I not sure if this works, but it can be an approach(although would
need some work) you can have the one UV set for an instance, let say
the poly facing the camera. Then using the ICE Image reader from Mr.
Core(http://www.si-community.com/community/viewtopic.php?f=27&t=1975),
you can generate the part of the image used by the particle and
apply it on the instance.![]() On 05/06/2012 12:31 PM, Ben Houston wrote: I think you will need to have unique instances for each cube as they have distinct texture coordinates. I would start with a set of the cubes in this grid and then apply the texture coordinates then emit a grid of points and attach the instances to that grid of points. -benOn Tue, Jun 5, 2012 at 12:09 PM, Mário Domingos <[email protected]> wrote:Hey everybody, I have a grid of particles with instanced cubes on it, now I want to texture them with an image like the example I have attached, anyone knows how can I do this? Tks Mário Domingos Freelancer | 3D Generalist www.mariodomingos.com T: +351 91 646 80 16 Portugal |
- Texture projection on Grid of Instances Mário Domingos
- Re: Texture projection on Grid of Instances Ben Houston
- Re: Texture projection on Grid of Instances Mário Domingos
- Re: Texture projection on Grid of Instances Alok
- Re: Texture projection on Grid of Instances Mário Domingos


