Blair
Sent: February-10-12 10:09 AM
To: [email protected]<mailto:[email protected]>
Subject: RE: Friday Flashback

Friday Flashback #56
Moondust, a visual-programming approach to building FX
Particle graph mock up from 2006
http://wp.me/powV4-1BM



-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
  
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Luc-Eric Rousseau
Sent: February-05-12 10:43 AM
To: [email protected]<mailto:[email protected]>
Subject: Re: Friday Flashback

From: Maurice Patel
Sorry if there was confusion, I was referring to my memory being selective (as 
a caveat to my accuracy)
not yours. I actually remember the  legal rejection of Sumatra quite well and 
the panic that caused.
After that there was a flurry of all kinds of activity in the background before 
 someone came up with
  the idea of calling the product after the filename, as I mentioned the 
anecdote then was that the filename was
an acronym for ex-Softimage whether that was true or a revisionist point of 
view at the time of naming (to
make XSI seem cooler) I cannot really say
The file format is called .xsi because it's a the Microsoft DirectX
.x format, plus new softimage "templates", and so the file extention
is .xsi.  This format was made in Softimage|3D 3.8  during the
Microsoft era.

At the time people thought ,xsi and the .xsi viewer was the future of
the product and the company. The whole feature set of Softimage would
be rebuilt as a runtime in the .xsi viewer and the app designed for
film and post would gradually die out with its shrinking market.

The choice of XSI as the new name of Sumatra was a way to tell the
market that Softimage was all about game authoring.
No one said it outright to risk alienate the other markets.

The program manager for Games thought that .xsi was going to become an
industry standard, everyone would be adopting or licensing it, and
Softimage|XSI would as a result become the industry-standard tool for
game authoring.  .xsi could be seen as a classic embrace-and-extend
Microsoft technique.

There were many companies going after this pot 1998, including
Nichimen with its Game Exchanges.

Kaydara eventually did much of what Softimage's game strategy hoped to
do.  They did an a fast character animation package, Filmbox, with a
animation mixer and motion capture editing perfect for games, Human IK
- a game middleware standard to playback that animation in a game, and
a widely supported exchange format, FBX which is also its native
format.






--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


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