Friday Flashback #67 2002 customer quote: "Softimage 3D...we've gotten crazy clever with it !" http://wp.me/powV4-1NM
From: [email protected] [mailto:[email protected]] On Behalf Of Gustavo Eggert Boehs Sent: April-20-12 8:49 AM To: [email protected] Subject: Re: Friday Flashback too late, lol :) Em 20 de abril de 2012 09:28, Gerbrand Nel <[email protected]<mailto:[email protected]>> escreveu: Well that's one way to make everyone go look at the picture before it gets taken down ;P On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote: Please take this down, the people in it have not given you permission to publish this on the internet On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair <[email protected]<mailto:[email protected]>> wrote: Friday Flashback #66 #Softimage XSI team pictures from 2000 and 2008 http://wp.me/powV4-1My From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Stephen Blair Sent: April-13-12 10:43 AM To: [email protected]<mailto:[email protected]> Subject: RE: Friday Flashback Friday Flashback #65 1997 DreamWorks chooses Softimage for Shrek http://wp.me/powV4-1LD From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Stephen Blair Sent: April-06-12 10:35 AM To: [email protected]<mailto:[email protected]> Subject: RE: Friday Flashback Friday Flashback #64 Softimage show-me-the-team Easter Egg http://wp.me/powV4-1KL From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Stephen Blair Sent: March-30-12 11:13 AM To: [email protected]<mailto:[email protected]> Subject: RE: Friday Flashback Friday Flashback #63 Microsoft buys Softimage - the press release and some news clippings about the 14 Feb 1994 acquisition http://wp.me/powV4-1Jw From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Stephen Blair Sent: March-23-12 10:33 AM To: [email protected]<mailto:[email protected]> Subject: RE: Friday Flashback Friday Flashback #62 Building #Softimage http://wp.me/powV4-1Ip From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Stephen Blair Sent: March-16-12 7:28 AM To: [email protected]<mailto:[email protected]> Subject: RE: Friday Flashback Friday Flashback #61 16 March 2000 #Softimage invites you to the launch of the next generation of SOFTIMAGE|3D tools. Animation R3Defined . http://wp.me/powV4-1Hh From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Raffaele Fragapane Sent: March-11-12 7:57 PM To: [email protected]<mailto:[email protected]>; [email protected]<mailto:[email protected]> Subject: Re: Friday Flashback If I remember it right Flesh was actually used on Charlotte's Web for UVing and painting guides in because it was the only really linux friendly thing around for what we needed to do (Sony possibly had a linux build of bodypaint, but that was it). I think at the time licensing was a bit murky because it wasn't even being sold anymore. Yes, that was DNASoft, and it had been around for quite a while. On Sat, Mar 10, 2012 at 4:02 AM,<[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>> wrote: Wow, blast from the past. Wasn't Taarna somehow ancestral to DNAsoft? I vaguely recall a paint software too, Taarna Flesh or something... -T -----Original Message----- From: Stephen Blair<[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>> Sent: Mar 9, 2012 11:44 AM To: "[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>"<[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>> Subject: RE: Friday Flashback #Softimage Friday Flashback #60 A key event: Tony de Peltrie (1985) http://wp.me/powV4-1FY -----Original Message----- From: [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> [mailto:[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>] On Behalf Of Stephen Blair Sent: March-02-12 8:59 AM To: [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> Subject: RE: Friday Flashback Friday Flashback #59: A 1997 vision of a Sumatra-DS integration... http://wp.me/powV4-1F1 -----Original Message----- From: [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> [mailto:[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>] On Behalf Of Stephen Blair Sent: February-24-12 11:19 AM To: [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> Subject: RE: Friday Flashback Friday Flashback #58 "5 + 64 -> 3d love" http://wp.me/powV4-1DG -----Original Message----- From: [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> [mailto:[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>] On Behalf Of Stephen Blair Sent: February-17-12 6:21 AM To: [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> Subject: RE: Friday Flashback #Softimage Friday Flashback #57 SOFTIMAGE|3D custom dialogs http://wp.me/powV4-1Cj -----Original Message----- From: [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> [mailto:[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>] On Behalf Of Stephen Blair Sent: February-10-12 10:09 AM To: [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> Subject: RE: Friday Flashback Friday Flashback #56 Moondust, a visual-programming approach to building FX Particle graph mock up from 2006 http://wp.me/powV4-1BM -----Original Message----- From: [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> [mailto:[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>] On Behalf Of Luc-Eric Rousseau Sent: February-05-12 10:43 AM To: [email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>> Subject: Re: Friday Flashback From: Maurice Patel Sorry if there was confusion, I was referring to my memory being selective (as a caveat to my accuracy) not yours. I actually remember the legal rejection of Sumatra quite well and the panic that caused. After that there was a flurry of all kinds of activity in the background before someone came up with the idea of calling the product after the filename, as I mentioned the anecdote then was that the filename was an acronym for ex-Softimage whether that was true or a revisionist point of view at the time of naming (to make XSI seem cooler) I cannot really say The file format is called .xsi because it's a the Microsoft DirectX .x format, plus new softimage "templates", and so the file extention is .xsi. This format was made in Softimage|3D 3.8 during the Microsoft era. At the time people thought ,xsi and the .xsi viewer was the future of the product and the company. The whole feature set of Softimage would be rebuilt as a runtime in the .xsi viewer and the app designed for film and post would gradually die out with its shrinking market. The choice of XSI as the new name of Sumatra was a way to tell the market that Softimage was all about game authoring. No one said it outright to risk alienate the other markets. The program manager for Games thought that .xsi was going to become an industry standard, everyone would be adopting or licensing it, and Softimage|XSI would as a result become the industry-standard tool for game authoring. .xsi could be seen as a classic embrace-and-extend Microsoft technique. There were many companies going after this pot 1998, including Nichimen with its Game Exchanges. Kaydara eventually did much of what Softimage's game strategy hoped to do. They did an a fast character animation package, Filmbox, with a animation mixer and motion capture editing perfect for games, Human IK - a game middleware standard to playback that animation in a game, and a widely supported exchange format, FBX which is also its native format. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! ----- No virus found in this message. Checked by AVG - www.avg.com<http://www.avg.com> Version: 2012.0.1913 / Virus Database: 2411/4948 - Release Date: 04/20/12 -- Gustavo E Boehs 3d Artist http://www.gustavoeb.com.br/blog
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