I think you will need to have unique instances for each cube as they have distinct texture coordinates. I would start with a set of the cubes in this grid and then apply the texture coordinates then emit a grid of points and attach the instances to that grid of points. -ben
On Tue, Jun 5, 2012 at 12:09 PM, Mário Domingos <[email protected]> wrote: > Hey everybody, > > I have a grid of particles with instanced cubes on it, now I want to texture > them with an image like the example I have attached, anyone knows how can I > do this? > > > > Tks > > > > > Mário Domingos > > Freelancer | 3D Generalist > > www.mariodomingos.com > > T: +351 91 646 80 16 > Portugal > > -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.

