Tks Alok but I've used "Emit Instances Matched to Master SRT" from Andy Moorer (I think) and it works perfectly! On 05/06/2012, at 18:32, Alok wrote:
> I not sure if this works, but it can be an approach(although would need some > work) you can have the one UV set for an instance, let say the poly facing > the camera. Then using the ICE Image reader from Mr. > Core(http://www.si-community.com/community/viewtopic.php?f=27&t=1975), you > can generate the part of the image used by the particle and apply it on the > instance. > > <Alok_Signature_email_.gif> > > On 05/06/2012 12:31 PM, Ben Houston wrote: >> >> I think you will need to have unique instances for each cube as they >> have distinct texture coordinates. I would start with a set of the >> cubes in this grid and then apply the texture coordinates then emit a >> grid of points and attach the instances to that grid of points. >> -ben >> >> On Tue, Jun 5, 2012 at 12:09 PM, Mário Domingos >> <mdomingos.p...@gmail.com> wrote: >>> Hey everybody, >>> >>> I have a grid of particles with instanced cubes on it, now I want to texture >>> them with an image like the example I have attached, anyone knows how can I >>> do this? >>> >>> >>> >>> Tks >>> >>> >>> >>> >>> Mário Domingos >>> >>> Freelancer | 3D Generalist >>> >>> www.mariodomingos.com >>> >>> T: +351 91 646 80 16 >>> Portugal >>> >>> >> >>