I think you will need to have unique instances for each cube as they
have distinct texture coordinates.  I would start with a set of the
cubes in this grid and then apply the texture coordinates then emit a
grid of points and attach the instances to that grid of points.
-ben

On Tue, Jun 5, 2012 at 12:09 PM, Mário Domingos
<[email protected]> wrote:
> Hey everybody,
>
> I have a grid of particles with instanced cubes on it, now I want to texture
> them with an image like the example I have attached, anyone knows how can I
> do this?
>
>
>
> Tks
>
>
>
>
> Mário Domingos
>
> Freelancer | 3D Generalist
>
> www.mariodomingos.com
>
> T: +351 91 646 80 16
> Portugal
>
>



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.

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