Tks Alok but I've used "Emit Instances Matched to Master SRT" from Andy Moorer 
(I think) and it works perfectly!
On 05/06/2012, at 18:32, Alok wrote:

> I not sure if this works, but it can be an approach(although would need some 
> work) you can have the one UV set for an instance, let say the poly facing 
> the camera. Then using the ICE Image reader from Mr. 
> Core(http://www.si-community.com/community/viewtopic.php?f=27&t=1975),  you 
> can generate the part of the image used by the particle and apply it on the 
> instance.
> 
> <Alok_Signature_email_.gif>
> 
> On 05/06/2012 12:31 PM, Ben Houston wrote:
>> 
>> I think you will need to have unique instances for each cube as they
>> have distinct texture coordinates.  I would start with a set of the
>> cubes in this grid and then apply the texture coordinates then emit a
>> grid of points and attach the instances to that grid of points.
>> -ben
>> 
>> On Tue, Jun 5, 2012 at 12:09 PM, Mário Domingos
>> <mdomingos.p...@gmail.com> wrote:
>>> Hey everybody,
>>> 
>>> I have a grid of particles with instanced cubes on it, now I want to texture
>>> them with an image like the example I have attached, anyone knows how can I
>>> do this?
>>> 
>>> 
>>> 
>>> Tks
>>> 
>>> 
>>> 
>>> 
>>> Mário Domingos
>>> 
>>> Freelancer | 3D Generalist
>>> 
>>> www.mariodomingos.com
>>> 
>>> T: +351 91 646 80 16
>>> Portugal
>>> 
>>> 
>> 
>> 

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