too late, lol :)

Em 20 de abril de 2012 09:28, Gerbrand Nel <g...@cannonballbunny.com> escreveu:

> Well that's one way to make everyone go look at the picture before it gets
> taken down ;P
>
>
> On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:
>
>> Please take this down, the people in it have not given you permission
>> to publish this on the internet
>>
>> On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
>> <stephen.bl...@autodesk.com>  wrote:
>>
>>> Friday Flashback #66
>>> #Softimage XSI team pictures from 2000 and 2008
>>> http://wp.me/powV4-1My
>>>
>>>
>>>
>>> From: 
>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto:
>>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>> On Behalf Of Stephen Blair
>>> Sent: April-13-12 10:43 AM
>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>> Subject: RE: Friday Flashback
>>>
>>> Friday Flashback #65
>>> 1997 DreamWorks chooses Softimage for Shrek
>>> http://wp.me/powV4-1LD
>>>
>>>
>>> From: 
>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto:
>>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>> On Behalf Of Stephen Blair
>>> Sent: April-06-12 10:35 AM
>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>> Subject: RE: Friday Flashback
>>>
>>> Friday Flashback #64
>>> Softimage show-me-the-team Easter Egg
>>> http://wp.me/powV4-1KL
>>>
>>>
>>>
>>> From: 
>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto:
>>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>> On Behalf Of Stephen Blair
>>> Sent: March-30-12 11:13 AM
>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>> Subject: RE: Friday Flashback
>>>
>>> Friday Flashback #63
>>> Microsoft buys Softimage - the press release and some news clippings
>>> about the 14 Feb 1994 acquisition
>>> http://wp.me/powV4-1Jw
>>>
>>>
>>> From: 
>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto:
>>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>> On Behalf Of Stephen Blair
>>> Sent: March-23-12 10:33 AM
>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>> Subject: RE: Friday Flashback
>>>
>>> Friday Flashback #62
>>> Building #Softimage
>>> http://wp.me/powV4-1Ip
>>>
>>>
>>> From: 
>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto:
>>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>> On Behalf Of Stephen Blair
>>> Sent: March-16-12 7:28 AM
>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>> Subject: RE: Friday Flashback
>>>
>>> Friday Flashback #61
>>> 16 March 2000
>>> #Softimage invites you to the launch of the next generation of
>>> SOFTIMAGE|3D tools. Animation R3Defined .
>>>
>>> http://wp.me/powV4-1Hh
>>>
>>>
>>> From: 
>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto:
>>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>> On Behalf Of Raffaele Fragapane
>>> Sent: March-11-12 7:57 PM
>>> To: tak...@earthlink.net; 
>>> softimage@listproc.autodesk.**com<softimage@listproc.autodesk.com>
>>> Subject: Re: Friday Flashback
>>>
>>> If I remember it right Flesh was actually used on Charlotte's Web for
>>> UVing and painting guides in because it was the only really linux friendly
>>> thing around for what we needed to do (Sony possibly had a linux build of
>>> bodypaint, but that was it).
>>>
>>> I think at the time licensing was a bit murky because it wasn't even
>>> being sold anymore. Yes, that was DNASoft, and it had been around for quite
>>> a while.
>>> On Sat, Mar 10, 2012 at 4:02 AM,<tak...@earthlink.net<**mailto:
>>> tak...@earthlink.net>>  wrote:
>>> Wow, blast from the past.
>>>
>>> Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint
>>> software too, Taarna Flesh or something...
>>>
>>> -T
>>>
>>> -----Original Message-----
>>>
>>>> From: Stephen 
>>>> Blair<Stephen.Blair@autodesk.**com<stephen.bl...@autodesk.com>
>>>> <mailto:Stephen.Blair@**autodesk.com <stephen.bl...@autodesk.com>>>
>>>> Sent: Mar 9, 2012 11:44 AM
>>>> To: "softimage@listproc.autodesk.**com<softimage@listproc.autodesk.com>
>>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com>
>>>> >"<softimage@**listproc.autodesk.com <softimage@listproc.autodesk.com>
>>>> <mailto:s**oftim...@listproc.autodesk.com<softimage@listproc.autodesk.com>
>>>> **>>
>>>> Subject: RE: Friday Flashback
>>>>
>>>> #Softimage Friday Flashback #60
>>>> A key event: Tony de Peltrie (1985)
>>>> http://wp.me/powV4-1FY
>>>>
>>>> -----Original Message-----
>>>> From: 
>>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>
>>>> <mailto:softimage-**boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>>
>>>>  
>>>> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>
>>>> <mailto:s**oftimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>>]
>>>> On Behalf Of Stephen Blair
>>>> Sent: March-02-12 8:59 AM
>>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com>
>>>> >
>>>> Subject: RE: Friday Flashback
>>>>
>>>> Friday Flashback #59:
>>>> A 1997 vision of a Sumatra-DS integration...
>>>> http://wp.me/powV4-1F1
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: 
>>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>
>>>> <mailto:softimage-**boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>>
>>>>  
>>>> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>
>>>> <mailto:s**oftimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>>]
>>>> On Behalf Of Stephen Blair
>>>> Sent: February-24-12 11:19 AM
>>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com>
>>>> >
>>>> Subject: RE: Friday Flashback
>>>>
>>>> Friday Flashback #58
>>>> "5 + 64 ->  3d love"
>>>> http://wp.me/powV4-1DG
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: 
>>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>
>>>> <mailto:softimage-**boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>>
>>>>  
>>>> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>
>>>> <mailto:s**oftimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>>]
>>>> On Behalf Of Stephen Blair
>>>> Sent: February-17-12 6:21 AM
>>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com>
>>>> >
>>>> Subject: RE: Friday Flashback
>>>>
>>>> #Softimage Friday Flashback #57
>>>> SOFTIMAGE|3D custom dialogs
>>>> http://wp.me/powV4-1Cj
>>>>
>>>> -----Original Message-----
>>>> From: 
>>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>
>>>> <mailto:softimage-**boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>>
>>>>  
>>>> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>
>>>> <mailto:s**oftimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>>]
>>>> On Behalf Of Stephen Blair
>>>> Sent: February-10-12 10:09 AM
>>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com>
>>>> >
>>>> Subject: RE: Friday Flashback
>>>>
>>>> Friday Flashback #56
>>>> Moondust, a visual-programming approach to building FX
>>>> Particle graph mock up from 2006
>>>> http://wp.me/powV4-1BM
>>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: 
>>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>
>>>> <mailto:softimage-**boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>>
>>>>  
>>>> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>
>>>> <mailto:s**oftimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>>]
>>>> On Behalf Of Luc-Eric Rousseau
>>>> Sent: February-05-12 10:43 AM
>>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com>
>>>> >
>>>> Subject: Re: Friday Flashback
>>>>
>>>>  From: Maurice Patel
>>>>> Sorry if there was confusion, I was referring to my memory being
>>>>> selective (as a caveat to my accuracy)
>>>>> not yours. I actually remember the  legal rejection of Sumatra quite
>>>>> well and the panic that caused.
>>>>> After that there was a flurry of all kinds of activity in the
>>>>> background before  someone came up with
>>>>>  the idea of calling the product after the filename, as I mentioned
>>>>> the anecdote then was that the filename was
>>>>> an acronym for ex-Softimage whether that was true or a revisionist
>>>>> point of view at the time of naming (to
>>>>> make XSI seem cooler) I cannot really say
>>>>>
>>>> The file format is called .xsi because it's a the Microsoft DirectX
>>>> .x format, plus new softimage "templates", and so the file extention
>>>> is .xsi.  This format was made in Softimage|3D 3.8  during the
>>>> Microsoft era.
>>>>
>>>> At the time people thought ,xsi and the .xsi viewer was the future of
>>>> the product and the company. The whole feature set of Softimage would
>>>> be rebuilt as a runtime in the .xsi viewer and the app designed for
>>>> film and post would gradually die out with its shrinking market.
>>>>
>>>> The choice of XSI as the new name of Sumatra was a way to tell the
>>>> market that Softimage was all about game authoring.
>>>> No one said it outright to risk alienate the other markets.
>>>>
>>>> The program manager for Games thought that .xsi was going to become an
>>>> industry standard, everyone would be adopting or licensing it, and
>>>> Softimage|XSI would as a result become the industry-standard tool for
>>>> game authoring.  .xsi could be seen as a classic embrace-and-extend
>>>> Microsoft technique.
>>>>
>>>> There were many companies going after this pot 1998, including
>>>> Nichimen with its Game Exchanges.
>>>>
>>>> Kaydara eventually did much of what Softimage's game strategy hoped to
>>>> do.  They did an a fast character animation package, Filmbox, with a
>>>> animation mixer and motion capture editing perfect for games, Human IK
>>>> - a game middleware standard to playback that animation in a game, and
>>>> a widely supported exchange format, FBX which is also its native
>>>> format.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>> -----
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.1913 / Virus Database: 2411/4948 - Release Date: 04/20/12
>>
>>
>>
>>
>


-- 
Gustavo E Boehs
3d Artist
http://www.gustavoeb.com.br/blog

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